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The hunt for companionship (Calleigh)

Started by Anastasia, August 30, 2016, 03:44:42 PM

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Yuthirin

#240
'Right! Moonlight, you know the way? Let's go! We gotta take a look at what we're up against before we know what to do!'
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

Planar tolerance will help with the worst here, though it's still far from pleasant. Taking any steps for stealth? Also, general marching order?

[spoiler]

Moonlight
HP: 414+14/414
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack and Will saves
Negative Conditions:
Resources Used:


Hanna
HP: 354/354
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack and Will saves
Negative Conditions:
Resources Used:

Simmer
HP: 333/333
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL23), Heroes Feast (CL20), Superior Resistance (CL23)
Bonuses: +1 morale attack and Will saves
Negative Conditions:
Resources Used:

----

Always active: Detect Evil, Detect Snares and Pits, Discern Lies, See Invisibility, True Seeing.

Spell-like abilities

At will-continual flame, dispel magic, holy smite, invisibility (self only), lesser restoration, remove curse, remove disease, remove fear, speak with dead; 3/day-blade barrier, flame strike, power word stun, waves of fatigue; 1/day-earthquake, greater restoration, mass charm monster, waves of exhaustion. Caster level 22nd. The save DCs are 16 + spell level.

Hanna casts as a 23rd level cleric with access to the War and Wrath(BoED) domains. The save DCs are 20 + spell level. Her spell themes are holy magic, healing and extended buffs. Her metamagic options are Extend Spell (+1) and Consecrate Spell (+1).

[6/day]0: Create Waterx6.
[8+1/day]1: (Doom), Divine Favor, Ray of HopeBoEDx2, Shield of Faithx3, Twilight Luckx2BoED
[8+1/day]2: (Spiritual Weapon), Close Woundsx2SC, Eagle's Splendorx2, Extended Divine Favorx2, Hold Personx2
[7+1/day]3: (AfflictionBoED), Cure Serious Woundsx2, Prayerx2, RefreshmentBoEDx2, Telepathy TapBoED. S(1d3 str).
[7+1/day]4: (Radiant ShieldBoED), Blood of the MartyrBoED, Dimensional Anchorx2, Extended Prayer, Freedom of Movementx2, Stars of ArvandorBoED.
[7+1/day]5: (Righteous Might), Dancing WebBoED, Extended Freedom of Movement, Greater Commandx4, Sacred GuardianBoED.
[6+1/day]6: (Extended Righteous Might), Antilife Shell, Healx3, Extended Righteous Mightx2.
[5+1/day]7: (Power Word Blind), Extended Exalted RaimentBoED, S(1d4 str), Fortunate Fatex4SC.
[7+1/day]8: (Power Word Stun), Consecrated Radiant Assaultx4, Extended Fortunate Fatex3, Lion's Roarx2SC.
[7+1/day]9: (Foresight), Consecrated Fire Stormx2, Mass Healx3, Miracle, Righteous Exilex2FC2.
[4+1/day]10: (Extended Storm of Vengeance), Celestial ValorHome, Cleansing RainHome, S(1d4 str), Mass Freedom of MovementHome, Summon Monster XHome

BoED - Book of Exalted Deeds.
FC2 - Fiendish Codex 2.
S - Sanctified spell. Sacrifice cost is noted in parentheses.
SC - Spell Compendium.

Hanna casts as an 13th level Champion of Gwynharwyf. The save DCs are 19 + spell level. Her spell theme is anything that helps while in a rage. Her metamagic options are Extend Spell (+1) and Consecrate Spell (+1)

[5/day]1: Divine Sacrificex5BoED
[4/day]2: Shield Otherx2, Warcryx2BoED
[4/day]3: Cure Moderate Woundsx4
[3/day]4: Break Enchantmentx2, Glory of the MartyrBoED.
[2/day]5: Cure Critical Woundsx2

BoED - Book of Exalted Deeds.

--


Always active: Greater Mage Armor, Superior Resistance.

Spell-like abilities

3/day-charm person, deep slumber. 1/day-burning hands, elemental swarm(fire only), fire seeds, fire shield, firestorm, flaming sphere, incendiary cloud, plane shift(fire only), produce flame, suggestion, wall of fire. Caster level 22nd. The save DCs are 19 + spell level.

Simmer casts as a 22nd level sorcerer. (Caster level 30th for lingering flames; caster level 28th for fire descriptor spells; caster level 23rd for other spells. +2 caster level bonus to overcome spell resistance.) Her spell DCs are 19 + spell level. (DC 20 + spell level for fire descriptor spells.) Her metamagic options are Searing Spell (+1), Fiery Spell (+1), Empower Spell (+1) and Maximize Spell (+2). All metamagic costs are reduced by 1 (minimum 1) for lingering flames. Simmer may 3 times per day apply maximize spell to any spell through her metamagic rod. Simmer heals a number of hit points equal to the spell level when she casts a spell with the fire descriptor. Simmer's spells with the fire descriptor set opponents ablaze, dealing 1d6 fire damage per round. Simmer may nine times per day declare a fire descriptor spell overwhelming, which renders a target dazed for one round if they fail the save. Simmer may seven times per day declare a spell that deals damage a battle spell, adding 3 points of damage per die of the spell. With her mystic fire gauntlets, 3 charges per day, swift action, add 2d6/3d6/4d6 bonus fire damage to a fire spell you cast.

[6/day]0: Acid Splash, Arcane Mark, Detect Magic, Detect Poison, Flare, Light, Mending, Prestidigitation, Touch of Fatigue.
[9/day]1: Blades of FireSC, Detect Secret DoorsFB, Lesser Orb of FireSC, Raging FlameSC, Ray of FlameSC, Shield.
[8/day]2: Boiling BloodCM, CombustSC. FireburstSC, GlitterdustFB, ScorchSC, Scorching Ray.
[8/day]3: Body BlazeSS, Fireball, Gaseous Form, Greater Mage ArmorSC, TonguesFB.
[8/day]4: Assay Spell ResistanceSC, Channeled PyroburstPHB2, Firestride ExhalationCM, Hallucinatory TerrainFB, Incendiary SurgeCM.
[8/day]5: Earth ReaverSC, Greater FireburstSC, Mage's Faithful Hound, Planar ToleranceSC, SeemingFB
[7/day]6: Fires of PuritySC, Lingering FlamesCM, MisleadFB, Superior Resistance.
[7/day]7: Delayed Blast Fireball, Greater Teleport, SequesterFB, Summon Monster 7.
[7/day]8: Greater Arcane FusionCM, Horrid Wilting, Irresistible DanceFB, Simmer's SurpriseHome
[7/day]9: Deadly SunstrokeCM, ForesightFB, Transmute Rock to LavaSC, Wish.
[4/day]10: Simmer's Contagious FireburstHome, True Meteor StormHome

CM - Complete Mage.
FB - Bonus spell from Fey Bloodline.
Home - Homebrew.
PHB2 - Player's Handbook 2.
SC - Spell Compendium.
SS - Sandstorm.
[/quote]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

The winds are actually in our favor here. They'll deaden all but loud sounds. If we need to shout to be heard over them, then we can depend on them. How's the lighting in here? Shadowy? Dark? Any good hiding spots? It's a cave, does it have stalactites? Stalagmites? What's the rock composition? Are the winds blowing in a specific general direction, or just randomly crisscrossing the room coming through the walls? What's the ambient temperature? Is the ice on the walls, or in water? If there's water, is it safe to assume that is also icy cold? Is it the Styx? Is it flowing in any particular direction? Any signs of civilization nearby? Foliage? Fauna?

Tryll & Calleigh are non-tanky. Hanna goes in front.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

Just OOC details as I have work in a few minutes. A late start but still work looms.

The lightning is poor at best. Lots of shadows and darkness. Lots of hiding spots, though the wind constantly whips and erodes.

There's a few stalactites and the the reverse, but they're usually visibly wind worn or worse.

Do you have ranks in anything relevant to identify the general rock type and composition?

The winds seem to be blowing randomly, at least on a casual inspection.

Ambient temperature's cold but not freezing. Probably a little above freezing, around 35 to 40 degrees.

There's ice in some of the streams, so yes, the water in there is probably icy cold.

K:P for the Styx question. In the unlikely event you have K:L for Pandemonium, that can be substituted.

The rivers are flowing in different directions, in violation of basic water dynamics.

No signs of civilization or immediate fauna. It's rocky and miserable, plus being windswept.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

We'll stick to the shadows, use natural cover. Tryll & Calleigh can phase through objects, so hiding isn't hard for them.

K:P Roll: 43 per Kobot. Can't cut & paste from here.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

Pasting for reference.

<Yuthirin> roll 1d20+27
<Kobot> Yuthirin rolled 1d20+27 --> [ 1d20=16 ]{43}


Yes, these rivers are tributaries to the River Styx. They ultimately join that river and feed into it. The waters of those rivers are unpleasant but do not cause amnesia until they join in the Styx itself.

Granted, the rivers tangle, criss-cross and are generally a maze to follow. But if you do, you'll eventually find your way to the Styx.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

The party will ignore the rivers then unless tactically advantageous. Time to move!
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

> roll 1d20+7 Hanna is not good at hiding
<Kobot> Kowork rolled 1d20+7 Hanna is not good at hiding --> [ 1d20=19 ]{26}
> roll 1d20+10 Nor is Simmer
<Kobot> Kowork rolled 1d20+10 Nor is Simmer --> [ 1d20=8 ]{18}
> roll 1d20+7 Moonlight's not the hiding type either
<Kobot> Kowork rolled 1d20+7 Moonlight's not the hiding type either --> [ 1d20=2 ]{9}


You begin to sneak ahead. You soon see it on the horizon - a vast force, surely at least a thousand strong. All clustered together around what looks to be a jagged mountain rising out of the cavern floor. They're on the very edge of your vision, far on the horizon. Closer ahead you can see winged, gargoyle-like creatures flying about, keeping a general patrol. None's near you, at least that you see, nor seem to have noticed you.

[spoiler]

Moonlight
HP: 414+14/414
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack and Will saves
Negative Conditions:
Resources Used:


Hanna
HP: 354/354
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack and Will saves
Negative Conditions:
Resources Used:

Simmer
HP: 333/333
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL23), Heroes Feast (CL20), Superior Resistance (CL23)
Bonuses: +1 morale attack and Will saves
Negative Conditions:
Resources Used:

----

Always active: Detect Evil, Detect Snares and Pits, Discern Lies, See Invisibility, True Seeing.

Spell-like abilities

At will-continual flame, dispel magic, holy smite, invisibility (self only), lesser restoration, remove curse, remove disease, remove fear, speak with dead; 3/day-blade barrier, flame strike, power word stun, waves of fatigue; 1/day-earthquake, greater restoration, mass charm monster, waves of exhaustion. Caster level 22nd. The save DCs are 16 + spell level.

Hanna casts as a 23rd level cleric with access to the War and Wrath(BoED) domains. The save DCs are 20 + spell level. Her spell themes are holy magic, healing and extended buffs. Her metamagic options are Extend Spell (+1) and Consecrate Spell (+1).

[6/day]0: Create Waterx6.
[8+1/day]1: (Doom), Divine Favor, Ray of HopeBoEDx2, Shield of Faithx3, Twilight Luckx2BoED
[8+1/day]2: (Spiritual Weapon), Close Woundsx2SC, Eagle's Splendorx2, Extended Divine Favorx2, Hold Personx2
[7+1/day]3: (AfflictionBoED), Cure Serious Woundsx2, Prayerx2, RefreshmentBoEDx2, Telepathy TapBoED. S(1d3 str).
[7+1/day]4: (Radiant ShieldBoED), Blood of the MartyrBoED, Dimensional Anchorx2, Extended Prayer, Freedom of Movementx2, Stars of ArvandorBoED.
[7+1/day]5: (Righteous Might), Dancing WebBoED, Extended Freedom of Movement, Greater Commandx4, Sacred GuardianBoED.
[6+1/day]6: (Extended Righteous Might), Antilife Shell, Healx3, Extended Righteous Mightx2.
[5+1/day]7: (Power Word Blind), Extended Exalted RaimentBoED, S(1d4 str), Fortunate Fatex4SC.
[7+1/day]8: (Power Word Stun), Consecrated Radiant Assaultx4, Extended Fortunate Fatex3, Lion's Roarx2SC.
[7+1/day]9: (Foresight), Consecrated Fire Stormx2, Mass Healx3, Miracle, Righteous Exilex2FC2.
[4+1/day]10: (Extended Storm of Vengeance), Celestial ValorHome, Cleansing RainHome, S(1d4 str), Mass Freedom of MovementHome, Summon Monster XHome

BoED - Book of Exalted Deeds.
FC2 - Fiendish Codex 2.
S - Sanctified spell. Sacrifice cost is noted in parentheses.
SC - Spell Compendium.

Hanna casts as an 13th level Champion of Gwynharwyf. The save DCs are 19 + spell level. Her spell theme is anything that helps while in a rage. Her metamagic options are Extend Spell (+1) and Consecrate Spell (+1)

[5/day]1: Divine Sacrificex5BoED
[4/day]2: Shield Otherx2, Warcryx2BoED
[4/day]3: Cure Moderate Woundsx4
[3/day]4: Break Enchantmentx2, Glory of the MartyrBoED.
[2/day]5: Cure Critical Woundsx2

BoED - Book of Exalted Deeds.

--


Always active: Greater Mage Armor, Superior Resistance.

Spell-like abilities

3/day-charm person, deep slumber. 1/day-burning hands, elemental swarm(fire only), fire seeds, fire shield, firestorm, flaming sphere, incendiary cloud, plane shift(fire only), produce flame, suggestion, wall of fire. Caster level 22nd. The save DCs are 19 + spell level.

Simmer casts as a 22nd level sorcerer. (Caster level 30th for lingering flames; caster level 28th for fire descriptor spells; caster level 23rd for other spells. +2 caster level bonus to overcome spell resistance.) Her spell DCs are 19 + spell level. (DC 20 + spell level for fire descriptor spells.) Her metamagic options are Searing Spell (+1), Fiery Spell (+1), Empower Spell (+1) and Maximize Spell (+2). All metamagic costs are reduced by 1 (minimum 1) for lingering flames. Simmer may 3 times per day apply maximize spell to any spell through her metamagic rod. Simmer heals a number of hit points equal to the spell level when she casts a spell with the fire descriptor. Simmer's spells with the fire descriptor set opponents ablaze, dealing 1d6 fire damage per round. Simmer may nine times per day declare a fire descriptor spell overwhelming, which renders a target dazed for one round if they fail the save. Simmer may seven times per day declare a spell that deals damage a battle spell, adding 3 points of damage per die of the spell. With her mystic fire gauntlets, 3 charges per day, swift action, add 2d6/3d6/4d6 bonus fire damage to a fire spell you cast.

[6/day]0: Acid Splash, Arcane Mark, Detect Magic, Detect Poison, Flare, Light, Mending, Prestidigitation, Touch of Fatigue.
[9/day]1: Blades of FireSC, Detect Secret DoorsFB, Lesser Orb of FireSC, Raging FlameSC, Ray of FlameSC, Shield.
[8/day]2: Boiling BloodCM, CombustSC. FireburstSC, GlitterdustFB, ScorchSC, Scorching Ray.
[8/day]3: Body BlazeSS, Fireball, Gaseous Form, Greater Mage ArmorSC, TonguesFB.
[8/day]4: Assay Spell ResistanceSC, Channeled PyroburstPHB2, Firestride ExhalationCM, Hallucinatory TerrainFB, Incendiary SurgeCM.
[8/day]5: Earth ReaverSC, Greater FireburstSC, Mage's Faithful Hound, Planar ToleranceSC, SeemingFB
[7/day]6: Fires of PuritySC, Lingering FlamesCM, MisleadFB, Superior Resistance.
[7/day]7: Delayed Blast Fireball, Greater Teleport, SequesterFB, Summon Monster 7.
[7/day]8: Greater Arcane FusionCM, Horrid Wilting, Irresistible DanceFB, Simmer's SurpriseHome
[7/day]9: Deadly SunstrokeCM, ForesightFB, Transmute Rock to LavaSC, Wish.
[4/day]10: Simmer's Contagious FireburstHome, True Meteor StormHome

CM - Complete Mage.
FB - Bonus spell from Fey Bloodline.
Home - Homebrew.
PHB2 - Player's Handbook 2.
SC - Spell Compendium.
SS - Sandstorm.
[/quote]
[/quote]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

How close are the flyers to the objective, and how close are they to us?

Calleigh eyeballs the clumsy yet sufficient sneaking abilities of her companions.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

Several hundred feet - we're dealing with long distances.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

'Okay, so we gots lots of fliers. Probably with darkvision or something, but they're wayyyyy too far away for it to be effective. We're a few hundred feet out. We ready to get closer, or do you want us to scout ahead first?' Calleigh sends.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

Moonlight nods, slamming a fist into her palm. 'Right. Scout ahead, though it's probably just a mass of demons aimed in the same direction, rather than a real army.'
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

Calleigh nods, turning into a tiny ball of light and vanishing into the stony ground along with Tryll.

We're headed closer, using the ground as cover. Even True Seeing can't see us!
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

You go on ahead. As you do, you can see the army - a great mass of demons blocking the way. At least a thousand if not more, big and small. From tiny horrors of twisted flesh and gibbering misery to great flaming titans of battle, balors that loom over it all.

Some demons fight. Blood is spilled amid them. Meaningless bloodshed, painting the ground red out of nothing more than leering spite.

Other demons mate. Gender matters not, rutting merely to rut. Horrifying things in horrifying ways, bodies used in ways not meant to be used.

Most leer in front of the cave, a trickle going in the well fortified cave entrance and into the darkness there. Those that go are given a mix of cheers and japes, a vile torrent of Abyssal.

Will save. Bonuses against evil apply. Immunity to mind affecting stops this, say so if you're immune.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

[07:38] <Kobot> Yu rolled 1d20+28 --> [ 1d20=11 ]{39}
[07:38] <Kobot> Yu rolled 1d20+27 --> [ 1d20=12 ]{39}

Note that Magic Circle Against Evil & Mind Blank are active.


Spoiler: ShowHide
Tryll
HP: 237
AC: 45
Touch AC: 28
Flatfooted AC: 39
Active Effects: Inertial Armor (Extended, CL 25), Mind Blank (CL 15), Fortunate Fate (CL 13), Planar Tolerance (CL 7), Magic Circle Against Evil (CL 24), True Seeing (CL 25), Detect Psionics (CL 25)
Passive Effects: Incorporeal, Hide Mind
PP: 591

Calleigh
HP: 118
AC: 47
Touch AC: 25
Flatfooted AC: 36
Active Effects: Inertial Armor (Extended, CL 25), Mind Blank (CL 15), Fortunate Fate (CL 13), Planar Tolerance (CL 7), True Seeing (CL 25), Detect Psionics (CL 25)
Passive Effects: Magic Circle Against Evil, Tongues, Incorporeal, Improved Evasion

Psicrystal
HP: 118
AC: 31
Touch AC: 14
Flatfooted AC: 29
Active Effects: Inertial Armor (Extended, CL 25), Mind Blank (CL 15), Fortunate Fate (CL 13), Planar Tolerance (CL 7), Magic Circle Against Evil (CL 24)
Passive Effects: Unanimated (currently being used by Calleigh as a staff, gains no bonuses to initiative. No strength or dexterity score)
Psi-like ability (Ectoplasmic Shambler): Ready
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?