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World Revolution

Started by Brian, April 19, 2004, 12:54:57 AM

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Rezantis

"I've also got no idea how deep the trench is over at the ambush point, but whatever.  Now if you'd like to tell me which ones Roger and Durin are, I'll be on my way . . ."

A faintly ticked expression on his face, Rez walks off after the aforementioned two once Drac points him in the correct direction.
Hangin' out backstage, waiting for the show.

Brian

You line up in position. <Drac-sick> roll 3d6 for stealth for relm
<Chibi-Suu> them bones was tossed for Drac-sick ... : 3d6 {6}
Nathan runs out with the other archers, and half-buries himself in the snow, covering up with the cloak and all but vanishing.

The other archers cloak as well, leaving the majority of the troops hidden behind the snow wall that had been carved earlier.

This time, you can measure the approach of the enemy by the rumbling of the Jotun's footsteps reverberating through the snow and ice-cap beneath you.

Then, the appointed time comes:

<Relm> roll 3#3d6 for Shooty Shooty POWA
<Chibi-Suu> them bones was tossed for Relm ... : 3#3d6 {17}, {5}, {8}.
<Drac-sick> Roll 3#3d6 for CRUSH THEM
<Chibi-Suu> them bones was tossed for Drac-sick ... : 3#3d6  {16}, {10}, {7}.


The archers pop up from the snow and let loose a flight of arrows, just as the footmen break from their positions, and move to flank.  The first flight of arrows, however, largely goes awry, and disrupts the wrong army.  In short order, however, they recover, just as the Dreadmarch supply train is starting to react defensively.  Three Jotun to a side, and thousands of foot troops -- of course, with the successive flights of arrows, the Jotun are left looking like pincusions, though, largely unconcerned about the arrows sticking in them.
I handle other fanfic authors Nanoha-style.  Grit those teeth!  C&C incoming!
Prepare to be befriended!

~exploding tag~

Brian

<@Drac-sick> roll 8d6 to cause panic!
<Chibi-Suu> them bones was tossed for Drac-sick ... : {30}


Phil, your telepathy causes the oxen to try and stampede, and this slows down their defense, allowing the archers to switch away from the Jotun (which seem not to care about being shot) and focus on the army charging up the slopes of the trench. <@Brian> roll 3d6
<Chibi-Suu> {7}
<@Brian> roll 1d6+1d3
<Chibi-Suu> {8}
The Jotun immediately charging towards Phil's position is tagged in the right eye by Liandral, and this actually downs it -- the other archers haven't yet had any luck hitting such a small target.  The giant goes down, crushing some of its own forces beneath it.<Relm> roll 3#3d6 for Eat This, Bitches!
<Chibi-Suu> {12}, {6}, {4}
<Relm> roll 1d6+1d3
<Chibi-Suu> {5}
<Relm> roll 1d6+1d3
<Chibi-Suu> {6}


Nathan actually manages to down another Jotun, placing an arrow in each eye before it, too, goes down.  None of the other archers were able to take a Jotun down, and now the remaining four clear the trench walls.  The archers fall back, taking shots when they can, and trying to stay out of reach; the axemen and pikemen prepare to close.

In the meantime, the collapsing giants have actually caused the ice beneath them to shatter, and a fault-line is breaking through the surface of the trench.  In a few seconds, the entire trench is going to open up and swallow everything in it; oxen, supplies, dreadmarch archers, and footmen.  Realizing this, they mount a frantic charge towards the banks of the trench.
I handle other fanfic authors Nanoha-style.  Grit those teeth!  C&C incoming!
Prepare to be befriended!

~exploding tag~

Dracos

Dracos, having gotten the oxen moving, turns his attention to the coming horde, waiting patiently for them to near the top of the trench before leading his forces into them, hoping to spinter and crush them.

Dracos
Well, Goodbye.

Brian

No patience is required for this wait.
I handle other fanfic authors Nanoha-style.  Grit those teeth!  C&C incoming!
Prepare to be befriended!

~exploding tag~

Brian

<Brian> Okay.
<Brian> Here is the situation.  The trench between you is a slowly widening and deepening river of death.  You're on opposite banks of it, however.
<Brian> Nathan, you're on the western bank with a few thousand axemen, pikemen, archers, and Erik.
<Rez> And Alec?
<Brian> Dracos, you're on the eastern bank with everyone else.
<Brian> Rez: Yes, actually.  He's standing pretty close to you.
<Rez> Rocking.
Dracos completes his last posted action then =)
<Brian> As stated, this is not a wait that requires patience.  Each of the pikemen braces in an array two men deep (so the spear-wall is pretty thick), and has swordsmen and axemen to back him up once an enemy comes too close for him to fight off.
<Brian> Your troops have superior numbers, equipment, and a terrain advantage.  Against the orcs.
<Brian> The Jotun, however, are going to be something of an issue.
<Brian> Either just fumbling towards you (Dracos) blindly, or picking you out of the crowd, two tree-club wielding Jotun rush, bellowing loudly.
<Brian> Their action, first.
<Brian> roll 2#3d6
<Chibi-Suu> them bones was tossed for Brian ... : 2#3d6 --> [ 3d6=9 ]{9}, [ 3d6=15 ]{15}
<Brian> The one on the left swings a club at some of the spearmen in the way, and misses.  The one on the right pulps a trio of storm-riders without effort.  Both are continuing to tromp towards you.
<Brian> Rez: Maybe you're less interesting, or something, but only one of the Jotun is going after you; the other is going towards Erik.
<Brian> roll 3d6
<Chibi-Suu> them bones was tossed for Brian ... : 3d6 --> [ 3d6=10 ]{10}
<Brian> He bats a pair of axemen to one side, knocking them into the icy ravine of death.
<Mutsumi> [Faceless] Damn those Casanova other-selves!
<Brian> Phase 4, speed 3s.
<Brian> Rez, this is you.
Rez draws his sword and moves towards the jotun.
<Brian> Okay, the thing's some distance away.  It could probably reach you in one turn, but it'll take you two turns (at a full-move) to reach it.
<Rez> Oh.
<Rez> In that case . . . I'll brace and take a potshot with my bow. Called shot to the eye.
<Rez> Both +1s to OCV.
<Brian> Okay.  Go ahead and make your roll.
<Rez> roll 3d6 for Shootyness
<Chibi-Suu> them bones was tossed for Rez ... : 3d6 for Shootyness --> [ 3d6=12 ]{12}
<Brian> You miss, barely.
<Brian> Now, phase 6, speed 2s.
<Brian> Dracos?
Dracos charges at the Jotun, aiming to run between the two and staying low, bringing his sword to strike along the one to the left's leg.
<Brian> Go ahead and make your roll.
<Dracos> first, combat point is to DC
<Dracos> roll 3d6
<Chibi-Suu> them bones was tossed for Dracos ... : 3d6 --> [ 3d6=11 ]{11}
<Brian> That's a hit.
<Brian> Go ahead and roll your damage.
<Dracos> roll 2d6+1d3 for Trippsies!
<Chibi-Suu> them bones was tossed for Dracos ... : 2d6+1d3 for Trippsies! --> [ 2d6=6 1d3=1 ]{7}
<Brian> You whack at the leg, and cut through the beast's furs.  You don't think you did a whole lot else, though/.
<Brian> The people around you rush to help.
<Brian> roll 6#3d6
<Chibi-Suu> them bones was tossed for Brian ... : 6#3d6 --> [ 3d6=13 ]{13}, [ 3d6=13 ]{13}, [ 3d6=17 ]{17}, [ 3d6=8 ]{8}, [ 3d6=8 ]{8}, [ 3d6=9 ]{9}
<Brian> Some of them are even effective!
<Brian> roll 4#3d6
<Chibi-Suu> them bones was tossed for Brian ... : 4#3d6 --> [ 3d6=11 ]{11}, [ 3d6=12 ]{12}, [ 3d6=9 ]{9}, [ 3d6=9 ]{9}
<Brian> They're attacking it from the sides, and have certainly gotten its attention.  The other Jotun is being slowed down by Sir Durin, behind you, which helps.
<Brian> Phase 7, speed ones.
<Brian> Dracos, the Jotun before you yells, and raises his club to try and pound you flat.
<Brian> roll 3d6
<Chibi-Suu> them bones was tossed for Brian ... : 3d6 --> [ 3d6=10 ]{10}
Dracos tries to dive for cover out of the way.
<Brian> In the future, you cannot abort to dive AFTER the attack roll has been made by your enemt.
<Brian> However, how far away are you trying to jump?  Go ahead and make your roll -- your goal is 13-(meters).
<Dracos> Roll 3d6 get out of the way!
<Chibi-Suu> them bones was tossed for Dracos ... : 3d6 get out of the way! --> [ 3d6=3 ]{3}
<Dracos> Out of the way of the club?
<Brian> Well away.  You hop to one side, and the club slams into the snow where you were, sending out a cloud that whirls around your feet.
<Brian> Phase 12, Dracos, you aborted your last action, so now recover.
<Brian> roll 6#3d6
<Chibi-Suu> them bones was tossed for Brian ... : 6#3d6 --> [ 3d6=9 ]{9}, [ 3d6=9 ]{9}, [ 3d6=14 ]{14}, [ 3d6=8 ]{8}, [ 3d6=8 ]{8}, [ 3d6=9 ]{9}
<Brian> roll 6#2d6
<Chibi-Suu> them bones was tossed for Brian ... : 6#2d6 --> [ 2d6=6 ]{6}, [ 2d6=4 ]{4}, [ 2d6=8 ]{8}, [ 2d6=5 ]{5}, [ 2d6=11 ]{11}, [ 2d6=3 ]{3}
<Brian> The other warriors have managed to stun the Jotun in front of you.
Dracos recovers, adjusting his stance and bringing his blade back around in preparation.
<Brian> Everyone gets an automatic recovery now.
<Brian> ... and we'll get back to Rez in a bit.  Okay, phase 6, speed 2s.
Dracos moves around the Jotun, swinging again at it's leg hard (Haymaker?) in an attempt to unbalance it.
<Brian> Okay, that'll be your action, then.  You will be delayed in taking your action a full phase, however, which means your attack takes place in your dex on phase 7.
<Brian> The Jotun, being a speed 1, acts on phase 7.
<Brian> roll 6#3d6
<Chibi-Suu> them bones was tossed for Brian ... : 6#3d6 --> [ 3d6=12 ]{12}, [ 3d6=6 ]{6}, [ 3d6=13 ]{13}, [ 3d6=14 ]{14}, [ 3d6=15 ]{15}, [ 3d6=8 ]{8}
<Brian> roll 3#2d6
<Chibi-Suu> them bones was tossed for Brian ... : 3#2d6 --> [ 2d6=10 ]{10}, [ 2d6=6 ]{6}, [ 2d6=4 ]{4}
<Brian> The Jotun takes a pike to the lower back, but shrugs it off, yelling his rage at you.
<Brian> What's your dex?
<Dracos> 13.
<Brian> The Jotun acts first.
<Brian> roll 3d6
<Chibi-Suu> them bones was tossed for Brian ... : 3d6 --> [ 3d6=14 ]{14}
<Brian> It misses you by a hair.  You nearly lose your footing from the disruption to the landscape ... but you weren't hit!
<Brian> Now you can roll your haymaker.
<Dracos> roll 3d6 for haymaker slash of doom!
<Chibi-Suu> them bones was tossed for Dracos ... : 3d6 for haymaker slash of doom! --> [ 3d6=8 ]{8}
<Brian> This is a hit.  Go ahead and roll your damage.
<Dracos> roll 4d6 for STING!
<Chibi-Suu> them bones was tossed for Dracos ... : 4d6 for STING! --> [ 4d6=17 ]{17}
<Brian> Please roll your stun multiplier.
<Brian> Your blade hums slightly as it cleaves through fur, through flesh, slows down a lot as it severs a bone thicker than your thigh, and finally needs to be wrenched free of the Jotun's leg about sixteen CM short of removing his leg completely, just below one knee.
<Dracos> roll 1d5+1
<Chibi-Suu> them bones was tossed for Dracos ... : 1d5+1 --> [ 1d5=4 ]{5}
<Brian> The Jotun takes 10 body, and 85 stun.  He goes down, blue blood spraying everywhere.
<Brian> Everyone in the vicinity has to make two dex checks (this includes yourself, Dracos).
<Dracos> roll 3d6 for please
<Chibi-Suu> them bones was tossed for Dracos ... : 3d6 for please --> [ 3d6=4 ]{4}
<Dracos> roll 3d6 for please
<Chibi-Suu> them bones was tossed for Dracos ... : 3d6 for please --> [ 3d6=7 ]{7}
<Brian> You manage to avoid both being crushed, AND being sprayed with blood.
<Brian> roll 6#3d6
<Chibi-Suu> them bones was tossed for Brian ... : 6#3d6 --> [ 3d6=11 ]{11}, [ 3d6=11 ]{11}, [ 3d6=11 ]{11}, [ 3d6=13 ]{13}, [ 3d6=8 ]{8}, [ 3d6=8 ]{8}
<Brian> roll 6#3d6
<Chibi-Suu> them bones was tossed for Brian ... : 6#3d6 --> [ 3d6=8 ]{8}, [ 3d6=8 ]{8}, [ 3d6=15 ]{15}, [ 3d6=10 ]{10}, [ 3d6=9 ]{9}, [ 3d6=10 ]{10}
<Brian> One of the spearmen doesn't get out of the way in time, and a spray of blue blood spatters across his armor, which then shatters, leaving him looking stunned, and severely frostbitten.


<Brian> We now return to the battle, already in progress.
<Brian> Nathan, you've lost sight of the far side of the trench, and you're not sure what Phil is up to, but hey, you've been hauled out of your comfortable life of coding that funky 3D Star Trek chess game, and are now standing ankle-deep in snow, wearing fur, and squaring off against a charging, foul-tempered, and fouler-smelling ice-giant.
<Brian> That was so not what you were picked as 'most likely' for in your yearbook.
<Brian> Segment 6, speed 2s.
<Brian> Alec and four other skirmishers try and get the giant.
<Brian> roll 4#3d6
<Chibi-Suu> them bones was tossed for Brian ... : 4#3d6 --> [ 3d6=11 ]{11}, [ 3d6=12 ]{12}, [ 3d6=7 ]{7}, [ 3d6=9 ]{9}
<Brian> roll 3d6
<Chibi-Suu> them bones was tossed for Brian ... : 3d6 --> [ 3d6=17 ]{17}
<Brian> Alec misses.  The pikemen seem to know what they're doing, however.
<Brian> roll 4#2d6
<Chibi-Suu> them bones was tossed for Brian ... : 4#2d6 --> [ 2d6=3 ]{3}, [ 2d6=3 ]{3}, [ 2d6=6 ]{6}, [ 2d6=9 ]{9}
<Brian> Not that it slows the Jotun down.
<Brian> It charges towards you -- if it wasn't before, that shot towards its face certainly got it angry.
<Brian> It raises its club to try and smash you into the snow.
Rez aborts to: dive for cover.
<Brian> How many meters? 1, 2, or 3?  That amount will be applied to your check as a penalty.
<Rez> 2.
<Brian> Go ahead and make your roll, then.
<Rez> roll 3d6 for DUUUCCKKK!!!
<Chibi-Suu> them bones was tossed for Rez ... : 3d6 for DUUUCCKKK!!! --> [ 3d6=8 ]{8}
<Brian> roll 3d6
<Chibi-Suu> them bones was tossed for Brian ... : 3d6 --> [ 3d6=13 ]{13}
<Brian> You roll across the snow, as unknown tons of tree slam into the snow, sending a thick white mist of dislodged flakes around the area.  If you hadn't jumped, you would have been flattened.
<Brian> Phase 8, you recover from your aborted action.
<Brian> Phase 12, everyone (except the Jotun) acts.
<Rez> roll 3d6 for get UP!
<Chibi-Suu> them bones was tossed for Rez ... : 3d6 for get UP! --> [ 3d6=9 ]{9}
<Brian> You hop to your feet effortlessly, mobile and ready to move.
Rez drops his bow and draws his sword, dashing forward to try and get behind the jotun.
<Brian> Okay, that's your action.
<Brian> roll 4#3d6
<Chibi-Suu> them bones was tossed for Brian ... : 4#3d6 --> [ 3d6=11 ]{11}, [ 3d6=12 ]{12}, [ 3d6=15 ]{15}, [ 3d6=10 ]{10}
<Brian> roll 3d6
<Chibi-Suu> them bones was tossed for Brian ... : 3d6 --> [ 3d6=7 ]{7}
<Brian> The pikemen continue to stab at the Jotun, which is moderately disturbing; it really doesn't seem to care.
<Brian> roll 4#2d6
<Chibi-Suu> them bones was tossed for Brian ... : 4#2d6 --> [ 2d6=7 ]{7}, [ 2d6=10 ]{10}, [ 2d6=7 ]{7}, [ 2d6=10 ]{10}
<Brian> Alec is attempting to hamstring the giant.
<Brian> roll 3d6
<Chibi-Suu> them bones was tossed for Brian ... : 3d6 --> [ 3d6=7 ]{7}
<Brian> An attempt that, while unsuccessful, DOES seem to piss the giant off.
<Brian> Everyone takes a recovery.  Segment 4, speed 3s.
Rez steps behind the nearest leg and lashes out with a wild swing, also attempting to hamstring the giant. (Haymaker, +1 to DCV and +1 reserved in case I need Dive For Cover)
<Brian> Your action is delayed, so we'll let all the speed sixes act first.
<Brian> ....
<Brian> Okay, go ahead and make your roll.
<Rez> :)
<Rez> roll 3d6 for SMACK
<Chibi-Suu> them bones was tossed for Rez ... : 3d6 for SMACK --> [ 3d6=12 ]{12}
<Brian> You hit.
<Brian> Go ahead and roll for damage.
<Rez> roll 3d6+1
<Chibi-Suu> them bones was tossed for Rez ... : 3d6+1 --> [ 3d6=6 ]{7}
<Rez> roll 1d3
<Chibi-Suu> them bones was tossed for Rez ... : 1d3 --> [ 1d3=2 ]{2}
<Brian> Your sword kind of ... nicks the giant's ankle.  It seems annoyed.
<Brian> Phase 6, speed 2s.
<Brian> The pikemen keep trying.
<Brian> roll 4#3d6
<Chibi-Suu> them bones was tossed for Brian ... : 4#3d6 --> [ 3d6=7 ]{7}, [ 3d6=10 ]{10}, [ 3d6=12 ]{12}, [ 3d6=16 ]{16}
<Brian> roll 4#2d6
<Chibi-Suu> them bones was tossed for Brian ... : 4#2d6 --> [ 2d6=5 ]{5}, [ 2d6=11 ]{11}, [ 2d6=5 ]{5}, [ 2d6=10 ]{10}
<Brian> Only one of them seems to do any real damage.
<Brian> Alec takes another swing at it.
<Brian> roll 3d6
<Chibi-Suu> them bones was tossed for Brian ... : 3d6 --> [ 3d6=12 ]{12}
<Brian> roll 3d6
<Chibi-Suu> them bones was tossed for Brian ... : 3d6 --> [ 3d6=12 ]{12}
<Brian> This whack seems to do some real damage, but not actually sever the tendon.
<Brian> Now it's segment 7, and the giant acts.
<Brian> He takes a step away, and turns to face you and Alec.  He's probably going to swat you both with the same swing.
Rez falls into a crouch and sweeps his blade upwards at the jotun's club, trying to deflect it up enough to fly over his head.
<Brian> Okay.
<Brian> roll 3d6
<Chibi-Suu> them bones was tossed for Brian ... : 3d6 --> [ 3d6=9 ]{9}
<Rez> roll 3d6
<Chibi-Suu> them bones was tossed for Rez ... : 3d6 --> [ 3d6=11 ]{11}
<Brian> Well, you hit the weapon's hex.  Which, given it's size, is all you needed to do.
<Brian> Go ahead and roll for your weapon's special effect.
<Rez> roll 4d6 for I Hope This Works
<Chibi-Suu> them bones was tossed for Rez ... : 4d6 for I Hope This Works --> [ 4d6=8 ]{8}
<Brian> There's a spark of some kind of light, for that moment, when your weapons meet.  Then, the moment passes, and your body is slammed to the side.
<Brian> roll 4#1d6
<Chibi-Suu> them bones was tossed for Brian ... : 4#1d6 --> [ 1d6=3 ]{3}, [ 1d6=5 ]{5}, [ 1d6=4 ]{4}, [ 1d6=4 ]{4}
<Brian> roll 12#d6
<Chibi-Suu> them bones was tossed for Brian ... : 12#d6 --> error: malformed expression
<Brian> roll 12#1d6
<Chibi-Suu> them bones was tossed for Brian ... : 12#1d6 --> [ 1d6=3 ]{3}, [ 1d6=6 ]{6}, [ 1d6=1 ]{1}, [ 1d6=5 ]{5}, [ 1d6=3 ]{3}, [ 1d6=2 ]{2}, [ 1d6=3 ]{3}, [ 1d6=1 ]{1}, [ 1d6=4 ]{4}, [ 1d6=5 ]{5}, [ 1d6=6 ]{6}, [ 1d6=5 ]{5}
<Brian> You realize that Alec shoved you down just about the same time you see him fly across the battlefield over your head.
<Brian> Phase 8, speed 3s.
Rez darts between the jotun's legs, swearing, and attempts a haymaker again on the leg Alec was working on earlier.
<Brian> Actually, you spend this phase climbing to your feet.
<Rez> Can I use acrobatics to do so fast? :)
<Brian> You can try.
<Rez> roll 3d6 for get UP
<Chibi-Suu> them bones was tossed for Rez ... : 3d6 for get UP --> [ 3d6=7 ]{7}
<Brian> That does it, then.  The Jotun is still following through on its swing.
<Brian> You act on phase nine.  Make your attack roll.
<Rez> roll 3d6 for GET HIM
<Chibi-Suu> them bones was tossed for Rez ... : 3d6 for GET HIM --> [ 3d6=13 ]{13}
<Brian> That's a hit on the Jotun.
<Rez> roll 3d6+3 for Damage
<Chibi-Suu> them bones was tossed for Rez ... : 3d6+3 for Damage --> [ 3d6=9 ]{12}
<Rez> . . .
<Rez> roll 1d3
<Chibi-Suu> them bones was tossed for Rez ... : 1d3 --> [ 1d3=1 ]{1}
<Brian> You finish the work that you and Alec started, and finally sever the tendon on this thing.
<Brian> It roars, and wobbles unsteadily.  The pikemen move back, expecting the fall to come shortly.
<Brian> Segment 12, everyone acts.
<Brian> Your forces are giving the giant room to go down, and it looks like it's going to fall away from you.
<Rez> Does it look like it can turn around?
<Brian> Not realistically.
<Brian> Dracos: Across the trench, you can see that Nathan has apparently critically wounded a Jotun.  It's about to collapse.
Dracos notices, but focuses on the fact that as far as he is aware, there's an active melee still around. If he can't join the others attacking the remaining Jotun, he looks for the closest enemy and slashes hard, heading in that general direction.
<Brian> There's room at the Jotun; Durin is having trouble with it.
Dracos takes the opening, haymakering towards the Jotun's leg.
<Brian> Okay, the Jotun will act before you again.
<Brian> roll 3d6
<Chibi-Suu> them bones was tossed for Brian ... : 3d6 --> [ 3d6=9 ]{9}
<Brian> roll 12#1d6
<Chibi-Suu> them bones was tossed for Brian ... : 12#1d6 --> [ 1d6=5 ]{5}, [ 1d6=3 ]{3}, [ 1d6=6 ]{6}, [ 1d6=4 ]{4}, [ 1d6=2 ]{2}, [ 1d6=1 ]{1}, [ 1d6=3 ]{3}, [ 1d6=4 ]{4}, [ 1d6=3 ]{3}, [ 1d6=5 ]{5}, [ 1d6=5 ]{5}, [ 1d6=2 ]{2}
<Brian> Durin goes down.
<Brian> Dracos: Make your attack roll.
<Dracos> Roll 3d6
<Chibi-Suu> them bones was tossed for Dracos ... : 3d6 --> [ 3d6=10 ]{10}
<Brian> You hit.
<Brian> Roll your damage.
<Dracos> Roll 4d6 for 2 of 2
<Chibi-Suu> them bones was tossed for Dracos ... : 4d6 for 2 of 2 --> [ 4d6=11 ]{11}
<Brian> Go ahead and roll your stun multiplier.
<Dracos> Roll 1d5+2
<Chibi-Suu> them bones was tossed for Dracos ... : 1d5+2 --> [ 1d5=2 ]{4}
<Brian> The giant notices you, at any rate.
<Brian> Segment 12, everyone acts.
<Brian> Dracos?
Dracos swings around coming around from the other direction with a quick blow.
<Dracos> Roll 3d6
<Chibi-Suu> them bones was tossed for Dracos ... : 3d6 --> [ 3d6=12 ]{12}
<Dracos> roll 3d6
<Chibi-Suu> them bones was tossed for Dracos ... : 3d6 --> [ 3d6=9 ]{9}
<Brian> Go ahead and roll for damage.
<Dracos> roll 4d6 for coming down
<Chibi-Suu> them bones was tossed for Dracos ... : 4d6 for coming down --> [ 4d6=9 ]{9}
<Brian> You whack at the giant with your sword; this one seems more resilient.
<Brian> roll 6#3d6
<Chibi-Suu> them bones was tossed for Brian ... : 6#3d6 --> [ 3d6=11 ]{11}, [ 3d6=10 ]{10}, [ 3d6=10 ]{10}, [ 3d6=7 ]{7}, [ 3d6=6 ]{6}, [ 3d6=12 ]{12}
<Brian> roll 6#2d6
<Chibi-Suu> them bones was tossed for Brian ... : 6#2d6 --> [ 2d6=9 ]{9}, [ 2d6=8 ]{8}, [ 2d6=6 ]{6}, [ 2d6=11 ]{11}, [ 2d6=6 ]{6}, [ 2d6=6 ]{6}
<Brian> Only one of the pikemen seems to do any noticable damage.
<Brian> Everyone taks a recovery.
<Brian> Segment 6, speed 2s act.
Dracos strikes again, continuing to try and sever the same leg.
<Dracos> roll 3d6 for pushing strength?
<Chibi-Suu> them bones was tossed for Dracos ... : 3d6 for pushing strength? --> [ 3d6=12 ]{12}
<Brian> You add 5 to your STR.
<Dracos> roll 3d6 to hit?
<Chibi-Suu> them bones was tossed for Dracos ... : 3d6 to hit? --> [ 3d6=5 ]{5}
<Brian> Since you made your target OCV by more than 10, we'll just say you did maximum damage.
<Brian> Go ahead and roll for your stun.
<Dracos> roll 1d5+2 for MAX STUN!
<Chibi-Suu> them bones was tossed for Dracos ... : 1d5+2 for MAX STUN! --> [ 1d5=1 ]{3}
<Brian> You amputate the giant's leg with the skill and precision of a surgeon.  It blinks, and tries to take a step towards you before it realizes that it's missing a leg, and begins to fall.
Dracos dives for 'not getting crushed!'
<Brian> Go ahead and make your roll.
<Dracos> roll 3d6
<Chibi-Suu> them bones was tossed for Dracos ... : 3d6 --> [ 3d6=8 ]{8}
<Brian> You make it to the side as the giant goes down, plowing deeply into the snow, and bleeding out very quickly.  The storm-riders give the bleeding stump a wide berth, and a pair of axe-men immediately go to town on it's spinal column.
<Brian> Rez:  Erik's south of you, fighting a Jotun, and not apparently doing too well.  Alec is presumably north, though you can't see through the storm-riders running south to assist Erik.
<Rez> Rez gets the attention of a couple of pikemen, and asks them to go north and find the axeman who got hit by the jotun's club - and get him to a priestess if he's still alive.
<Brian> They do this.
Rez hauls ass south towards where Erik is having trouble.
<Brian> Okay, you get there a turn later.
<Rez> Sword still glowing?
<Brian> Erik is trying to avoid the club of this beast, and give everyone else room (and time) to stab at the Jotun.
<Brian> Yes.
<Brian> It's segment 4, speed 3s act.
Rez darts forward and attempts to haymaker the jotun's hamstring. If The Simple Tactic Works . . .
<Brian> Alrighty, go ahead and make your attack roll.
<Rez> roll 3d6
<Chibi-Suu> them bones was tossed for Rez ... : 3d6 --> [ 3d6=8 ]{8}
<Brian> That's a hit, roll your damage.
<Rez> roll 3d6+1d3
<Chibi-Suu> them bones was tossed for Rez ... : 3d6+1d3 --> [ 3d6=8 1d3=3 ]{11}
<Brian> You nearly sever a tendon.
<Brian>  Roll your stun multiplier.
<Rez> roll 1d5+2
<Chibi-Suu> them bones was tossed for Rez ... : 1d5+2 --> [ 1d5=2 ]{4}
<Brian> It howls in pain, and whirls towards you.
<Brian> Phase 6, speed 2s act.
<Brian> roll 4#3d6
<Chibi-Suu> them bones was tossed for Brian ... : 4#3d6 --> [ 3d6=15 ]{15}, [ 3d6=9 ]{9}, [ 3d6=11 ]{11}, [ 3d6=9 ]{9}
<Brian> roll 3d6
<Chibi-Suu> them bones was tossed for Brian ... : 3d6 --> [ 3d6=8 ]{8}
<Brian> roll 3#3d6
<Chibi-Suu> them bones was tossed for Brian ... : 3#3d6 --> [ 3d6=6 ]{6}, [ 3d6=11 ]{11}, [ 3d6=8 ]{8}
<Brian> roll 2d6
<Chibi-Suu> them bones was tossed for Brian ... : 2d6 --> [ 2d6=9 ]{9}
<Brian> The spearmen scratch the Jotun up, and Erik plants an arrow in its shoulder, but it seems focused on the guy with the faintly glowing golden sword.
<Brian> Segment 7, speed 1s.
<Brian> Rez, the Jotun is going to try and attack you with an overheaded club smash.
Rez dives for cover.
<Brian> Go ahead and roll.
<Rez> roll 3d6 for AAAAHHHH!!!!
<Chibi-Suu> them bones was tossed for Rez ... : 3d6 for AAAAHHHH!!!! --> [ 3d6=9 ]{9}
<Brian> You make it.
<Brian> The giant turns slightly; he was feinting.  Now he's aiming a haymaker at you (which will land in segment 9).
Rez aborts his next action: first, I try and use acrobatics to get to my feet.
<Brian> Make a roll.
<Rez> roll 3d6 for up!
<Chibi-Suu> them bones was tossed for Rez ... : 3d6 for up! --> [ 3d6=12 ]{12}
<Brian> You pop up to your feet, nearly overbalancing and slipping forward onto your face again.
Rez promptly dives for cover again.
<Brian> Make a roll.
<Rez> roll 3d6
<Chibi-Suu> them bones was tossed for Rez ... : 3d6 --> [ 3d6=11 ]{11}
<Brian> You sure do a lot of this ... but you go into the snow at about the same time the spot where you were standing explodes in a shower of icy shards.
<Brian> Segment 12, everyone goes (and Rez recovers his lost action).
<Brian> roll 4#3d6
<Chibi-Suu> them bones was tossed for Brian ... : 4#3d6 --> [ 3d6=12 ]{12}, [ 3d6=11 ]{11}, [ 3d6=7 ]{7}, [ 3d6=13 ]{13}
<Brian> roll 4#2d6
<Chibi-Suu> them bones was tossed for Brian ... : 4#2d6 --> [ 2d6=9 ]{9}, [ 2d6=2 ]{2}, [ 2d6=7 ]{7}, [ 2d6=7 ]{7}
<Brian> Er.
<Brian> roll 3d6
<Chibi-Suu> them bones was tossed for Brian ... : 3d6 --> [ 3d6=13 ]{13}
<Brian> roll 2d6
<Chibi-Suu> them bones was tossed for Brian ... : 2d6 --> [ 2d6=4 ]{4}
<Brian> Erik and the others just don't seem to be doing a darn thing to this giant....
<Brian> Segment 4, speed 3s go.
Rez does the fast-get-up thing.
<Rez> roll 3d6 for Acrobatical
<Chibi-Suu> them bones was tossed for Rez ... : 3d6 for Acrobatical --> [ 3d6=11 ]{11}
<Brian> Man, this is starting to tire you out -- especially in that armor.
Rez runs around the side of the jotun and lashes out at the wounded tendon with another haymaker.
<Brian> Go ahead and make a roll.
<Rez> roll 3d6 for SMACKDOWN
<Chibi-Suu> them bones was tossed for Rez ... : 3d6 for SMACKDOWN --> [ 3d6=6 ]{6}
<Rez> roll 3d6+1d3 for Eat this!
<Chibi-Suu> them bones was tossed for Rez ... : 3d6+1d3 for Eat this! --> [ 3d6=14 1d3=2 ]{16}
<Brian> You sever the tendon, and the bone, and the ankle, and the giant goes down!
<Rez> Towards me?
<Brian> Yep.
Rez would sigh, but is too busy diving for cover.
<Brian> Make your roll.
<Rez> roll 3d6 for Clear the bridge! DIVE! DIVE! DIVE!
<Chibi-Suu> them bones was tossed for Rez ... : 3d6 for Clear the bridge! DIVE! DIVE! DIVE! --> [ 3d6=9 ]{9}
<Brian> You make it!
<Brian> You think maybe you'll just stay lying down, and see if that solves things for a while.
I handle other fanfic authors Nanoha-style.  Grit those teeth!  C&C incoming!
Prepare to be befriended!

~exploding tag~

Brian

Now, in the aftermath....

About 120 men were wounded by the Jotun.  Of those, only about half were saved by healers; the rest just didn't make it, or vanished into the icy water.  Men (and orcs) who fell in didn't float, but sank like stones, vanishing from the light instantly, and silently.

Alec was one of the few who not only lived, but was able to walk and move normally after being healed; most of those who got struck by a Jotun, and then healed were worse off, and ride in supply wagons.

Some very few supply wagons (about twenty on the west bank, and about a dozen on the east bank) were salvaged.  This is important because of the damage to the trench.

The trench is no longer a flattened channel ... but with the ice broken, it's a half a kilometer wide river cutting through the wastes.  It doesn't flow.  It doesn't move.  And it doesn't re-freeze, except where the Jotun blood flows into it.

Nathan and his compliment of soldiers (about 17,000, evenly divided) are cut off from the rest of the storm-riders.
I handle other fanfic authors Nanoha-style.  Grit those teeth!  C&C incoming!
Prepare to be befriended!

~exploding tag~

Rezantis

Rez says yet another foul word. He's been using his quota of late.

Looking around the camp quickly, he finds out what in the way of officers (like Erik) he has around here.
Hangin' out backstage, waiting for the show.

Brian

I handle other fanfic authors Nanoha-style.  Grit those teeth!  C&C incoming!
Prepare to be befriended!

~exploding tag~

Dracos

Dracos quickly commands a hundred soldiers to head north and a hundred soldiers to head south, both groups to try and find a way around for the separated part of the army.

"This...I should have foreseen."  Dracos gestures to the rest of the army to return to base, leading the way.

Dracos
Well, Goodbye.

Brian

Your scouts quickly run out to assess the damage.  They return to the base camp a few hours later, reporting that the trench appears to run as far as they can see in either direction, however, and if Nathan's group is already headed north, they'll cross over as soon as they find a place where they can do so.
I handle other fanfic authors Nanoha-style.  Grit those teeth!  C&C incoming!
Prepare to be befriended!

~exploding tag~

Dracos

Dracos ponders what to do next, checking on his commanding staff and walking among the troops to get an eye of the current condition of the army, their morale, etc.

Dracos
Well, Goodbye.

Brian

The moon rises while you're on your way back to your tent, Liandral following you silently.

The men see this and start raising a rousing cheer around you.

When you get into the tent, your advisors seem pleased, too, and Liandrall quietly excuses himself; likely to do some investigative work of his own.

Sir Edward Durin is in a chair (you have no idea where it came from; they may have chopped up a spare wagon to make it for him), and looks very weak, unable to sit up easily.  A younger storm-rider is standing at his side to assist, and the rest are sitting on the blankets in a rough circle in the middle of the tent -- save for Lord Roger Lowry.  Everyone wears their hair long, except for a man with red hair, and a short, neatly trimmed beard, and all of them (except for the young storm-rider assisting Edward Durin) have beards.

Some of these faces are new, as well.  Roger assaults you with a bear-hug, and shouts, "And a good battle it were!  I do so enjoy t' fellin' o' the Dreadmarch ... and envy ye the Jotun ye've slain!

"Now, with the separation of our forces, and Sir Shuker t' manage t' other half, let me introduce ye t' the seconds in command," he says, putting one arm around your shoulder companionably, and pointing to each of your new sub-commanders in turn.

A young looking man with dark hair, a scar across one cheek, and a hooked nose is pointed at.  "Sir Garret Herrid," Roger says.  "Eagle clan, and a cousin o' Erik's."

"I live to serve," Garret says, bounding to his feet energetically, and bowing very low.

"Good boy," Roger rumbles to him, as Garret sits back down.  "Ye do your father proud.  Now," he says, pointing at another younger man, this one with blonde hair, who looks like he may have a familial resemblance to Markham.  "This would be Sir Norman Karls, of the Carbious clan."  Norman's lips compress into a flat line, and he bows (without rising) wordlessly.  "Eh," Roger grunts, pointing to the next in line.  This is the young man with relatively short red hair.

"This is Sir Dwaine Garde," Durin says from his seat, nodding.  "A cousin, and a kinsman."  Dwaine's face is expressionless, but he rises, and bows before reseating himself.  If you remember correctly, Durin is of the Rabbit clan.

Roger then points to the next in the line, this one with dark brown hair, and a very solemn expression.  "This is Sir Willis Path, a cousin of Sir Volter."  The young man rises, trying to hide a smile, and bows to you deeply before reseating himself.

"Ye should already remember Sir Edward Durin," he says, pointing to the injured man.  Durin manages the best bow he can from his seat.

"This is my younger brother, Harold," Durin adds, indicating his assistance, who bows to you nervously.

"And of course, Sir Warrick Aubron," Roger continues, pointing at a very severe and reserved looking man.  His hair was probably once black, but is now shot through with gray, his beard solidly that color.  Warrick bows to you, as well.  "And now that this particular mouthful o' painful titlage is out o' the way," Roger says, removing his arm from your shoulder and jokingly tugging at his Oxen-marked torc, "let's forget titles and speak on the level, aye?"
I handle other fanfic authors Nanoha-style.  Grit those teeth!  C&C incoming!
Prepare to be befriended!

~exploding tag~

Dracos

"Aye."  Dracos nodded, pleased, a broad smile at the proceedings.

Startingly, he turned to Durin, "How are you doing, Edward?  That was a mighty blow you took from that Jotun, make sure to rest and recover, no acts of bravery until you are back to fighting shape.  Last thing we need is a great warrior such as yourself getting himself crippled because he pushed himself too much."

Dracos waits for his answer and then turns to the whole group.  "Now, as we've all seen, the first night is ours, and the force of our blows does shatter even the ground before it.  I'm proud of the lot of ye for the strength that has been shown so far.  We can't though rest on our laurels, let us continue on.  First off, we must figure out a way to reconnect with the rest of the army.  While I don't truly fear for either group's safety, we need our strength focused for dealing with the darkness, and not splintered.  Second, while we could continue raiding, it's obvious their path has been destroyed and they will know we are here.  So we must be ready and vigiliant if they turn their full might against us."

Dracos
Done longer without the actual responses between posts since you're asleep.
Well, Goodbye.

Brian

Durin chuckles in embarassment at that, and ducks his head, but doesn't say anything in response.

"Right," Roger grunts, rubbing his chin thoughtfully.  "This place is mighty well defended.  So, what should we do?"

"I'm of the opinion that we've a very fortified and defensible position here," Dwaine offers.  "Garret, how far does the trench run?"

Garret blinks, as though just remembering he was in a meeting.  After a long, awkward pause, he says, "Oh.  Oh.  The scouts are still exploring it north and south.  Sir Shuker's already headed north, so if there is a crossing, I expect he'll take it."

Norman and Willis say nothing, merely eyeing eachother cooly, as though uncertain how the other managed to get invited to this meeting.

Warrick frowns at Garret, who doesn't seem to notice, and says, "They'll most likely know we're here, now.  And they'll want their supplies, too.  I expect that if that crack in the ice ran far enough, they'll know it from the site of the siege, and already be assembling a force to head north.

"Though, I have to wonder which side of the trench they'll favor, in that case, or if two forces will be sent.  Either way, I think we can expect reinforcements to come after us soon."

"We've a good opportunity here," Dwaine says.  "We can lure them into the trap, here.  Our brothers are headed north, so if they pursue on that side, they can do nothing to them.  Once our brothers find a point to cross, they'll head back to us, so we'll have warning before they can come at us from that direction, and reinforcements beside."

Roger grunts at this, and looks at Warrick.

Warrick rubs his chin, and shakes his head, turning to you.  "I don't like abandoning this position, which is the most advantageous thing we'll find in the waste ... but there's just as good an opportunity that we won't be able to accomplish anything from here if we remain.  I'm not certain."
I handle other fanfic authors Nanoha-style.  Grit those teeth!  C&C incoming!
Prepare to be befriended!

~exploding tag~