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Started by Corwin, July 14, 2010, 03:23:18 PM

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Corwin

So I've been thinking that it might help to keep track of things, given threads of 66+ pages. I'll do the loot one now, and reserve a couple more. Feel free to suggest other stuff to index either from existing threads that I've overlooked, or new threads.
<Steph> I might have made a terrible mistake

Corwin

Loot index

Gamestart:
http://www.soulriders.net/forum/index.php?topic=100062.0

Uatu ruins:
http://www.soulriders.net/forum/index.php?topic=100062.120

Kondrux's hoard:
http://www.soulriders.net/forum/index.php?topic=100062.150

Balmuria ruins, fifth resort section:
http://www.soulriders.net/forum/index.php?topic=100062.195

Lagann:
http://www.soulriders.net/forum/index.php?topic=100062.msg1006669#msg1006669

Irenes's fortress in the Wastes:
http://www.soulriders.net/forum/index.php?topic=100062.285

Ferdi:
http://www.soulriders.net/forum/index.php?topic=100062.msg1007947#msg1007947

Desert fiefdoms devil invasion:
http://www.soulriders.net/forum/index.php?topic=100062.msg1008265#msg1008265

More Balmuria ruins:
http://www.soulriders.net/forum/index.php?topic=100062.390

Silver dragon in Pallanth:
http://www.soulriders.net/forum/index.php?topic=100062.435

David in Kelara:
http://www.soulriders.net/forum/index.php?topic=100062.msg1010227#msg1010227

Pyroclastic dragon scales:
http://www.soulriders.net/forum/index.php?topic=100062.msg1010894#msg1010894

Kesse's nobles and Tura (Inevitable):
http://www.soulriders.net/forum/index.php?topic=100062.510

Helm's hidden temple in the desert:
http://www.soulriders.net/forum/index.php?topic=100062.msg1011717#msg1011717
http://www.soulriders.net/forum/index.php?topic=100062.msg1011874#msg1011874

Pallanth, darts of Arcane Fire:
http://www.soulriders.net/forum/index.php?topic=100062.msg1011886#msg1011886

Jungle ruins:
http://www.soulriders.net/forum/index.php?topic=100062.msg1012120#msg1012120

Tablet of Armageddon:
http://www.soulriders.net/forum/index.php?topic=100062.msg1012155#msg1012155

Esthan:
http://www.soulriders.net/forum/index.php?topic=100062.msg1012200#msg1012200

Taldeer's NEWT potions class:
http://www.soulriders.net/forum/index.php?topic=100062.msg1012222#msg1012222

The (reworked) Third Resort:
http://www.soulriders.net/forum/index.php?topic=100062.msg1012225#msg1012225

Dark Six attack on Prime and Dark Six fortess on Prime:
http://www.soulriders.net/forum/index.php?topic=100062.780

Lumenvolo:
http://www.soulriders.net/forum/index.php?topic=100062.msg1013240#msg1013240

Abyss:
http://www.soulriders.net/forum/index.php?topic=100062.msg1013363#msg1013363

Deme's items:
http://www.soulriders.net/forum/index.php?topic=100062.msg1013528#msg1013528

Kesse #2, the DiploQuest:
http://www.soulriders.net/forum/index.php?topic=100062.msg1013770#msg1013770

Gerelethen:
http://www.soulriders.net/forum/index.php?topic=100062.msg1013881#msg1013881

Astral fortress:
http://www.soulriders.net/forum/index.php?topic=100062.msg1014516#msg1014516

Anti-Agares Avernus crusade:
http://www.soulriders.net/forum/index.php?topic=100062.msg1014952#msg1014952

Latha's armors:
http://www.soulriders.net/forum/index.php?topic=100062.msg1015210#msg1015210
<Steph> I might have made a terrible mistake


Corwin

#3
Not really sure whether the Library or this is the best place. Anyway, I listed some banned spells I recalled/came across. So this listing would be for altered spells. I'll add more later once I comb the loot/misc thread again.

Raging Flame, lvl1 [SC, p164, only affects nonmagical fires].

Balor Nimbus, lvl2 [SC, p24, level adjusted to lvl3].

Dragonskin, lvl3 [As Dragonskin, but without energy resistance, SC, page 73]

Greater Mirror Image, lvl4 (Change the duration to 1/round level and it's fine. It's a good combat spell but a little better balanced then, PHB2, p121)

Energy Immunity, lvl7 (24hr, SC p80) - I'm of the opinion energy immunity should be in epic. I have no problem with this spell, but not at level 7.  I would approve a level 10 version.



Altered spells:

Freedom of Movement
Abjuration
Level:    Brd 4, Clr 4, Drd 4, Luck 4, Rgr 4
Components:    V, S, M, DF
Casting Time:    1 standard action
Range:    Personal or touch
Target:    You or creature touched
Duration:    10 min./level
Saving Throw:    Will negates (harmless)
Spell Resistance:    Yes (harmless)

This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject gains a +15 bonus on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.

The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.

Material Component

A leather thong, bound around the arm or a similar appendage.

Magic Disjunction
Abjuration
Level: Magic 9, Sor/Wiz 9, Clr 9, Drd 9
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: All magical effects and magic items within a 40-ft.-radius burst
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are treated as being affected as by a targeted dispel attempt. The dispel check uses a modifier equal to your caster level, maximum+30.

You also have a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are dispelled.

Artifacts and divinities are unaffected by mortal magic such as this.

Note: Mage's Disjunction has been changed from RAW. In the event an ability references mage's disjunction working on it, the DM should assign a caster level and allow the dispel check to work as normal.
<Steph> I might have made a terrible mistake

Corwin

#4
Banned SRD spells:

Polymorph
Baleful Polymorph
Circle of Death
Undeath to Death
Finger of Death
Symbol of Death
Polymorph Any Object
Power Word: Kill
Wail of the Banshee


Banned non-SRD spells:

Scintillating Scales
Serene Visage
Celerity (+Lesser/Greater variants)
Make Manifest
Battle Hymn
Thunderlance
Wraithstrike
Sound Lance

*In general, the Polymorph subschool has been restricted.
<Steph> I might have made a terrible mistake

Corwin

<Steph> I might have made a terrible mistake

Corwin

<Steph> I might have made a terrible mistake