What would you like to see in Disgaea 3?

Started by Rift120, December 04, 2006, 09:32:25 PM

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Rift120

Well I've been playing Disgaea 2 and have been rather pleased with the gamplay additions. Its not perfect mind you, but its clearly a improvement over Disgaea 1.  So I got thinking as to what NIS can do to further improve the game if/when they make Disgaea 3.

TO start hings off here a list of htings I'd like to see and why.

1. Special 'completion requirments'- In one stage Disgaea 2 there is a stage clear geo panel, although you can just as easily kill all the monsters and beat the stage. I'd like to see a Stage with infinite enemies (This doesn't need any changes in the gameplay..just place 2 or more enemies on a geo panel with Clone on it in a positoin where your charcters can't attack the enemies...) where the goal is to have a charcter reach the stage completion point, while your other army members hold off the attacking mob.

It would be good bit of variety in the challange during story play.

2. SPecial item world stages- IN Makai Kingdom, certain area's had special attributes when unlocked. It might be fun when going throught he item world in Disgaea 2 to have random stages occasionaly have similar attriubtes. Such as a all prinny stage, or perhaps a stage with one single UBER enemy....

3. The ability to save in Innocent town and Mystery rooms. This would appeal for very long Item World Dungeon crawls, esepcially for people who have rahter limited time to play the game during the Day. To offset the advantage, perhaps in Mystery rooms you'd have the option of Saving or using the service that is offered in the room instead (Innocent towns you can heal and save all you want).

4. More Vocal tracks! I just get a kick about Etna's stage music, or the music you get when you summon Axel...

5. A bribary item inventory you take with you into the Dark assembly... because there is nothing more frustrating then giving a 'Must Have!' item only to realize the item you just gave was one you wanted to keep.

Bjorn

This is just me, but...  I don't want Disgaea 3.

I liked Disgaea.  And I really liked Disgaea 2: NI did a fantastic job of going back and fixing all the little bugs, the annoyances and the stupidities that Disgaea suffered.  But the thing is that there aren't really any such annoyances left in D2, at least as far as I'm concerned.  There are things I'd like, sure, but I don't think NI will ever include them: things like item hot-lists or multiple inventories are more trouble than they're worth with a gamepad interface, and the ability to save anywhere at anytime would be decried by fans as a cop-out.

I want NI to play with the mechanics they've come up with in their other games.  Remove, for all the hate it got, has a lot of potential as a mechanic that would make for serious tactical implications.  I liked the highly customizable generics of MK.  If they're going to start revisiting games, I'd rather see the problems with PB and MK fixed.  But I'd actually much rather they came up with whole new games.

Quote
3. The ability to save in Innocent town and Mystery rooms. This would appeal for very long Item World Dungeon crawls, esepcially for people who have rahter limited time to play the game during the Day. To offset the advantage, perhaps in Mystery rooms you'd have the option of Saving or using the service that is offered in the room instead (Innocent towns you can heal and save all you want).

You can save in Innocent Town already; when you finish an Innocent Town, you can choose to go back to your home base without a Gency, and doing so gives you no penalties.

The only "advantage" being able to save in Mystery Rooms would give you, other than the obvious and hardly game-breaking ability to play without having to block out an hour at a time, is that it would let you savescum for Lv. 200 items and the like without having to burn through Gencies.  Since people savescum anyways, and it wouldn't really be much less annoying if you could save in Mystery Rooms, there's no reason to treat it as an "advantage" that needs to be balanced.  But the fact that you (and most others) have the attitude that it *is* an advantage is pretty much exactly the reason it will never be put in the game. (Pardon my rant.)

Bjorn

Another aspect that I forgot to put in my first post: the story.

Disgaea 2, in my opinion, had a great story, interesting characters, and ended up being hammered by Crono Cross-ism -- being forced to measure up to a previous fan favourite for sharing the same name.

Adell, Rozalin, and the whole cast are a bunch of neat characters who are set in what is frankly a damn good story by the standards of RPGs.  Unfortunately, the only standard that people are willing to apply is: how do they compare to the cast and story of Disgaea 1?  And frankly, the odds are that they'll never measure up, because it's either different, or the same thing rehashed.

I can't see the situation being anything but worse for a Disgaea 3.  NI has set the bar high with the Disgaea title, and the workings of the fan mind means that it's next to impossible for them to clear it.  And again, frankly, I want to see something new.  I want a new, hilarious, enthralling story, and I'm unlikely to see it if NI is shackled to reshashing old jokes and shoehorning D1 characters into the plot.

Dexie Oblivion

Disgaea 3 will be awesome, if only for the Rule of 3.

"The third game of a series is always awesome."

I refer you to Mario, Metroid, Zelda, Street Fighter, Castlevania, Mega Man, and a metric ton of other series I don't feel like naming. XP

Anyway, since Disgaea 3 is already confirmed, I just want to see one thing...

I want the buildings from Makai Kingdom to be brought over. Those were damn cool. >_>
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Zenthor

Quote from: "Dexie Oblivion"
I refer you to Mario, Metroid, Zelda, Street Fighter, Castlevania, Mega Man, and a metric ton of other series I don't feel like naming. XP

And I refer you to the fact that Super Metroid sucks and Link to the Past isn't nearly as good as any other one of the Zelda games.  I'll also point you in the direction of Arc the Lad 3, Shadow Hearts 3, Xenosaga 3, Shining Force 3, Chrono Cross (if you count Radical Dreamers as the 2nd in the series), SRW3, Phantasy Star 3, Lunar DS, Tomb Raider 3, and XCOM3 to counter your argument that the third game in the series is always badass.  As shown here, the third game in a series can quite easily be worthless shit.  >_>
iato: *hugs Super* Lala.
redffea: Its that exciting Super?
Supaaielman: *Explodes*

Dexie Oblivion

Quote from: "Zenthor"
Quote from: "Dexie Oblivion"
I refer you to Mario, Metroid, Zelda, Street Fighter, Castlevania, Mega Man, and a metric ton of other series I don't feel like naming. XP

And I refer you to the fact that Super Metroid sucks and Link to the Past isn't nearly as good as any other one of the Zelda games.  I'll also point you in the direction of Arc the Lad 3, Shadow Hearts 3, Xenosaga 3, Shining Force 3, Chrono Cross (if you count Radical Dreamers as the 2nd in the series), SRW3, Phantasy Star 3, Lunar DS, Tomb Raider 3, and XCOM3 to counter your argument that the third game in the series is always badass.  As shown here, the third game in a series can quite easily be worthless shit.  >_>

>_>

Super Metroid didn't suck, and how isn't LttP as good as the others?

I'll agree with most the rest of your list, though. XP
Pet my snake, pet my ssssnaaaake. :P

Zenthor

LttP was Legend of Zelda 1 with new sprites and a tools function.  It's not a bad game by any means but I prefer just about every other game in the Zelda Library to it.  (Bring up CDI Zeldas and I bitchslap.)  Just... not really impressed with it.  Granted, Link's awakening wasn't really much different from LttP but there's a reason Awakening is my second least favorite Zelda.  >_>

And yes, Super Metroid sucked.  Hard.  Zomg exploration with crappy controls and no real way of finding out where to go next.  Granted, I was spoiled.  I played both Fusion and Zero Mission before SM, so that may influence my opinion.  As is that game is ass.
iato: *hugs Super* Lala.
redffea: Its that exciting Super?
Supaaielman: *Explodes*

Dexie Oblivion

I'm assuming you hate the newer Castlevania titles, too? :P
Pet my snake, pet my ssssnaaaake. :P

Zenthor

Never played them.  However, my main gripe with Super Metroid is more the control scheme than anything.  Just so... counter intuitive.  On a platforming game.  Yeah, no.
iato: *hugs Super* Lala.
redffea: Its that exciting Super?
Supaaielman: *Explodes*

thepanda

I liked Phantasy Star 3 and Xenosaga 2 (I count Gears as 1).

Back on topic, I thought the storyline in Disgaea 2 was too short. I loved the characters, I just wish they'd been able to do more with them. Expand the number of chapters, let more of the side characters shine, and don't make me have to buy classes

Oh, and the ability to start an attack no matter which view point you're using. Having to keep dropping out of overhead view to to fight was freaking annoying.

Rift120

Quote from: "thepanda"I liked Phantasy Star 3 and Xenosaga 2 (I count Gears as 1).

Back on topic, I thought the storyline in Disgaea 2 was too short. I loved the characters, I just wish they'd been able to do more with them. Expand the number of chapters, let more of the side characters shine, and don't make me have to buy classes

Oh, and the ability to start an attack no matter which view point you're using. Having to keep dropping out of overhead view to to fight was freaking annoying.

True, plus they need to return Etna's next chapter previews.... Dammit I want wacky spoilers that have next to nothing to do with the next chapter in gameplay!

Dexie Oblivion

I got another one.

MORE WEAPON TYPES.

Seriously. After playing Makai Kingdom and Phantom Brave, going back to the small weapon selection in Disgaea 2 was hard. X_X
Pet my snake, pet my ssssnaaaake. :P

Rift120

Thought of another one myself.

More alternative methods of gaining Mana.

While the Mana Potion store in the Item world is definitaly a vast improvemnt (especially when your looking to reincarante healers and other charcters who aren't main combatants), I'd still like to see maybe some miniscule mana gain every time a Healer (and only a healer) heals or a Thief steals or other charcters use charcter specfic non combative moves....

Anastasia

1. Getting Atlus to localise Disgaea 2. N1 did a decent job with Disgaea 2, but the raw awesomeness that Atlus brung over cannot be overstated.

2. Work on plot flow. Disgaea 2 had problems with the entire plot moving too quickly, as well as a few failings at critical moments. (You're in Etna's shadow a good portion of the game, you don't get to kill of Zenon directly at the end of the game(And the entire fight is cheapened since he's clearly shown to be weakened) and the non Adell/Rozalin characters tended to be flat stereotypes without the charm Disgaea 1 had in spades. Wow, this turned into a bit of a rant.)

3. A few more monster classes overall would be nice. Disgaea 2 fixed the monster problem, now all it needs is more variety.

4. No save on demand. It's easy to get yourself into a battle you can't win, and this could lead to all sorts of headaches.
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Halbarad

I'll actually second Bjorn here. Don't make Disgaea 3.

For a lot of the points named? Look for expansions on the games that STARTED those ideas. Like the remove mechanic, or the ability to use literally anything as a weapon? Pull for a Phantom Brave 2. Customizable teams where the characters matter more than their equipment, or diverse weapon selection (without being QUITE so crazy about it as PB)? Look for a Makai Kingdom 2 (which I would be overjoyed to see myself, really needs to be more done with the MK gameplay system).

Let Disgaea stay what it is, though. And it doesn't really need to be made any easier with instant saves. If there HAS to be a Disgaea 3 made, let it use the same footprint as the first two games but come up with its own innovations on that concept. Disgaea 2 did this well (although as Bjorn said, it suffers from being 'Disgaea' and comparisons to the original), and Disgaea 3 should showcase the same formula, taken in new ways.

Although I'll second Dune about getting Atlus to do the localization, although this is me suffering from comparison syndrome myself. >_< One of the strongest points in Disgaea 1 becomes utterly average in Disgaea 2.
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