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Loot (Skaya)

Started by Anastasia, October 26, 2023, 03:09:25 PM

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Corwin

Yeah, we'll all pitch in with 50gp, it's easier that way and the map would be shared.
<Steph> I might have made a terrible mistake

Anastasia

Treasure cache in the mountains

A whole lot of gold coins.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

21:27 <•Kotono> Go ahead and roll'n'post any appraisal rolls on things you want to appraise then, I'll knock that out when I have a sec.

Appraising our loot:
21:28 <Skaya> roll 1d20+12+5 appraise
21:28 <Kobot> Skaya rolled 1d20+12+5 appraise --> [ 1d20=19 ]{36}
<Steph> I might have made a terrible mistake

Anastasia

I'll need individual rolls for the various treasures you've gotten, Cor, not one lump roll in this case.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Okay, so let's use that roll for "36 large gold bars."

If we need a roll of Appraisal to merely count golden coins, let's take 10 for 27 (on another day so +5 bonus happens) for the "A whole lot of gold coins" treasure.
<Steph> I might have made a terrible mistake

Anastasia

Quote from: Corwin on July 20, 2024, 01:13:18 PMOkay, so let's use that roll for "36 large gold bars."

If we need a roll of Appraisal to merely count golden coins, let's take 10 for 27 (on another day so +5 bonus happens) for the "A whole lot of gold coins" treasure.

Large Gold Bars, Ianthe Mintage

Each gold bar is heavy, full and alchemically purified gold. As such, each bar is worth 1,000 gold.

Large Gold Coins, Ianthe Mintage

These gold coins are bigger, thicker and purer than normal gold coins. There are 573 in total and each is worth 50 gold, for a total of 28,650 gold.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

20:49 <•Kotono> Heatwave
20:49 <•Kotono> Greataxe+2, flaming. Grants a +5 bonus to damage for spells and spell-like abilities that deal fire damage.
20:49 <•Kotono> Heavy Redoubt
20:49 <•Kotono> Cold iron mace+1 that grants a +1 deflection bonus to armor class and a +3 resistance bonus to saving throws.
20:49 <•Kotono> Endless Rapids
20:49 <•Kotono> Handaxe+2. Increases your level by two for the sake of a monk's unarmed attack, AC bonus and movement speed bonus. Does not stack with a monk's belt or similar.
20:49 <•Kotono> Treant's Wrath
20:49 <•Kotono> Warhammer+1, deals double damage to creatures with the fire subtype. Grants damage reduction 5/cold iron when wielded.
20:49 <•Kotono> Clearwater Helmet
20:49 <•Kotono> Grants a +1 resistance bonus to saving throws and a +2 enhancement bonus to Constitution. If worn by an Eldathian, it grants a +2 enhancement bonus to Charisma. If worn by an Eldathian with the Vow Of Nonviolence feat, they gain a +5 competence bonus to all Wisdom based skill checks.
20:49 <•Kotono> Clearwater Ring
20:49 <•Kotono> This ring allows the wearer to breathe underwater as well as move freely in water, as if by a freedom of movement spell. It grants an additional three uses of channel energy per day. If worn by an Eldathian, it grants a +1 bonus to caster levels of all spells. If they also have the Vow Of Nonviolence feat, they gain a +5 competence bonus to all Charisma based skill checks.
20:49 <•Kotono> 5 potions of Cure Light Wounds.
20:49 <•Kotono> 3 potions of Cure Moderate Wounds.
20:49 <•Kotono> 2 potions of Cure Serious Wounds.
20:49 <•Kotono> 1 scroll of Fireball.
20:49 <•Kotono> 1 scroll of Vampiric Touch.
20:49 <•Kotono> 1 wand of Magic Missile, CL 3, 41 charges left.
20:49 <•Kotono> 1 wand of Cure Light Wounds, CL 3, 22 charges left.

Temp loot distribution:

Devar - Heatwave, Clearwater Helmet, Cure Serious Wounds, Cure Moderate Wounds, Cure Light Wounds, 1 wand of Cure Light Wounds, CL 3, 22 charges left.
Anne - Heavy Redoubt, Clearwater Ring, Cure Moderate Wounds, Cure Light Wounds x3
Skaya - Endless Rapids, Treant's Wrath, Cure Serious Wounds, Cure Moderate Wounds, Cure Light Wounds, 1 scroll of Fireball, 1 scroll of Vampiric Touch, 1 wand of Magic Missile, CL 3, 41 charges left.
<Steph> I might have made a terrible mistake

Anastasia

#52
Loot from Underground City

2 skeleton's swords
Large locked chest full of something heavy
Lots of old mixed coins
Large spherical gemstone, clear, with Eldath's holy symbol carved in
Ruined travel clothes
Bracers
Dozens of pouches with likely spell components
Coin pouch with coins inside
Red gemstone ring
Black gemstone ring
Gold necklace
Silver bracelet
Silver bracelet
Magic scroll
Sealed vial, possibly a potion
Iron key
Silver key
Steel key
Symbol of a black skull mace
Dagger
Dagger
Bloodstained dagger

More coins
Scrap gold
Jewelry from multiple rooms
Silver ingots
Fancy plates and silverware

Swords and maces and flails oh my

A few bits of armor

5 large bolts of silk
Horned helmet
Various books
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#53
Cure Light Wounds wand has 9 charges left.

Anastasia

Quote from: Anastasia on June 22, 2024, 02:13:40 PMLoot from strange river wyrm:

All of you get the following ability:

Improved Lungs (Ex)

Triples the time you can hold your breath and grants a +10 bonus to any saving throws or checks against suffocation. Grants a +4 bonus to saves against gas or similar attacks, or any sort of poisonous or toxic air.

Additionally, each of you get something dependent on your roll.

Skaya: +3 hit points.
Anne: +3 hit points and +1 natural armor bonus.
Sanda, Rina, Devar: +3 hit points, +1 natural armor bonus and Swimstone.

Swimstone (Su)

Once per day a swift action for a number of rounds equal to your Constitution modifier + 1, you can enter a special state called swimstone. In this state you can move through stone, dirt, unrefined metal and similar natural materials as if they were water. You can't breathe while within these materials, so you need to hold your breath. When this state ends, if you are still within solid material, you are violently ejected out, suffering 1d6 points of damage per 10ft of material gone through (minimum 1d6 damage). Your damage reduction, if any, does not apply.

Skaya upgrades to +3 HP and the +1 natural armor bonus. She still lacks swimstone. In other words, she's on the level Anne was after her first drink.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

There's a lot of loot to cover, so let's start.

First of all, remove any loaned out loot for the moment. We'll come back to this.

Loot from Underground City

Masterwork Longsword: 300 gold.
Masterwork Longsword: 300 gold.
Sturdy Large Chest: 20 gold.
2 old large platinum coins, each one worth 40 gold: 80 gold.
40 old platinum coins, each one worth 18 gold: 720 gold.
258 old gold coins, each one worth 4.5 gold: 1161 gold.
482 old small gold coins, each one worth 1.5 gold: 723 gold.
200 old electrum coins, each one worth 2 gold: 400 gold.
829 old silver coins, each one worth .7 gold: 580.3 gold.
1906 old copper coins, each one worth .05 gold: 95.3 gold.
1 enchanted gold coin: Coin Of Plenty. Once per day can be flipped. If heads, produces food of your choice, enough for 10 people to eat a full meal. If tails, you suffer 1d10 points of damage and 1 point of Charisma damage. Attempts to influence the coin flip results in tails and tripled penalties from it. 2,000 gold.
Eldath's Preservation Sphere: This sphere preserves everything immediately around it. Such items do not decay, get older or otherwise weaken with time. Has no effect on creatures of any kind. Affects a space equal to the size of the Sturdy Large Chest, above. Requires an Eldathian to set, otherwise it will not work. 4,500 gold.
Ruined travel clothes: No value.
Bracers Of Armor+2: 4,000 gold.
Various spell components: 150 gold.
32 gold, 48 silver, 32 copper: 37.12 gold.
Ruby Ring Of Defense: Ring Of Protection+1: 2,000 gold.
Onyx Ring Of Missiles: Increases the damage of a single target magic missile spell by 5, tints the missiles purple-black. 5,000 gold.
Gold Necklace: 200 gold.
Silver Bracelet: 100 gold.
Mithral Bracelet: 1,200 gold.
Scroll Of Major Image: 375 gold.
Potion Of Enlarge Person: 250 gold.
Iron Key: An iron key. It must open something.
Silver Key: It must open something.
Steel Key: All of these keys have to mean something, don't they?
Unholy Symbol Of Orcus: -, Anne is going to loudly insist this be melted down and the remnants disposed of. Apparently Moore and Orcus don't get along.
Masterwork Dagger: 300 gold.
Dagger+1: 2,000 gold.
Blood Dagger: With a command word in dwarven (Urghose), will become bloodstained and stay that way until the command word is uttered again. 450 gold.
937 gold, 804 silver, 629 copper: 1023.69 gold.
50 Welland Gold Oceans, each worth 20 gold: 1000 gold.
Various bits of scrap gold: 602 gold.
Silver Ring: 50 gold.
Gold and Quartz Ring: 135 gold. Marked with a symbol of crossed swords against a tree.
A pile of cheap black onyxes: 1127 gold.
Gold Chain: 75 gold.
Silver Studs, Pair: 20 gold.
Darkwood Ring: 40 gold. Has a maker's mark of a bird in flight.
Diamond Pendant: 1,400 gold.
Loose Sunset Gemstone: 450 gold.
Broken Gold Ring: 20 gold.
12 Silver Ingots: 100 gold each, total of 1,200 gold. Notably, they bear the stamp of the Royal Laremy Mint.
Silverware And Plate Collection: 1500 gold. Marked with a pear tree below a sunrise and of exceptional quality. Has a maker's mark of a circle with the initials T.E. on the backs.
Various mundane, non masterwork weapons: 741 gold.
Masterwork Greatsword: 300 gold.
Splint Mail: 200 gold.
Half-Plate+1: 1,000 gold.
Heavy Steel Shield+1: 1,000 gold.
5 Large Bolts Of Bytopian Silk, worth 500 gold each: 2,500 gold.
Gold-Horned Helmet: 400 gold.

There's also a lot of books here. There's quite a few that are of vile acts and the undead, and both Anne and any authorities are going to insist they be checked carefully by neutral parties then burned. You're not going to get anything for those, except the knowledge that those books won't lead to more sorrow.

The rest are a variety of books that will require a lot of time to read and understand. There's some good magical lore here. You can study them yourselves if you want, or simply sell them for 2,000 gold.

Additionally, a spellbook was recovered. There's an evil aura around it, so it's being taken for disposal. However, this is an appreciable loss so the High Reeve orders you compensated 2,500 gold for it.

---

Now you've earned a lot of good will with the local authorities, and they're happy to learn on Mystra's temple to help pay the piper. It's classic passing the buck, and naturally the Mystrans aren't happy about it. They'll let you take two without complaint, but each item beyond that is going to increasingly deteriorate your relations with them. There's no real limit to what you can take of what you borrowed this way, only the question of how much you want to sour your relations with them.

Unless, of course, you do something like make some donations in turn. Cash or goods are fine.

Bear in mind Devar mentioned trying to get spells from them, and that's not going to go well if they're unhappy with you.

---

Additionally, for both services rendered and expenses accrued, you're being given a flat stipend of 3,000 gold for each of you. That's Skaya, Devar, Sanda, Anne, Starre and Rina. That's 18,000 gold total. 
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#56
Totaling up the cost of everything so far (and with the understanding there's probably more to be found down there) is 41725 gold and 41 silver in the items. This does not include the 18000 /  3000 gold for us individually. It also does not include the 2000 gold for the variety of books or the 2500 for the super evil book.

For his part, Devar would definitely like to keep the Clearwater items and try and find the other pieces if possible, as well as the Treant's Wrath.


Anastasia

#57
Anne wouldn't mind keeping Heavy Redoubt and the Clearwater Ring. Edit: Also the heavy steel shield+1 would be nice since it's an upgrade for her, but she might buy that out of funds anyway.

Starre didn't use any of that so she's neutral.

Rina's fine on that. Sanda wouldn't mind a weapon even if she does use a quarterstaff for practical reasons. Neither of them were involved so they're ultimately neutral.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Before getting into this, just wanted to confirm two things. The expenses accrued thing includes us paying our own money for those healing supplies, right?

Also, re: Mystran loaners, do they mean just the magic items, or are they also counting stuff like the scroll of fireball, potion of CMW and other expendables?
<Steph> I might have made a terrible mistake

Anastasia

Yeah, it includes that. You're also getting some Mystran items for free, hence all that talk about them getting pushed into helping compensate y'all. The money isn't the only reward.

It's inclusive of the consumables, any unused ones were returned. If you want to blow capital to get them for free, that's up to y'all.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?