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Y'know..

Started by Carthrat, September 24, 2004, 11:21:51 PM

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Carthrat

In his defence, Drac, when running that, told us all from the start. But that didn't stop us from acting like crazy little girls, oh no!
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

metroid composite

What, praytell, is wrong with acting like a crazy little girl? <_< >_>

On a side note, for some reason that scenario makes me think of Grefter roleplaying Cthulhu and eating people...which sounds remarkably cool for all that it wouldn't provide much opportunity for actual gameplay....
ats land on their feet. Toast lands peanut butter side down. Based on these axioms, a cat with peanut butter toast strapped to its back will therefore hover above the ground in a state of quantum indecision.

Dracos

Yeah, I still don't know how I fielded quite so many people willing to go through a game that pretty much guarenteed death.  Moreso multiple times.

Dracos
Well, Goodbye.

Zenthor

Yeah, 20 people would be too much for an RP.  Both times I tried there were... around 15 on startup.  Only 8 participated in the end of each... and even then that was a bit much.  I'm in agreement with Dune, maybe split it into groups of 4-5.
EDIT:  Granted, I'm not much of a DM so maybe 8 would work, though if Dune's suggested keeping it down to 4, I'd probably take his advice.

As a side note, I wouldn't really consider GH's RP as the third Contenders RP. Interest for it didn't seem that high for the group past... three or four people.  If anything, the third Contenders RP would be Super's Pass-along story.  But that's semantics.
iato: *hugs Super* Lala.
redffea: Its that exciting Super?
Supaaielman: *Explodes*

Dracos

It's a simple fact, group size does not scale very well in role playing games.  To manage leaps in playerbase tends to take exponetial amounts of preparation work and actual skill at managing folks.  There are tricks, many of them, for dealing with larger groups than 4-6, but they tend to work on a sacrifice setup.  In order to handle the larger group, interaction for any given player is reduced, the range of freedom is also generally reduced.  Even the best GMs can be burned out by a fast moving set of 4-5 players after months of playing.  The workload for a set of 20 is far more extreme and generally doesn't work well outside of very carefully constructed scenarios.  The effort taken to generally stay ahead of a squad of that size and the possibility for trouble is just huge.

Meanwhile...starfarerers starts today, doesn't it.... =D

Dracos
Well, Goodbye.

Music-chan

I role play! Just not here. =p
The Road goes ever on and on
Down from the door where it began.
Now far ahead the Road has gone,
And I must follow, if I can,
Pursuing it with eager feet,
Until it joins some larger way
Where many paths and errands meet.
And whither then? I cannot say.

Dracos

;_; But why not?

We try so hard, and so many gamers ignore us.  It makes Dracos a sad dragon!

But anyhow...nyaaaah.

Dracos
Well, Goodbye.

Music-chan

Erm, well, before, I didn't understand the D&D system so much.

Now, well, I guess I have no good reason NOT to. =p
The Road goes ever on and on
Down from the door where it began.
Now far ahead the Road has gone,
And I must follow, if I can,
Pursuing it with eager feet,
Until it joins some larger way
Where many paths and errands meet.
And whither then? I cannot say.

Carthrat

Phah! D&D is in the past. Nobody uses *that* ol' hunk'o'junk anymore. ^^
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Ragnar

My suggestion is to start some "weekly" games for the busy. I'd certainly play if I knew I could keep up with the schedule. You'd post about once or twice a week. Posting more than three times in one week would be frowned upon.

Perhaps one of the more initiated people on the board could give it a try.
-Ragnar
"BUT THOU MUST!"

DannyCat|somewhere: Watch out, Huitzil. Encredible froce is being swang here.

Anastasia

That's not a bad idea at all...

Heh, heh, heh.

Anyone could run a game needing only a few posts a week. Is there any serious interest for this?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Liddo-kun

Depends on what kind of game this weekly lazy man's game is, but my curiosity is piqued.  Tell me, what evil could be cooking in that noggin pot of yours, Dune?

^_^
Liddo-kun: Bjorn is the rain gutter in which all the dirty thoughts of humanity flow into?
Bjorn: I prefer, instead, to think of myself as the crap that blocks the rain gutters, causing the dirty thoughts of humanity to back up, fill the streets, and flood your basements.

Anastasia

'Twould be easy to craft together a rather GM work centric game where the PCs give fairly long posts detailing what they're gonna do and the GM adjudicates it, or something. Just toying with various ideas, here, something to fit this gaming.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Captain K.

Well, if anyone's interested, I can dig out the rules for Battlemagi.  It's not an RPG per se, just a game.  Each player has a stable of wizards that duel each other.  Good for people who can't be on more than once a week.  After designing your character, you don't need to provide much more input than the matchups - the fights themselves are automated.

Anastasia

MIght be interesting. Why not post those and see if anyone has interest?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?