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Cauldron Magic

Started by Anastasia, April 14, 2018, 11:03:38 PM

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Anastasia

For spells and the like. Claim a post if you need it and then NPCs follow, Cor.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

#1
Seira's spells

Spell-like abilities
At will: Power Word Stun (lvl8), Miracle (lvl9), Foresight (lvl9), Summon Monster IX/Good (lvl9), Time Stop (lvl9), Dominate Monster (lvl9)
Caster level 38th. The save DCs are 41 + spell level (20+Cha+DvR + spell level).

3/day: Sunbrurst (lvl8), Prismatic Wall (lvl8)
Caster level 38th. The save DCs are 31 + spell level (10+Cha+DvR + spell level).

Concentration Check: +68 (CL+Int+DvR)

Seira casts as a 39th level wizard. (Caster level 43rd for spells with the fire descriptor; caster level 41st for spells from the War domain; caster level 40th for spells with the force descriptor and good spells; base 38 + 1 orange ioun stone) The save DCs are 33 (10+Int) + spell level. Her metamagic options are Purify Spell (+1/+1), Empower Spell (+1/+2), Widen Spell (+1/+3; +0/+3 24/day), Maximize Spell (+1/+3), Quicken Spell (+2/+4; +0/+4 SLA+Arcane Spellsurge), Twin Spell (+0/+4), Enhance Spell (+0/+4) and Goldenfire Spell (+50% damage and -7 to save DC for evil creatures) at will, Enhance 1/day (talismans), Fiery+Searing 3/day (staff). +1 to CL checks (divine). +18 (12Items+6DvR) to dispel/counterspell checks.

Bead of Karma: Seira casts her spells at +4 caster level. Effect lasts 10 minutes.

Wizard Spells Per Day:
lvl00 [DC33/DC37 Fire]:4
lvl01 [DC34/DC38 Fire]:4x2+6=14
lvl02 [DC35/DC39 Fire]:4x2+6=14
lvl03 [DC36/DC40 Fire]:4x2+6=14
lvl04 [DC37/DC41 Fire]:4x2+5=13
lvl05 [DC38/DC42 Fire]:4x2+5=13
lvl06 [DC39/DC43 Fire]:4x2+5=13
lvl07 [DC40/DC44 Fire]:4x2+5=13
lvl08 [DC41/DC45 Fire]:4x2+4=12
lvl09 [DC42/DC46 Fire]:4x2+4=12
lvl10 [DC43/DC47 Fire]:4x2+4=12
lvl11 [DC44/DC48 Fire]:4x2+4=12
lvl12 [DC45/DC49 Fire]:4x2+3=11
lvl13 [DC46/DC50 Fire]:4x2+3=11
lvl14 [DC47/DC51 Fire]:4x2+3=11
lvl15 [DC48/DC52 Fire]:3+3=6

Bonus spells at lvl1-9
Bonus spells at lvl10+

Wizard Spells Memorized [All are Twinned and Enhanced x1, 24/day Spontaneous Widen possible]:
lvl00:04 [Acid Splash, Daze, Detect Magic, Disrupt Undead, Light, Mage Hand, Prestidigitation, Ray of Frost, Read Magic]
lvl01:14 [True Casting x14]
lvl02:14 [Wings of Cover x10, Fearsome Grapple x4]
lvl03:14 [Maximized Scorching Ray x8, Seira's Unicorn Arrow x2, Ray of Exhaustion x2, Ray of Dizziness x2]
lvl04:13 [Greater Mirror Image x3, Empowered Maximized Scorching Ray x6, Orb of Fire x4]
lvl05:13 [Maximized Enervation x7, Greater Fireburst x6]
lvl06:13 [Maximized Empowered Enervation x2, Maximized Empowered Orb of Fire x2, Antimagic Field x3, Maximized Greater Fireburst x6]
lvl07:13 [Maximized Disintegrate x2, Maximized Disintegrate x5, Maximized Empowered Greater Fireburst x6]
lvl08:12 [Moment of Prescience x3, Mind Blank, Divert Teleport, Telekinetic Sphere x2, Binding, Dimensional Lock, Horrid Wilting, Polar Ray x2]
lvl09:12 [Gate, WIDENED PURIFIED Maximized Empowered Greater Fireburst x2, Mage's Disjunction x4, Maximized Empowered Delayed Blast Fireball x5]
lvl10:12 [PURIFIED Maximized Empowered Delayed Blast Fireball x6, Seira's Unicorn Apocalypse x4, Celestial Valor x2]
lvl11:12 [Many Moments of Prescience x3, Superb Dispelling x7, Three-Fold Breath, Might of the Solar]
lvl12:11 [Glorious Rally x2, Sekhmid's Trap, Greater Dispelling Breath x2, Maximized Empowered Seira's Fireburst x2, Sensual Blessing x2, Rain of Desolation x2]
lvl13:11 [Wall of Superb Dispelling x2, WIDENED PURIFIED Maximized Empowered Disintegrating Burst x2, Seira's Arcane Thesis x3, Imix's Touch x2, Kassim's Sky Flower x2]
lvl14:11 [Lunatic Storm, WIDENED PURIFIED Maximized Empowered Seira's Fireburst x2, Maximized Empowered Flux Grasp x2, Lightning's Rise (Fire) x2, WIDENED PURIFIED Maximized Empowered Seira's Fireburst x2, Space Compression x2]
lvl15:04 [Greater Foresight x2, Maximized Purr of Sharess x2, Maximized Empowered Blazing Radiance x2]

Counterspelling:
Chain Counterspell [standard, medium, 1d20+25 vs 11+enemy's CL, success counters spell, no save, no SR, close, Abj/+25 cap]
Chain Dispell [standard, medium, 1d20+25 vs 11+enemy's CL, targeted dispel, no save, no SR, close, Abj/+25 cap]
Magic Disjunction [all the magical effects and items within a 40ft radius burst, 1d20+30 vs 11+enemy's CL, success counters spell/targeted dispel, no save, no SR, close, Abj/+30 cap]
Empress's Remand [standard, 1d20+35 vs 11+enemy's CL, success counters spell/targeted dispel and spell can be seized, no save, no SR, medium, Abj/+35 cap]
Superb Dispelling/Greater Dispelling Breath/Wall of Super Dispelling [standard, 1d20+39 vs 11+enemy's CL, success counters spell/targeted dispel, no save, no SR, medium, Abj/+40 cap]

Spellstaff: Superb Dispelling CL40 (spell enhancer, cast as divine via Southern Magician; spellcasters who don't have this feat suffer a -4 penalty on attempts to counterspell or dispel this spell.)

All premade scrolls have a CL of 40
Scribe Scroll reduces scroll prices by 2, relevant scrolls up to 30,000gp can be created by divine power
Premade Scrolls:
Spoiler: ShowHide

Epic
***Scroll of Sensual Blessing [lvl12]
***Scroll of Bibliotheca Arcana [lvl10]
**Scroll of Epic Mage Armor [lvl11]
? **Scroll of Dawn's Vigor [lvl11]
**Scroll of Superb Dispelling [lvl11]
**Scroll of Might of the Solar [lvl11]
**Scroll of War's Echo [lvl13]
**Scroll of Legion's Gate [lvl12]
*Scroll of Glaciante's Spiteful Ward [lvl10]
**Scroll of Many Moments of Prescience [lvl11]
*Scroll of Three-Fold Breath [lvl11]
*Scroll of Amea's Mental Partition [lvl11]
*Scroll of Volcanic Genesis [lvl11]
*Scroll of Greater Polar Ray [lvl13]
**Scroll of Jaela's Teleport Block [lvl10]
? *Scroll of Greater Displacement
**Scroll of Burst of Glory [lvl12]
*Scroll of Sunlance [lvl11]
*Scroll of Mass Energy Immunity [lvl13]
Scroll of Cauldron's Hearth [lvl10]

Non-epic
Scroll of Arcane Spellsurge [lvl7]
Scroll of Widened Perfect Summons [lvl4+1]
Scroll of Crown of Flames [lvl5]
Scroll of Body of the Sun [lvl2]
Scroll of Superior Invisibility [lvl9]
Scroll of Acid Sheath [lvl5]
Scroll of Fires of Purity [lvl6]
Scroll of Moonbow [lvl5]
Scroll of Reciprocal Gyre [lvl5]
Scroll of Ruby Ray of Reversal [lvl6]
Scroll of Scalding Touch [lvl7]
Scroll of Waves of Exhaustion [lvl7]
Scroll of Irresistible Dance [lvl8]
Scroll of Greater Stunning Breath [lvl7]
Scroll of Strength of the Dragon Princess [lvl8]
Scroll of Agility of the Dragon Princess [lvl8]
**Scroll of Endurance of the Dragon Princess [lvl8]
Scroll of Insight of the Dragon Princess [lvl8]
**Scroll of Mind of the Dragon Princess [lvl8]
**Scroll of Beauty of the Dragon Princess [lvl8]
Scroll of Mind Blank [lvl8]
Scroll of Gate [lvl9]
**Scroll of Seira's Phantom Battle [lvl4]
Scroll of Seira's Healing Flames [lvl4]


Contingency: Wings of Cover if attacked by someone with a divine spark (activates upon enemy attack roll)
Permanency: Greater Magic Fang (+5), Interplanar Telepathic Bond (with Amaryl)
Spell Matrix: Whirling Blade x2
<Steph> I might have made a terrible mistake

Anastasia

#2
Amaryl:
Spoiler: ShowHide


Spell-Like Abilities

At will-aid, antipathy, blade barrier, bless, blur, cat's grace, commune with nature, dispel evil, expeditious retreat, find the path, haste, heroes feast, holy aura, holy smite, holy word, improved blink, liveoak, mage's magnificent mansion, magic circle against evil, mass cat's grace, mass heal, prayer, protection from evil, refuge, snare, status, summon monster 9 (good creatures only), sunburst, telepathic bond, time stop, tongues, tree stride, true strike, wind walk. Caster level 38th. The save DCs are 29 + spell level.

Amaryl casts as a 25th level sorcerer (+1 bonus for caster level checks). The save DCs are 19 + spell level. Amaryl's metamagic options are Extend Spell (+1), Quicken Spell (+1) and Split Ray (+2).

Concentration+29

[6/day]0: Acid Splash, Arcane Mark, Detect Magic, Detect Poison, Flare, Light, Mending, Prestidigitation, Touch of Fatigue.
[9/day]1: Arrow MindSC, Golem StrikeSC, Lesser Orb of AcidSC, Shield, Sniper's ShotSC
[8/day]2: Essence of the DragonRotD, False Life, Heroic AspirationsHome, See Invisibility, Sure StrikePHB2
[8/day]3: DragonskinSC, Haste, Seira's Unicorn ArrowsPHB2, Vision of the Omniscient EyeDM, Amaryl's Slumber ArrowCM
[8/day]4: Dragon BreathSC, Greater Mirror ImagePHB2, Greater Invisibility
[8/day]5: Amaryl's Greater Arrow MindHome, Break Enchantment, Dance of BladesPHB2, Undying Vigor of the DragonlordsDM,
[7/day]6: Disintegrate, Greater Dispel Magic, Surge of HopeHome
[7/day]7: Antimagic RaySC, Bite of the WerebearSC, Elemental BodySC
[7/day]8: Beauty of the Dragon PrincessHome, Endurance of the Dragon PrincessHome, Moment of Prescience
[7/day]9: Time Stop, UnbindingSC, Wish
[6/day]10: Celestial ValorHome, Seira's Unicorn ApocalypseHome, Unseen NeedleHome
[4/day]11: SunlanceHome, Superb DispellingHome

DM - Dragon Magic
Home - Homebrew
PHB2 - Player's Handbook 2
RoTD - Races of the Dragon
SC - Spell Compendium


Donald:
Spoiler: ShowHide


Spell-Like Abilities

At will-aid, animate objects, antimagic field, blade barrier, break enchantment, bull's strength, chaos hammer, clenched fist, crushing hand, dispel evil, dispel law, enlarge person, entropic shield, freedom of movement, grasping hand, holy aura, holy smite, holy word, magic circle against evil, magic circle against law, magic vestment, mind blank, miracle, mislead, moment of prescience, prismatic sphere, protection from energy, protection from evil, protection from law, repulsion, righteous might, sanctuary, shatter, shield other, spell immunity, spell resistance, spell turning, stoneskin, summon monster 9 (chaotic good only), cloak of chaos, word of chaos. Caster level 38th. The save DCs are 31 + spell level.

Donald casts as a 38th level duskblade (caster level 39th for caster level checks, caster level 39th for good and chaotic spells). His spell DCs are 22 + spell level. All of Donald's duskblade spells are automatically quickened.

Concentration+38

[6/day]0: Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue*.
[13/day1: Blade of BloodPHB2, Obscuring Mist, Ray of Enfeeblement, Resist Energy, Shocking Grasp*, True Strike.
[13/day]2: Animalistic Power, Scorching Ray, See Invisibility, Touch of Idiocy*.
[13/day]3: Dispelling TouchPHB2*, Greater Magic Weapon, HaltPHB2, Ray of Exhaustion, Vampiric Touch*.
[12/day]4: Enervation, Fire Shield, Interposing Hand, Shout.
[11/day]5: Chain Lightning, Disintegrate, Polar Ray, Sonic ShieldPHB2
[11/day]6: Black Ice TouchHome*, Greater Dispel Magic, Swift EtherealnessPHB2, Waves of Exhaustion
[10/day]7: Crushing Hand, Dispelling SlapHome, B, Greater Shout, Horrid Wilting, Meteor Swarm
[9/day]8: Chain Dispel, Energy Drain, Lathander's TouchHome, B, Magic Disjunction, Mass Hold Monster, Sonic HandshakeHome, B
[8/day]9: Asgeroth's GroundbreakerHome, Disintegrating BurstHome, Donald's CrashHome, Visage of the TarrasqueHome
[4/day]10: Energy ImmunityHome, HellballHome

* Can be used with arcane channeling.

PHB2 - Player's Handbook 2


Lady Sanzha:
Spoiler: ShowHide


Spell-Like Abilities

Always active-see invisibility. At will-acid fog, air walk, animate objects, chain lightning, chaos hammer, cloak of chaos, cone of cold, control weather, control winds, create water, control water, demand, detect evil, detect good, discern lies, dispel law, divine favor, elemental swarm (air or water only), endure elements, enthrall, fog cloud, freedom of movement, freezing sphere, gaseous form, geas/quest, greater command, greater invisibility, horrid wilting, ice storm, magic circle against law, magic vestment, maelstrom, obscuring mist, plane shift, protection from law, purify food and drink, repulsion, shatter, solid fog, sound burst, storm of vengeance, summon monster 9 (chaotic only), tsunami, wall of ice, water breathing, waterspout, wind wall, whirlwind, word of chaos. 2/day-wish. Caster level 38th. The save DCs are 36 + spell level.

Lady Sanzha casts as a 36th level bard (+1 bonus to caster level checks). The save DCs are 25 + spell level.

Concentration+45

[4/day]0: Dancing Lights, Detect Magic, Flare, GhostharpSC, Mage Hand, Mending, Minor DisguiseSC, Prestidigitation, Resistance, SongbirdSC, StickSC, Summon Instrument
[8/day]1: AmplifySC, Appraising TouchSC, CrabwalkSC, Cure Light Wounds, Dead EndSC, Detect Secret Doors, Grease, Identify, Silent Image, UndersongSC
[8/day]2: Alter Self, Blur, Harmonic ChorusSC, Heroism, Hold Person, Lively StepSC, Shatter, Sonic WeaponSC, Tongues, Whirling BladeSC
[8/day]3: Charm Monster, Confusion, Dolorous BlowSC, Fear, Glibness, Good Hope, Haste, Phantom Steed, See Invisibility, Slow
[7/day]4: Dimension Door, CelebrationSC, Hallucinatory Terrain, Ray DeflectionSC, Resonating BoltSC, Sirine's GraceSC, Stone ShatterSC, Voice of the DragonSC, Voice of the DragonSC, Zone of Silence
[7/day]5: Body HarmonicSC, DragonsightSC, Greater Dispel Magic, Hidden LodgeSC, Mass Reflective DisguiseSC, Mass Surefooted StrideSC, Mislead, Persistent Image, Shadow Evocation, Song of Discord
[7/day]6: Analyze Dweomer, HindsightSC, Irresistible Dance, Greater Scrying, Nixie's GraceSC, Ray of LightSC, Surge of HopeHome, Veil
[7/day]7: Danath's ImprovisationHome, Greater Shadow Conjuration, Heal, Mass Invisibility, Phase Door, Probe Thoughts, Sequester, True Seeing, Vision
[6/day]8: Greater Shadow Evocation, Maddening Whispers, Mass Cure Critical Wounds, Regenerate, Scintillating Pattern, Screen, Song of the ElementsHome, Superior Invisibility
[6/day]9: Anathemic KnowledgeHome, Dominate Monster, Foresight, Magic Disjunction, Mass Hold Monster, Programmed AmnesiaSC, Reaving Dispel, Wish
[5/day]10: Bredanalundalum's WitHome, Mass Heal, Miracle of UncursingHome, Sensual BlessingHome Song of the SeaHome, Sulnor's Show FateHome, Summon Monster XHome, UnbindingSC
[4/day]11: Faerinaal's Internal RevoltHome, Greater True SeeingHome, Lyrical WatersHome, Superb Dispelling 4
[1/day]12: Beauty TriumphantHome, Mass RegenerateHome



Kascha:
Spoiler: ShowHide


Always active: Mind Blank

Spell-Like Abilities

At will-aid, animate object, antimagic field, atonement, blade barrier, chaos hammer, charm person, clairaudience/clairvoyance, cloak of chaos, clone, cure critical wounds, cure light wounds, cure moderate wounds, cure serious wounds, detect secret doors, detect thoughts, dispel evil, dispel law, dispel magic, divination, find the path, foresight, freedom, greater restoration, heal, heroes feast, holy aura, holy smite, holy word, identify, imbue with spell ability, legend lore, lesser restoration, magic aura, magic circle against evil, magic circle against law,  mass cure critical wounds, mass cure light wounds, mass heal, mage's disjunction, protection from evil, protection from law, protection from spells, regenerate, reincarnate, remove disease, shatter, spell resistance, spell turning, summon monster 9 (chaotic good only), true seeing, vision, word of chaos. Caster level 38th. The save DCs are 31 + spell level.

Kascha casts as a 38th level wizard. (Caster level 42th for spells with the fire descriptor; caster level 39th for other spells. +8 caster level bonus to overcome spell resistance.) The save DCs are 25 + spell level. All of Kascha's spells are automatically quickened. Her metamagic options are Empower Spell (+1), Maximize Spell (+1) and Twin Spell (+2). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken, Greater Fireburst, twin, Celestial Valor, quicken, Wrath of the Elder Treant, twin; Final Penace, maximize.

Concentration+42

[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[8/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missilex2, Nerveskitterx2SC, Shield.
[8/day]2: Deflectx3PHB2, False Lifex2, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[7/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Maximized Empowered Scorching Rayx2, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[7/day]5: Maximized Empowered Fireballx2, Greater Fireburstx2SC, Life's Gracex3SC, SR.
[7/day]6: Maximized Cone of Cold, Maximized Empowered Enervationx3, Summon Greater ElementalSC, SR, Surge of Hopex2Home.
[7/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex3BoED, SR, Twinned Empowered Maximized Seira's Unicorn Arrow.
[6/day]8: Dimensional Lock, Maximized Twinned Greater Fireburstx2, Maximized Twinned Cone of Cold, Mind Blankx2.
[6/day]9: Maximized Twinned Empowered Cone of cold, Mass Heax2, Twinned Empowered Maximized Greater Fireburst, Maximized Empowered Righteous Smite, Wish
[6/day]10: Celestial ValorHome, Energy Immunityx2Home, Miracle of LifeHome, Seira's Unicorn Apocalypsex2Home
[6/day]11: Maximized Empowered Twinned Righteous Smite, Might of the SolarHome, Summon PlanetarHome, Superb Dispellingx3
[5/day]12: Glorious Rallyx2Home, Greater Fire StormHome, Maximized Twinned Energy Drain, Wrath of the Elder TreantHome
[5/day]13: Maximized Wrath of the Elder Treant, Morwel's Blessingx2Home, Seira's Arcane Thesisx2Home
[5/day]14: DreamscapeHome, Maximized Empowered Wrath of the Elder Treant, Syala's Blessingx3Home
[4/day]15: Feed The InfernoHome, Final PenanceHome, Maximized Empowered Twinned Queen's Displeasure, PhoenixfireHome

BoED - Book of Exalted Deeds.
FC1 - Fiendish Codex 1.
Home - Homebrew.
PHB2 - Player's Handbook 2.
SC - Spell Compendium.
SR - Bonus spell from spell research.
(1) - As Melf's Unicorn Arrow.

Seira's Unicorn Apocalypse
Conjuration
Level: Sor/Wiz 10
Components: V, S, F
Range: Medium (100ft + 10ft/level)
Area: 150ft by 150ft cube
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

This spell creates a blanketing barrage of unicorn arrows. The caster makes a ranged touch attack that applies to every creature within the area of the spell. Each creature determines hits and misses as normal, with a hit subjecting them to a unicorn arrow. This effect is identical to an unicorn arrow created by Seira's unicorn arrow spell, except that each arrow deals 1d8+24 damage. Creatures struck by this spell are subject to sneak attack regardless of how far the caster is from them. This only applies if the caster has sneak attack and the creature would be subject to sneak attack in the first place, such as being flat-footed.

At the DM's discretion, other types of damage similar to sneak attack may apply to these arrows. Such could include skirmish and sudden strike damage.

Focus

An ivory replica of an eagle riding a unicorn worth 2,500 gold.


Elle:
Spoiler: ShowHide


Spell-Like Abilities

At will-aid, animate rope, antimagic field, anyspell, blade barrier, break enchantment, cause fear, confusion, create food and water, create water, crushing despair, dispel evil, dominate monster, fabricate, fantastic machine, forcecage, greater anyspell, greater command, greater fantastic machine, greater heroism, hardening, heroes feast, hideous laughter, holy aura, holy smite, holy word, irresistible dance, limited wish, magic circle against evil, mage armor, mages disjunction, major creation, minor creation, minor image, mnomic enhancer, pavilion of grandeur, permanent image, prismatic sphere, protection from evil, silence, song of discord, stone shape, summon monster 9 (good only), true creation, wall of stone, wood shape. Caster level 38th. The save DCs are 30 + spell level.

Always Active: Epic Mage Armor.

Elle casts as 38th level wizard (+1 to caster level checks, +6 bonus to overcome spell resistance). All of Elle's non-evil spells have the good descriptor and gain a +1 caster level bonus against evil (+2 against evil subtype). She deals +38 damage with evocations. She can sacrifice an additional spell when she casts a fire spell for +1d4 fire damage per spell level sacrificed. The save DCs are 26 + spell level. All of Elle's spells are automatically twinned. Her metamagic options are Empower Spell (+1), Maximize Spell (+1), Silent Spell (+1), Quicken Spell (+2) and Intensify Spell (+3)

Note to self, 7th level spells are off due to a quirk of the bonus spells in dragon disciple. Just the way it worked out.

Concentration+45

[4/day]0: Detect Magicx3, Prestidigitation.
[8/day]1: Magic Missilex2*, Sandalphon's Unerring Projectilex2*Home, Shieldx2, Sonic Blastx2*SC
[8/day]2: Elle's Shocker*Home, Essence of the DragonRotD, Glitterdustx2, Helical Miragex2Home, See Invisibilityx2
[8/day]3: Fireball*, Haste, Umut's Greater Magic Missile*Home, Maximized Elle's Shocker*, Quickened Sandalphon's Unerring Projectile*, Ray of Dizzinessx2SC, Maximized Empowered Magic Missile*
[8/day]4: Assay Spell Resistancex3SC, Dimension Door, Maximized Lightning Boltx2*, Teleportation Scramblerx2*Home
[7/day]5: Greater Fireburst*SC, Moonbow*x2Home, Planar ToleranceSC, Quickened Haste, Quickened Lightning Bolt*, Wall of Force*
[9/day]6: Acid Fog, Chain Lightning*, Elle's Electric Elevationx2Home, Empowered Maximized Silent Lightning Bolt*, Greater Dispel Magic, Quickened Dimension Doorx2, Empowered Silent Maximized Lightning Bolt*
[8/day]7: Banishmentx2, Greater Arcane Sightx2, Maximized Empowered Cone of Cold*, Might of the PlanetarHome, Quickened Greater Fireburst* Quickened Wall of Force*
[8/day]8: Endurance of the Dragon PrincessHome, Greater Flight, Mind Blankx2, Polar Ray*, Quickened Maximized Moonbowx3*
[8/day]9: Gate, Prismatic Sphere, Quickened Empowered Maximized Greater Fireburst*, Quickened Empowered Maximized Moonbowx2*, Time Stop, Wish
[9/day]10: Greater Cone of Coldx2*, Hellball*, Maximized Empowered Polar Ray*, Quickened Mind Blank, Ravaging TouchHome, Summon Monster Xx2Home, Unseen NeedleHome
[9/day]11: Epic Mage Armorx3Home, Maximized Greater Cone of Cold*, Maximized Ravaging Touch, Queen's Displeasurex2*Home, Quickened Empowered Maximized Silent Chain Lightning*, Sunlance*Home
[9/day]12: Empowered Sunlancex2*, Maximized Queen's Displeasurex2*, Maximized Empowered Hellball*, Quickened Unseen Needlex2, Rain of Desolationx2*Home
[8/day]13: Antimagic Zonex2Home, Dispater's Iron Sheathex2Home, Greater Polar Rayx2*Home, Quickened Elle's Deceptive Boltx2*, Quickened Sunlance*.
[8/day]14: Elle's Triple Boomx5*Home, Radiant Stormx3*Home
[7/day]15: Elle's Great Shooting StarHome, Maximized Radiant Storm, PhoenixfireHome, Quickened Greater Polar Ray, Silverfrost MistHome, Starbeamx2*Home

* - Evocation spell, +38 damage if the spell deals damage.

Home - Homebrew.
RotD - Races of the Dragon.
SC - Spell Compendium.

Elle casts as a 1st level sorcerer (+6 bonus to overcome spell resistance). All of Elle's non-evil spells have the good descriptor and gain a +1 caster level bonus against evil (+2 against evil subtype). She deals +30 damage with evocations. The save DCs are 17 + spell level. Her metamagic options are Empower Spell (+1), Maximize Spell (+1), Silent Spell (+1) and Quicken Spell (+2).

[5/day]0: Acid Splash, Detect Magic, Prestidigitation, Read Magic
[5/day]1: Shield

Elle manifests auras as a 9th level dragon shaman.

Auras (+2): Energy Shield, Power, Presence, Resistance, Senses, Toughness, Vigor.

Elle's Shocker
Evocation [Electricity]
Level: Sor/Wiz 2
Components: M
Casting Time: 1 standard action
Range: Short (25ft + 5ft 2/levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

With a minute release of magical energy around the coil, you channel a small bolt of lightning at a single target, which deals 1d10 electricity damage per caster level (maximum 5d10).

Material Component

A small iron coil worth 5 gold.



Ranbar: [spoiler]

Ranbar has 16 arcane dilettante spells per day with a maximum spell level of 12th. She may memorize exalted spells and spells from the good domain in addition to sorcerer/wizard spells.

Barraged Maximized Twinned Vivacious Magic Missile, Barraged Haste, Barraged Beauty of the Dragon Princess, Barraged Endurance of the Dragon Princess, Barraged Mind Blank, Barraged Mind of the Dragon Princess, Barraged Moment of Prescience, Barraged Strength of the Dragon Princess, Barraged Superior Invisibility, Barraged Celestial Valor, Barraged Unseen Needle, Barraged Titan's Surge, Barraged Bibliotheca Arcana, Many Moments of Prescience, Seira's Draconic Visage, Flux Grasp. Caster level 38th.

Ranbar casts as a 38th level cleric (caster level 39th for good spells or for divinations). The save DCs are 20 + spell level. All of her spells are automatically barraged and twinned. Her metamagic options are Consecrate Spell (+1), Maximize Spell (+1), Energize Spell (+1) and Vivacious Spell (+1). Her domains are Good, Glory, Hope, Knowledge and War.

Ranbar casts spontaneously, this is an example of spells she favors.

[6/day]0: Create Water, Cure Minor Woundsx2, Detect Magic, Light, Read Magic
[8+1/day]1: (Protection from Evil), Divine Favorx4, Signx4
[8+1/day]2: (Detect Thoughts), Close Woundsx4, Divine Insightx3, Lore of the Gods
[7+1/day]3: (Twinned Aid), Mass Lesser Vigorx7
[7+1/day]4: (Twinned Heroism), Mystic Aegisx7
[7+1/day]5: (Twinned Holy Smite), Twinned Divine Powerx7
[6+1/day]6: (Atonement). Twinned Righteous Mightx6
[5+1/day]7: (Twinned Greater Heroism), Twinned Healx2, Greater Plane Shiftx3
[5+1/day]8: (Holy Aura), Twinned Holy Starx3, Mass Death Wardx2
[5+1/day]9: (Miracle), Gatex2, Greater Visage of the Deity, Mass Healx2
[5+1/day]10: (Greater True Seeing), Seira's Glorious Visage, Vivacious Twinned Maximized Righteous Smitex4
[4+1/day]11: (Summon Planetar), Vivacious Twinned Maximized Ranbar's Smitex2, Superb Dispellingx2
[4+1/day]12: (Burst of Glory), Twinned Superb Dispellingx2, Maximized Vivacious Cleansing Rain, Seira's Majestic Visage
[4+1/day]13: (Vivacious Burst of Glory), Maximized Vivacious Twinned Star Explosionx2, Maximized Twinned Vivacious Cleansing Rainx2
[4+1/day]14: (Vivacious Maximized Burst of Glory), Greater Divine Powerx4.
[3+1/day]15: (Vivacious Maximized Barraged Burst of Glory), Twinned Antimagic Zone, Twinned Greater Divine Powerx2
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

#3
Seira's Avatar's Spells!

Spell-like abilities
At will: Power Word Stun (lvl8), Miracle (lvl9), Foresight (lvl9), Summon Monster IX/Good (lvl9), Time Stop (lvl9), Dominate Monster (lvl9)
Caster level 37th. The save DCs are 41 + spell level (20+Cha+DvR + spell level).

3/day: Sunbrurst (lvl8), Prismatic Wall (lvl8)
Caster level 37th. The save DCs are 31 + spell level (10+Cha+DvR + spell level).

Concentration Check: +57 (CL+(Int-6))

Seira casts as a 37th level wizard. (Caster level 41st for spells with the fire descriptor; caster level 38th for spells from the War domain; caster level 37th for spells with the force descriptor and good spells; base 36 + 1 orange ioun stone) The save DCs are 33 (10+Int) + spell level. Her metamagic options are Empower Spell (+1/+2), Widen Spell (+0/+3), Maximize Spell (+1/+3), Quicken Spell (+1/+4), Twin Spell (+1/+4), Enhance Spell (+1/+4) and Goldenfire Spell (+50% damage and -7 to save DC for evil creatures) at will, Enhance 1/day (talismans), Fiery+Searing 3/day (staff). +1 to CL checks (divine). +10 to dispel/counterspell checks.

Bead of Karma: Seira casts her spells at +4 caster level. Effect lasts 10 minutes.

Wizard Spells Per Day:
lvl00 [DC25/DC29 Fire]:4
lvl01 [DC26/DC30 Fire]:4x1.5+4=10
lvl02 [DC27/DC31 Fire]:4x1.5+4=10
lvl03 [DC28/DC32 Fire]:4x1.5+4=10
lvl04 [DC29/DC33 Fire]:4x1.5+3=9
lvl05 [DC30/DC34 Fire]:4x1.5+3=9
lvl06 [DC31/DC35 Fire]:4x1.5+3=9
lvl07 [DC32/DC36 Fire]:4x1.5+3=9
lvl08 [DC33/DC37 Fire]:4x1.5+2=8
lvl09 [DC34/DC38 Fire]:4x1.5+2=8
lvl10 [DC35/DC39 Fire]:4+2=6
lvl11 [DC36/DC40 Fire]:4+2=6
lvl12 [DC37/DC41 Fire]:4+1=5
lvl13 [DC38/DC42 Fire]:4+1=5
lvl14 [DC39/DC43 Fire]:1+1=2

Wizard Spells Memorized:
lvl0:4 [Acid Splash, Daze, Detect Magic, Disrupt Undead, Light, Mage Hand, Prestidigitation, Ray of Frost, Read Magic]
lvl1:10 [True Strike x3, True Casting x3, Nerveskitter x4]
lvl2:10 [Quickened True Strike x3, Quickened True Casting x3, Wings of Cover x3, Fearsome Grapple]
lvl3:10 [Twinned Scorching Ray x10]
lvl4:9 [Greater Mirror Image x2, Twinned Seira's Unicorn Arrow x6, Twinned Ray of Exhaustion, Twinned Ray of Dizziness]
lvl5:9 [Maximized Enervation x2, Quickened Twinned Seira's Unicorn Arrow x6, Twinned Orb of Fire]
lvl6:9 [Maximized Twinned Enervation x3, Maximized Twinned Orb of Fire x2, Maximized Greater Fireburst x2]
lvl7:9 [Waves of Exhaustion x2, Maximized Disintegration x2, Maximized Twinned Greater Fireburst x2]
lvl8:8 [Maximized Delayed Blast Fireball x3, Mystic Shield, Enhanced Maximized Empowered Twinned Orb of Fire x2, Maximized Empowered Twinned Greater Fireburst x2]
lvl9:8 [Twinned Polar Ray x2, Time Stop x2, Mage's Disjunction x2, Iceberg, Effulgent Epuration]
lvl10:6 [Quickened Time Stop x2, Celestial Valor, Bibliotheca Arcana, Seira's Unicorn Apocalypse, Jaela's Teleport Block]
lvl11:6 [Many Moments of Prescience x2, Superb Dispelling x3, Three-Fold Breath]
lvl12:5 [Sekhmid's Trap, Twinned Sunlance x2, Glorious Rally, Sensual Blessing]
lvl13:5 [Antimagic Zone, Blazing Radiance, Seira's Arcane Thesis, Imix's Touch, Kassim's Sky Flower]
lvl14:2 [Duelist's Friend, Lunatic Storm]

Spellstaff: Superb Dispelling CL40 (tattoo + spell enhancer, cast as divine via Southern Magician; spellcasters who don't have this feat suffer a -4 penalty on attempts to counterspell or dispel this spell.)
Contingency: Shadow Form if trapped within a barrier composed of magical force (or similar magical obstacles).
Permanency: Greater Magic Fang (+5), Greater Arcane Sight
Spell Matrix: True Casting, True Strike
<Steph> I might have made a terrible mistake

Corwin

#4
Combat Loadout
All spells here are to be precast before leaving home [CL 36]. They are shared with all party members unless explicitly refused or are marked with *. [A] marks spells cast via a dedicated SeraAvatar.

Overall: Glorious Rally [A, 1min/lvl], Celestial Valor [A, 1min/lvl]
Defensive: Foresight [10min/lvl], Visions of the Future [1hr/lvl], Dragonskin [10min/lvl]
Perception Modes and Protections: True Seeing [1min/lvl], *Sensual Blessing [A, 1min/lvl], Vision of the Omniscient Eye [1min/lvl], Detect Scrying [24hr], Greater Arcane Sight [1min/lvl]
Movement Modes and Protections: Freedom of Movement [10min/lvl], Pass Without Trace [1hr/lvl], *Greater Anticipate Teleport [24hr]
Skill Checks: *Bibliotheca Arcana [A, 24hr], Voice of the Dragon [10min/lvl], Greater Heroism [1min/lvl]
Ability Checks: Good Hope [1min/lvl]
Immunities and Resistances: *Mind Blank [A, 24hr], Nondetection [1hr/lvl], Mass Death Ward [1min/lvl], Heroes's Feast [12hr]
Esoteric Boosters: *Many Moments of Prescience [A, 1hr/lvl], *Moment of Prescience [A, 1hr/lvl], Fortunate Fate [10min/lvl], Spell Turning [10min/lvl]

Chain Dispell channeled into Dragon's Grace, Keen Edge cast on Dragon's Grace, Crystalvein weapons, Golden Greatsword and natural weapons

One-Off Spells: Sign (+4), Divine Insight (1hr/level, +15 insight), Greater Improvisation (10min/level, CLx3 luck points)

Old Sample #1
Old Sample #2
New Sample

Avatar-only spells:
Create Magic Tatoo +1 CL
Create Magic Tattoo +2 competence to Attack

Magical Boosts (most via Miracle):
Spoiler: ShowHide

[Stealth] -- appropriate for stealth

[Stealth] [lvl8 wiz] Mind Blank [standard, 24hr, protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects, Abj]

[Stealth] [lvl8 wiz] Moment of Prescience [per hr/until discharged, +25 insight on any one attack roll, opposed ability or skill check, saving throw or to AC vs single attack even if flat-footed, Div]
[Stealth] Divine Insight [standard, per hr/until discharges, gives +15 insight to any single skill check, personal, SC p70, Div]
[Stealth] Forestfold [standard, per hr, +10 competence bonus on Stealth, personal, Transmutation]
[Stealth] Veil [standard, per hr, +10 untyped bonus to Disguise, one or more creatures, Illusion/Glamer]
[Stealth] Nondetection [standard, 24hr, protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects, diviner must succeed on a caster level check (1d20 + caster level) against a DC of 15 + the caster level of the spellcaster who cast nondetection (33 with spell enhancer), Abj]

[Stealth] Heroes's Feast [1hr, 12hr, immunity to poison and fear, gain 1d8+10 temp hp, Conj]

[Stealth] [SLA] Foresight [swift; per 10min, +2 insight to AC and Reflex, never surprised or flat-footed, War/Div] 
[Stealth] Spell Turning [standard, per 10min, 1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells, personal, Abj]
[Stealth] Sign [standard, per 10min, +4 untyped to init, personal, SC p189, Ench/Compulsion, Mind-Affecting]
[Stealth] Nerveskitter [immediate, +5 untyped to init]
[Stealth] Conviction [standard, per 10min, +5 morale to saving throws, touch, SC p52, Abj]
[Stealth] Resist Energy [standard, per 10min, energy res 30, touch, Abj]
[Stealth] Lore of the Gods [standard, per 10min, +10 insight to all knowledge checks and can make knowledge checks untrained, personal, CC p124, Div] 
[Stealth] Fortunate Fate [standard, per 10min, casts Heal on you if you are killed/taken to -30 or below, SC p100, Conj/Healing]
[Stealth] Camouflage [standard, per 10min, +10 circumstance bonus on Stealth, personal, Transmutation]
[Stealth] Spiderskin [standard, per 10min, +5 racial bonus on Stealth, saves against poison and to natural armor, creature touched, Transmutation]
[Stealth] Disguise Self [standard, per hr, +10 untyped bonus to Disguise, personal, Illusion/Glamer]

*Crown of Flame [standard, per min, evil outsiders/evil fey/evil undead within 10ft radius are hurt for 2d6 per round, no save, SR, BoED, Evo/Good]
*Invisibility Purge [standard, per min, 5xCL=160ft radius sphere negating all forms of invisibility, personal, Evo]
[Stealth] [lvl12 wiz] Glorious Rally [standard, per min, +6 morale on attack/damage/saves/AC and immunity to fear and CLx2=64 temp hp, touch, Ench/Compulsion, Mind-Affecting]
[Stealth] [lvl10 wiz] Celestial Valor [standard, per min, CL=33 targets gain a +8 sacred bonus to saving throws against fear and calm emotions/crushing despair/similar emotional effects, a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, and any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets (doesn't stack if the weapon already has the holy special property), medium, Good/Abj]   
[Stealth] Shadow Form [standard, per min, +4 competence bonus on Escape Artist and Stealth, can use Escape Artist to pass through an object or barrier up to 10 feet thick or a barrier composed of magical force (or similar magical obstacles), personal, Illusion/Shadow]
[Stealth] Vision of the Omniscient Eye [standard, per min, +10 insight bonus to Spot, immunity to dazzled and blinded, faerie fire as swift within 60ft if cast with spells to see invisible creatures, personal, Div/Evo (Light)]   
[Stealth] Shield of Warding [standard, per min, one shield/buckler, +5 sacred to AC and Reflex, touch, SC p188, CL31 Abj]   
[Stealth] Surge of Hope [standard, per min, 30 people get +4 morale to attack/damage/saves/ability checks/skill checks and fear immunity, medium, Ench/Compulsion, Mind-Affecting]
[Stealth] True Seeing [standard, per min, see through everything within 120ft, 250gp material component, touch, Div]
[Stealth] [SLA] Greater Heroism [standard, per min, +4 morale on attack/saves/skill checks and immunity to fear and 20 temp hp, touch, Ench/Compulsion, Mind-Affecting]
[Stealth] Mass Death Ward [standard, per min, 30 creatures, immunity to death effects, energy drain and negative energy/negative levels, close, SC p61, Necro]   

*Grace [swift, per round, +2 sacred to Dex/+10ft untyped to land speed/touch attacks and weapons are good-aligned/glow with illumination for 60ft, personal, SC p107, Transmutation/Good]   
*Brilliant Aura [standard, per round, weapons carried by CL/2=16 creatures gain brilliant blade effects/brilliant energy special ability: gives off light as a torch (20-foot radius), ignores nonliving matter, negates armor and shield bonuses to AC including any enhancement bonuses to that armor (dexterity, deflection, dodge, natural armor, and other such bonuses still apply), cannot harm undead, constructs, and objects, Transmutation]   
[Stealth] Improvisation [standard, per round, +15 luck to any one attack/skill check/ability check, personal, Transmutation]
[Stealth] Recitation [standard, per round, 60ft radius burst of bright light; +2 luck to AC/attack/saving throws; +3 if worshiping the same religion, SC p170, Conj/Creation]
[Stealth] Righteous Might [standard, per round, personal, Transmutation] 
[Stealth] Superior Vigor [standard, per round, fast healing 8, touch, 10+CL=42 rounds, Conj/Healing]
[Stealth] Mislead [standard, per round/concentration+3 rounds, cloaks you with Greater Invisibility/creates illusionary double you can command, none/Will disbelief, no SR, close, Illus/Figment, Glamer] 

[Stealth] Divine Favor [standard, 1min, +3 luck to attack/damage, personal, Evo]   
[Stealth] Guidance of the Avatar [standard, 1min, +20 competence to a single skill check, creature touched, Div]   


Summary of per 10min and longer boosts:
Spoiler: ShowHide

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
Immunity to poison and fear, gain 1d8+10 temp hp (Heroes's Feast)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)


Summary of per 1min and longer boosts:
Spoiler: ShowHide

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)


Math:
Spoiler: ShowHide

+25 insight on any one attack roll, opposed ability or skill check, saving throw or to AC vs single attack even if flat-footed (Moment of Prescience, +30 for Many Moments of Prescience)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+10 enhancement to Diplomacy/Intimidate/Bluff (Voice of the Dragon)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)

+6 untyped and morale to init (Sign, Good Hope)
+10 sacred and morale to AC/saves/attack/damage (Celestial Valor, Glorious Rally)
+5 racial to natural armor (Dragonskin)
+72 temp hp (Glorious Rally)
+2 insight to AC and Reflex (Foresight)
+2 dodge to AC (Visions of the Future)
+2 morale to ability checks (Good Hope)
<Steph> I might have made a terrible mistake