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House Rules!

Started by Anastasia, September 18, 2005, 10:56:15 AM

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Anastasia

Since this broaches on some of the headaches of other segments of C and T, I'm going to rule that a style takes one weapon proficiency slot.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Dracos

Well, Goodbye.

Anastasia

Here's one I forgot.

Critical hits/fails:

An attack that scores a natural 20 is considered a critical hit. This deals 2x damage to the dice roll and any bonus to strength, but not due to magical enchantment or weapon mastery.

Example - Hotaru(+2 damage bonus from strength, +1 sword, +3 grand mastery) hits a critical with a long sword. 1d8 rolls out to 4. 4+2 is 6. 6x2 is 12. 12+1+3 is 16 for 16 total damage.

A critical hit cannot occur if a twenty or higher is needed to hit the target after adjustments. This only scores a normal hit.

In the case of a 1 on an attack roll, it is considered a critical miss. The attack is a total failure at best, and can often disrupt any further actions that round, cause weapons to be fumbled or dropped, break weak weapons, and so on. Be wary of these.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

Initiative- how are we handling it? As far as I know, there are two ways;

1) We reroll initiative every round, so everyone acts at a different point all the time. So on the first round, A goes, B goes, C goes, but next round, it could be C, A, B.

2) We roll initiative once we enter combat and fight on a cyclic level; A goes, B, goes, C goes, and next round, A goes, B goes, C goes, etc.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Anastasia

I prefer the former.

Realistically? Bigger melees may use the latter or merely use group initiative. A little less realistic, but it's a helluva lot more manageable. We'll see, I'll try them in game and see which works best with this group.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

You get racial langauges free, so elves can speaking elvish *and* common.

I don't think there were any other rulings in that chat. Could be wrong!
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Dracos

Quote from: "Anastasia"I prefer the former.

Realistically? Bigger melees may use the latter or merely use group initiative. A little less realistic, but it's a helluva lot more manageable. We'll see, I'll try them in game and see which works best with this group.

I've got no problem with it either way, as long as you're handling the dice rolls there and just telling us "Rat's turn, May's turn" etc.

It tends to take a bit out of the fight 'visibly' rolling inits every round beforehand.

Dracos
Well, Goodbye.

Carthrat

Mmm. Do we all declare our action before seeing how anyone else acts? I have to bring this up; when I'm playing a cleric, I like to wait until the end of the round and then decide if anyone needs to be healed, or if I can attack/cast something else this turn. If I need to decide at the start of the round, that changes how I like to think.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Anastasia

We will, yes. Ironically, the demo forgot that.

This is mainly important in individual initiative rounds.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

This came up in chat, so I'll repost it here:

You can save up WP/NWPs as you see fit. This is fine, as long as it's not lead to abuse - becoming a master in a craft or with a weapon overnight. Let's use common sense here.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Rules:

Animal riding - land based uses strength instead of Wisdom. Common sense fix.

For searches, 1d20 is rolled. GM assigns x value to finding each item in there. This is pretty much like 3rd edition, but I happen to like what they do here. If someone wants to take a ten, so to speak, they can with time. No taking 20s, however.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

On searching - if we actually roleplay out the searching, can that circumvent a roll? Is there any way to increase our chances of finding stuff? I don't want to bog the game down, but as that mage tower showed- it can be highly lucrative, and I'd like the quality of the stuff we find to not be entirely dependant on rolling.

On a related note, remember secret doors. Or just give elves and half-elves a bonus to finding things. =p
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Dracos

Well, notably if search rolls are moved GM side, we can remove knowing whether its bad rolls or not and just role play it.

As an alternative.

*shrugs*
Well, Goodbye.

Carthrat

I don't mean 'roll, roll badly, and then search by hand'. I'll just search manually, honestly if it comes down to that, I'm not fussy, it's more a matter of how much time Dune wants to dedicate to it.

Either way, I'm cool.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Dracos

21:00] <SirGavin> I know, that said >_> He shouldn't have needed to suggest that specialization bonuses on critical misses would be weird.  *is thankful though*
[21:00] <SirGavin> He pasted it into my window a second before you said that
[21:00] * Dungeon_Kotono nods. It was a good thought.
[21:00] <SirGavin> and that was my exact response.
[21:00] * Dungeon_Kotono nods.
[21:00] <Dungeon_Kotono> Hey, I'm glad he brought it up. It makes sense and I didn't think about it in the heat of the moment.
[21:00] <SirGavin> *nods*
[21:01] <Dungeon_Kotono> Post this snippet about this ruling in the house rules thread so I don't forget, and I get a reminder to post in it?
[21:01] <SirGavin> I'll post  it
[21:02] * Dungeon_Kotono nods
[21:02] <Dungeon_Kotono> By all means, make those suggestions. I may not agree, but hey, imput is good.
[21:03] <SirGavin> I wouldn't have even thought of it yet as really specialization doesn't come much into play yet for me.
[21:03] * Dungeon_Kotono nods.
[21:03] <SirGavin> It's a +1.  removing it in the case of a crit fail (which I don't think I've had yet) isn't a real issue.

Since dune asked it posted.

Overall Gavin suggestion:

Skill based bonuses should never count for critical misses.  If anything, there really should be a point where with your preferred weapon, you can roll to recover from a crit miss (Aka: A grand master should not have the same likelihood of seeing his sword fly out of his hand as a raw novice).  Basically, I'd like something implemented where we see trained/expert weaponsusers rarely drop their weapons and possibly it being more common for folks unproficient/untrained.  Just as a thought.
Well, Goodbye.