News:

"Why do you call it soulriders?"
"Because we grind your souls, hopes, and dreams down ... and ride the wave."

Main Menu

Jaela: getting stuff done (Jaela)

Started by Anastasia, September 29, 2016, 05:04:15 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Anastasia

Fair enough.

> roll 1d20+61 (+4 spellcasting harrier, +4 gambit)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 65 > [d20=4]
> roll 1d20+61 (+4 spellcasting harrier, +4 gambit) flame strike
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 75 > [d20=14]

Two AoOs after this post for you.

> roll 1d20+35 evasion
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 43 > [d20=8]

> roll 1d20+35 fort
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 40 > [d20=5]

> roll 1d20+35 fort blizzard
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 46 > [d20=11]


You strike quick and true, mowing down elementals all around you. It's just enough to clear out space for your elemental, who appears in a tremendous burst of steam and fire. The elemental army around you roars in fury as cold batters them, relentless.

Take your AoOs.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

[20:09] <@Rin> roll 1d20+60
[20:09] <@Rin> roll 1d20+60
[20:09] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 70 > [d20=10]
[20:09] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 78 > [d20=18]
[20:09] <@Rin> roll 2#1d8+63 bypasses dr
[20:09] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 70, 67 >
<Steph> I might have made a terrible mistake

Anastasia

You impale a few more. Stabs are all you can do, constantly warring to prevent yourself from being overran. As you do...

Init is Init is Jaela = Mei = Elemental (27) > Elemental Army (24) > Dana (23) > Master (15)

> roll 3d10
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 20 > [d10=7,10,3]

Damage to the ice para elemental since it's not fire immune.


Mei holds her ground, what she does unknown to you.

For the sake of OOC clarity, she's using eladrin form for the defensive benefits. As her invocations are SLAs, this doesn't greatly inhibit her. Army's up.

Jaela can see it - the same pulse of dispelling power, gathering again.

Going to try and counter?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"Denied!" Jaela snaps, her magic responding to her will.

Greater Dispel as a counterspell to auto-cancel it.

Spoiler: ShowHide

9 rounds since spells cast.
Hit Dice 26+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+63+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60,  4d8+284, x3/20, 15ft [+74 charging smite, 4d8+284+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 damage Divine Favor counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Divine Favor CL26.
Favored Soul slots left, 01-11: 5/0/0/0/0/0/0/0/4/0/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level

Bolt of Glory channeled into Gae Bolg.

7/17 Turning left
-2 smite
-324 LoH
<Steph> I might have made a terrible mistake

Anastasia

The spell crumbles, but it doesn't stop the army. They're surging forward, overrunning all of you.

This is a trample attack. You can take an AoO but forfeit a Reflex save, or pass on one and take a Reflex save. Your call, Jaela.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

[20:27] <@Rin> roll 1d20+60
[20:27] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 79 > [d20=19]
[20:27] <@Rin> roll 1d8+63
[20:27] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 66 > [d8=3]

I'll trust in my AC+miss chance, and take the hit if need be.
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d100 vs 20
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 9 > [d100=9]

Miss chance comes through.


> roll 1d20+39 Dana (+7 various, -10 PA)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 40 > [d20=1]
> roll 1d20+41 Master improved evasion (+2 good hope, +1 haste, +2 recitation, +4 celestial valor)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 42 > [d20=1]
> roll 1d20+41 Mei (+9 various bonuses)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 52 > [d20=11]
> roll 1d100 vs 50 Mei's miss chance
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 15 > [d100=15]
> roll 8d10+60 Master half Dana full ow
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 110 > [d10=10,7,5,1,8,8,5,6]


You can't see the carnage, but your own cloak lets you phase through it as the army rampages all around you. As you struggle to evade and dodge...

Dana.

You hear Dana scream something, but it's lost in the chaos of combat.

> roll 1d20+57 (+4 spellcasting harrier) vs AC 73
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 71 > [d20=14]

> roll 23d6
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 97 > [d6=6,2,6,5,4,1,6,6,4,5,6,6,4,5,1,1,4,4,4,2,6,6,3]
> roll 1d20+35 evasion
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 43 > [d20=8]

Unfortunately, she couldn't really observe the elementals evade Jaela's flame strike, so she has to learn the lesson the hard way. Master's up.

> roll 1d20+44 (7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 51 > [d20=7]
> roll 1d20+44 (7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 62 > [d20=18]
> roll 1d20+44 (7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 54 > [d20=10]
> roll 1d20+39 (7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 47 > [d20=8]
> roll 1d20+34 (7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 40 > [d20=6]
> roll 1d20+29 (7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 46 > [d20=17]
> roll 1d20+44 (7 various) forgot the haste bonus
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 46 > [d20=2]
> roll 4d8+20+4d8+20+4d8+20+4d8+20+4d8+20+4d8+20+4d8+20
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 273 > [d8=2,8,2,1,7,7,2,7,7,8,3,4,2,3,8,5,5,6,6,5,2,1,6,6,6,1,5,8]


You can hear screams of pain coming from the Master's direction and you're sure as hell they aren't his, but beyond tha tyou just can't tell. You're too busy dodging fire fists the size of Hanna.

Go.

[spoiler]

Dana
HP: 200/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 137/262 Power Points

The Master
HP: 272/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists

Mei
HP: 457+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune

----

Spell-like abilities

1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.

Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.

Power points: 262

[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA

A - Power can be augmented.

Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.

[1 pp]1: Adrenaline BoostA, DisableA

Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.

Check spells per day.

[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC

SC - Spell Compendium.

Mei uses invocations as a 23rd level warlock.

Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Jaela stands her ground and mockingly invites further attacks while her elemental freezes the opposition across the battlefield!

[21:02] <@Rin> roll 4d8 cold Fort DC41 half, radius 80ft
[21:02] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 16 > [d8=6,1,8,1]
[21:02] <@Rin> roll 8d8 cold Fort DC41 half, radius 20ft
[21:02] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 40 > [d8=4,6,3,6,7,2,4,8]


Spoiler: ShowHide
10 rounds since spells cast.
Hit Dice 26+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+63+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60,  4d8+284, x3/20, 15ft [+74 charging smite, 4d8+284+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 damage Divine Favor counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Divine Favor CL26.
Favored Soul slots left, 01-11: 5/0/0/0/0/0/0/0/4/0/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level

Bolt of Glory channeled into Gae Bolg.

7/17 Turning left
-2 smite
-324 LoH
<Steph> I might have made a terrible mistake

Anastasia

> roll 3d10 elemental damage it burns
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 15 > [d10=6,3,6]

> roll 1d20+35 vs 4d8
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 42 > [d20=7]
> roll 1d20+35 vs 8d8
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 49 > [d20=14]


You can see the elementals freeze and quench before your blizzard. It's working, but more come. More come from every direction, you're thick in the midst of an army. For everyone you slay, another is coming. It is giving you a bit more space all around you, at least.

Elemental doing anything but freezing?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

It does what it knows. And keeps moving to freeze more fire elementals around me, cutting a path to my allies!
<Steph> I might have made a terrible mistake

Anastasia

Mei holds for now, she's planning on something.

Init is Init is Jaela = Mei = Elemental (27) > Elemental Army (24) > Dana (23) > Master (15)


More dispelling power gathers amid the elementals...

> roll 1d100 vs 50
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 5 > [d100=5]

Miss chance holds.


...only for the magic to crumble before you, before you even have a chance to dispel.

Caster's lament used. Init adjusted.

Init is Init is Jaela = Elemental (27) > Mei = Elemental Army (24) > Dana (23) > Master (15)


Then the elemental army rages again, overrunning all over you.

Trampling all over you again. Same choice as last time, Jaela.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Jaela leaps into the air, seeking to avoid the rush!

[21:26] <@Rin> roll 1d20+58 evasion
[21:26] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 64 > [d20=6]
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+37 Dana really wants that shield evasion feat now
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 48 > [d20=11]
> roll 1d20+41 Master improved evasoin
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 50 > [d20=9]
> roll 1d20+41 Mei
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 46 > [d20=5]
> roll 1d100 vs 50 Mei's miss chance
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 87 > [d100=87]
> roll 8d10+60 Master none, Mei half, Dana half, Jaela none
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 113 > [d10=9,5,1,6,7,8,7,10]


Elementals everywhere. You strike and stab and slash, holding your own amid absolute chaos. You can barely breath, so many crowd you. The blizzard only pains them, the army's discipline enough to keep them from avoiding it, but to press you all instead.

Dana.

> roll 1d20+51
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 65 > [d20=14]
> roll 1d20+51 haste
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 54 > [d20=3]
> roll 1d20+46
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 49 > [d20=3]
> roll 1d20+41
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 45 > [d20=4]
> roll 1d20+36
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 41 > [d20=5]
> roll 1d6+27+1d6+27+1d6+27+1d6+27+1d6+27
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 153 > [d6=1,6,4,1,6]

Master.

roll 1d20+44 (+7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 60 > [d20=16]
> roll 1d20+44 (+7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 56 > [d20=12]
> roll 1d20+44 (+7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 61 > [d20=17]
> roll 1d20+44 (+7 various) haste bonus
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 50 > [d20=6]
> roll 1d20+39
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 42 > [d20=3]
> roll 1d20+34
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 42 > [d20=8]
> roll 1d20+29
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 48 > [d20=19]
> roll 4d8+20+4d8+20+4d8+20+4d8+20+4d8+20+4d8+20+4d8+20
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 280 > [d8=2,8,5,8,6,4,3,3,4,1,7,6,8,6,6,2,6,6,8,4,1,8,8,6,5,6,2,1]


From behind, several elementals fall and dissolve. The Master is there, holding it open long enough for Dana to stumble within 15ft of you. She's battered pretty bad, "Could use a fucking heal," she shouts over the din, as elementals already begin to swarm in, close the gap.

Go.

[spoiler]

Dana
HP: 144/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 137/262 Power Points

The Master
HP: 272/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists

Mei
HP: 414/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune

----

Spell-like abilities

1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.

Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.

Power points: 262

[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA

A - Power can be augmented.

Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.

[1 pp]1: Adrenaline BoostA, DisableA

Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.

Check spells per day.

[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC

SC - Spell Compendium.

Mei uses invocations as a 23rd level warlock.

Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"You got it, just hold on!" Jaela calls over, trying to end this. "You can't put us down!" she yells at the elemental hordes. "To Hell with you!"

Meanwhile, the elemental blizzard sends out a pulse of freezing snow across the battlefield, while those fire elementals unlucky to be stuck in it as it swirls through their midst feel its true wrath!

Swift Lion's Roar, 20 temp hp to all allies, 120ft radius sonic damage to all enemies.

[21:49] <@Rin> roll 4d8 cold, Fort DC41, 80ft radius
[21:49] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 20 > [d8=7,6,6,1]
[21:49] <@Rin> roll 8d8 cold, Fort DC41, 20ft radius
[21:49] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 28 > [d8=4,6,5,1,7,3,1,1]

[21:58] <@Rin> roll 10d8 Fort DC32 half, sonic, 120ft radius
[21:58] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 63 > [d8=7,3,2,5,8,8,6,8,8,8]


Spoiler: ShowHide
11 rounds since spells cast.
Hit Dice 26+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60,  4d8+272, x3/20, 15ft [+74 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23.
Favored Soul slots left, 01-11: 5/0/0/0/0/0/0/0/3/0/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level

Bolt of Glory channeled into Gae Bolg.

7/17 Turning left
-2 smite
-324 LoH
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+35 fort vs lion's roar
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 47 > [d20=12]
> roll 1d20+35 fort vs 4d8
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 36 > [d20=1]
> roll 1d20+35 fort vs 8d8
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 41 > [d20=6]


Between blizzard and shout, the elementals all around the party fall. You can see there's still hundreds reinforcing, but it's a bit thinner, more spread out. In the few moments you have, you can tell you're at least making progress.


[spoiler]

Dana
HP: 144+20/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 137/262 Power Points

The Master
HP: 272+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists

Mei
HP: 414+20/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune

----

Spell-like abilities

1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.

Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.

Power points: 262

[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA

A - Power can be augmented.

Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.

[1 pp]1: Adrenaline BoostA, DisableA

Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.

Check spells per day.

[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC

SC - Spell Compendium.

Mei uses invocations as a 23rd level warlock.

Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
[/quote]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?