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DM Nagging: It's pretty much my job

Started by Anastasia, April 12, 2018, 12:35:58 PM

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Anastasia

Quote from: Nephrite on May 13, 2021, 10:48:14 AM
Let met take another swing at this.

Sonic Rupture
Evocation [Sonic, Force]
Level: Brd 13, Sor/Wiz 15
Components: V, S
Range: 100 ft.
Radius: Cone-shaped burst
Saving Throw: Fortitude partial
Spell Resistance: Yes

You reave the very air in front of you, sending a cone of cacophonic sounds forward to push back and devastate those caught in it. This spell does 25d6 sonic damage and 25d6 force damage, which is capable of striking incorporeal targets. Creatures within the cone of this spell that fail their Fortitude save are permanently deafened and silenced by the sheer destruction of sound it causes. In addition, all creatures affected by this spell are pushed back 10 ft. per caster level and are slowed, as if by the spell for 5d6 rounds. Creatures that succeed on a Fortitude save take half damage, are not pushed back, are not deafened or silenced, and are shaken for one round. Creatures within 10 ft. of the casting of this spell receive -5 to the Fortitude save.

That looks about right?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

I do think it's a bit weird that sonic rupture silences targets. Deafening makes sense, but being struck dumb a bit less so.

Anastasia

Now with a few clean ups. No mechanical changes, just stylistic things. Everything look good here, Moore?

Sonic Rupture
Evocation [Sonic, Force]
Level: Brd 13, Sor/Wiz 15
Components: V, S
Range: 100ft
Radius: Cone shaped burst
Saving Throw: Fortitude partial
Spell Resistance: Yes

You reave the very air in front of you, sending a cone of cacophonous sounds forward to push back and devastate those caught in it. This spell does 25d6 sonic damage and 25d6 force damage, which is capable of striking incorporeal targets. Creatures within the cone of this spell that fail their Fortitude save are rendered deaf and unable to speak. In addition, all creatures affected by this spell are pushed back 10ft per caster level and are slowed, as if by the spell for 5d6 rounds. Creatures that succeed on a Fortitude save take half damage, are not pushed back, are not deafened or unable to speak and are shaken for one round. Creatures within 10ft of the casting of this spell receive -5 to the Fortitude save.

This look good, Moore?

---

That being said if people object to the loss of speech I don't mind dropping it from the spell and tweaking a bit if needed. Of course it's not my spell so any opinion, Neph?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#3468
I do feel like there's a relationship between hearing and speaking, but I also don't mind specifying "unable to use spells with verbal components" or something like that. I mean, really, there's a bunch of ways to be healed of the condition at the level anyone who'd run into this spell would have.

EDIT: At the same time it isn't so important that I'd die on a hill over it, to be clear.

Anastasia

Quote from: Anastasia on May 12, 2021, 11:17:29 PM
Ranbar reaches divine rank 1. Congratulations.

First and foremost, domains. She already has 5 as a cleric so we'll start from there. Good, Glory, Hope, Knowledge and War. These are all Seira domains and while they fit, I'd like a bit more variety. Good is automatic. Knowledge is 1000% on target for her. That's 2. Hope I'll keep as well. That's 3 and 1 more to go since Good is a freebie. She'll just keep War for now. That's her set.

Ranbar gains spontaneous divine casting. Sure, there's no divine cleric, but she gets a big reward there anyway.

Strength and Charisma hit new ability score modifiers. Not a huge gain for her but every bit helps.

Right, so SDAs. She gets 5. Battlesense, Increased Spell Resistance, Know Secrets all fit. Two more. She has enough healing that divine fast healing is a later luxury. Divine dodge doesn't fit her domains as of now - it has like three or four suggested ones and she's not close to any. See magic has a prereq issue. So two more. Hm. I'll sleep on that and her two open feats.

Quote from: Corwin on May 13, 2021, 09:53:16 AM
I strongly request that she takes Easy Metamagic: Vivacious Spell and Specialized Metamagic: Vivacious Spell for the two epic feat slots. Since she got Vivacious Spell as a feat at lvl23, there should be no problem with grabbing these at lvl33 and lvl35. It'll make her effective, sure, but it'll also make running her spells easier.

Incidentally, this one is another request. Please swap one of the Improved Metamagic feats for Specialized Metamagic: Barrage Spell. The only thing adversely affected would be Twin Spell, and she can actually get Automatic Metamagic: Twin as one of her open SDAs. In fact, this would boost her magical game while simplifying it.

If you want to keep with the theme, the second SDA can be Automatic Metamagic: Maximize.

Brutal honesty here a sec after I checked notes, I'd rather leave the +0 vivacious magic to Latha. Remember how I rebuilt her because everyone took what she did? Let's not have a repeat of that. At least it means I got Latha's things right the first time, at least as far as being appealing options goes.

So I'll grab automatic...let's go with twin. Battlesense, Increased Spell Resistance, Know Secrets, Automatic Metamagic (Twin Spell). One more. Let's spice it up with a custom SDA.

PERFECT SAVE
Prerequisite: Cunning Save, Good Domain, wis 31
Benefit: Ranbar is skilled in the art of saving others, far more than mortal warriors. She adds her divine rank as a bonus to the number of times per day she may use cunning save. She may use it at a range of 70ft rather than only on adjacent creatures.

Useful, unique and makes that ability more useable. Moreso because it also guides her to a new domain at DvR2.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Seira loot part 3, spells and Sanzha.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Sanzha hits DvR 2. Congratulations!

Dex and Cha reached new modifiers.

Her new SDA is Divine Air Mastery. Rocking those elemental ones.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Seira loot 3 and spells are tomorrow morning's todos now. Whew.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Decided to keep it simple and removed the mute, tossed in an extra -1 to the penalty for close creatures to compensate. This look good, Moore?

Sonic Rupture
Evocation [Sonic, Force]
Level: Brd 13, Sor/Wiz 15
Components: V, S
Range: 100ft
Radius: Cone shaped burst
Saving Throw: Fortitude partial
Spell Resistance: Yes

You reave the very air in front of you, sending a cone of cacophonous sounds forward to push back and devastate those caught in it. This spell does 25d6 sonic damage and 25d6 force damage, which is capable of striking incorporeal targets. Creatures within the cone of this spell that fail their Fortitude save are rendered deaf and unable to speak. In addition, all creatures affected by this spell are pushed back 10ft per caster level and are slowed, as if by the spell for 5d6 rounds. Creatures that succeed on a Fortitude save take half damage, are not pushed back, are not deafened or unable to speak and are shaken for one round. Creatures within 10ft of the casting of this spell receive -6 to the Fortitude save.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

It's been a crazy week in DM land. Your DM's been busy as can be so you know what time it is? Spell retread time! Strap in and brace.

There's various spells that are complete but that for whatever reason never see the Spell Collection. Often times they needed more attention and I never got back to them, or needed time to let the spell settle to make adjustments. No matter what the reason, these spells are serviceable so I'm posting them here for commentary.

Compare and contrast to mass resurrection. This is the deluxe edition that you take when it's your time to leave mortality behind or you don't mind dying on a plane to do some good. The main improvements is the number of targets and the casting time, but there's various upgrades littered about.

Breath of Life
Conjuration (Healing) [Good]
Level: Sanctified 14
Components: V, S, Sacrifice
Casting Time: 1 standard action
Range: Medium (100ft + 10ft/level)
Target: Up to 3 dead creatures/level
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

With this spell, you give yourself so that others may live. A number of creatures up to your caster level times three are immediately resurrected. They are restored to full health and hit points, they suffer no chance of a resurrection roll mishap.

Sacrifice

You die. You may be resurrected as normal but suffer a -30% penalty to any resurrection chance rolls. Should you be an outsider, your time to reform is multiplied by ten.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Have one of Violet's tricks. Obviously this is mostly a curiosity when you consider the focus.

Violet's Abyssal Triumph
Transmutation [Evil]
Level: Sor/Wiz 13
Components: V, S, F, Fiend
Casting Time: 1 round
Range: Touch
Target: Creature touched
Duration: 10 min/level
Saving Throw: None
Spell Resistance: No

This dread spell channels the waters of the Abyss and River Styx into a willing creature touched. This transforms their body into a living mimicry of black waters. This grants a +4 profane bonus to Constitution, immunity to critical hits and damage reduction 15/epic and good. Your body is fluid and you can become a liquid mass, which allows you to flow under doors, through gaps and other such things. You can get through something as narrow as the gap between a door and the floor, or a crack in a window.

Additionally, your body cannot be slain by normal means. Should you be reduced to zero hit points or less, you instead take no damage and disperse into several puddles of Styx water. In this form you can move the various puddles back together and regain your normal form. While in this puddle form, you are immune to all damage, except for fire and desiccation damage. You suffer double damage from desiccation damage. If reduced to zero hit points in puddle form, you die. Dying in this way overcomes regeneration.

In the case of spells such as fortunate fate, those spells activate first and you only enter puddle form if you still are reduced to zero hit points after they do.

Focus

A major artifact dedicated to the Styx.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Finally sometimes you need a raft of helpers on demand.

Instant Forest
Conjuration (Summoning) [Good]
Level: Drd 14
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100ft + 10ft/level)
Effect: One or more summoned treants
Duration: 1 min/level
Saving Throw: None
Spell Resistance: No

This spell summons 1 celestial treant per caster level. These treants serve you without question and will never harm you, even if controlled by another. Treants summoned by this spell have maximum hit points per hit die, a +7 sacred bonus to attack rolls and weapon damage rolls and every attack they make counts as smite evil (as the celestial creature template's smite evil). Any trees affected by a summoned treant's animate trees ability gains the same bonuses.

Material Component

A bit of bark from an elder treant worth 50 gold.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Today's content isn't spells - which will be moved over tomorrow - but a new monster, the prismasaurus. An ELH creation, I added some oomph to it since it's pretty shallow in the ELH.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

After a nice weekend off it's back to the spell mines. While I go to move those three spells over, let's sample some of the forbidden Chronomancy fruits.

Strike The Past
Chronomancy
Level: Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: Short (25ft + 5ft 2/levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes

By means of a strike the past spell, you deal 1d8 points of damage per caster level to a single creature (max 10d8 damage). However, this damage strikes the creature in the past, at the end of your previous turn. Should this damage kill the creature or otherwise render it unable to act, its previous round's actions are undone. For example, if a minotaur attacks and kills a creature and that round is undone, the effects of that fatal attack are undone.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Today's spells involve scrying. In particular the concept of mass surveillance, the sort only a powerful spellcaster could manage.

Mass Scrying
Divination (Scrying)
Level: Brd 7, Clr 11, Drd 10, Sor/Wiz 10
Effect: One magical sensor/level

This spell is identical to greater scrying, except as noted here. This spell allows you to control all the sensors at the same time and process all the information it gives you. No more than one sensor can be targeted at a particular creature.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?