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Liber (Jaela, Moore)

Started by Anastasia, February 09, 2017, 02:33:24 PM

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Ebiris

"No, we can only defend Aurora here. Only our officers can expect to even survive more than a few minutes outside like this. We'll defend Aurora and destroy or pin down those spirits that are drawn our way," Afina says, accepting their limitations.

Nephrite

Would it be reasonable to believe, based on that, that wish/miracle might be able to create a temporary area of safety? Or multiple wishes/miracles if necessary? I'm basically thinking of something like a 50ft area dome / orb of safety bubble in front of Aurora or somewhere nearby it.

Anastasia

Possibly, but Moore has his doubts. This is beyond mere mortal magic, even such powerful spells. Perhaps one sufficiently powerful could, in the same vein as some curses needing a powerful enough spellcaster to break.

"Are we staying inside Aurora and letting them come to us?" Sylvie asks.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"Do we know anything about these spirits?" Jaela inquires. "Strength and the like? If it's wraiths, we would be best served only sending out the priests and officers, lest we make more of them."
<Steph> I might have made a terrible mistake

Ebiris

"I'm not sure that they're actually undead. The description I was given is was hellish spirits bound to the world by Semyaza, formed of pure malice and rampaging wildly," Afina admits. "I'd treat them more like devils than spectres. We'll be staying inside Aurora for the most part, sallying out if they get wise to our gate traps. I'm not sure how intelligent they'll be either. Lots of unknowns here, I'm afraid."

Corwin

Jaela nods. "We've worked with less when we had to. And at least it's something to do. Frustrating as that is, we really can't do a thing to affect the actual outcome here."
<Steph> I might have made a terrible mistake

Nephrite

Moore huffs as if he's having some sort of mental debate about something that he ended up getting an answer he didn't like.

"If we're going to do anything about the area outside at all, we'd need divine, or nearly divine help -- and I know our allies have their proverbial hands full, so our cries to them would be but a yelp." He shakes his head and sighs at that. "If we could manage it, I think it might be easier to fight them that way and safer for us, but... calling on that sort of divine aid isn't exactly easy for anyone, I'm afraid. If we have to just wait for them to come to us like you said, then that's just what we'll have to do."

Ebiris

"I like to think our contributions mattered," Afina says sanguinely. "Killing those giant twins and the dogai, they robbed Semyaza of valuable support that might have turned the tide elsewhere, forced him into battle before he was ready. But yes, we won't be the ones striking the final blows in this battle."

Spoiler: ShowHide

Afina: 303/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 25), see invisibility (CL 25), interplanar telepathic bond (CL 24), magic tattoo (CL 26), magic tattoo (CL 26), energy absorption (CL 26), stupendous dragonskin (CL 26), seira's agility (CL 26), seira's strength (CL 26), seira's mind (CL 26), mind blank (CL 27), stoneskin (CL 26), control weather (CL 27), scalding touch (CL 27, SR 45), moment of prescience (CL 25), spell turning (CL 26)
AC 89, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease
Spell charges: 5/0/7/3/0/8/4/2/0/0/0/0
20 uses left on blistering/searing scalding touch

Fenrir: 322/370, heroes feast (CL 20), greater mage armour (CL 7), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), haste (CL 25)
AC 43, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Garm: 92/370, heroes feast (CL 20), greater mage armour (CL 7), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), haste (CL 25)
AC 43, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Attack: +39 (2d6+25) +10d6 skirmish, dimensional anchor

Anastasia

Once you all are done talking - now or in more posts - go ahead and set up your defensive scheme here.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

It sounds like we're all just waiting for stuff to happen, so if that's the case I'll cast some preparatory spells on everyone?

Anastasia

Go ahead, I need to know what C&T are doing, which should be known shortly.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Plan is basically PCs and Sylvie/Mirajane hang out near the gate, other NPCs and army spread out around Aurora in case anything manages to punch through the force shield. We kill anything that comes through the gate. If anything loiters near the gate we might run out and kill it instead, see how it goes?

Corwin

"Given that things started way ahead of schedule, I agree. I meant this-- it got me thinking, of how Lifasa would need the same thing. And none of us can really kick Bel out if we need to fight this sort of battle. It's metaphorical as much as real." She frowns. "This actually reminds me of a divine confrontation on Astral. We did a lot of the work there, but then were pretty helpless while the gods sealed the deal for us. I think we need to start thinking of the future, where Lifasa is concerned."
<Steph> I might have made a terrible mistake

Corwin

<Steph> I might have made a terrible mistake

Nephrite

The following spells will be cast (or recast, as the case may be)

Harmonize (25m) (CL 25) (on himself)
Tyche's Touch on Afina & Sylvie, since she didn't get it earlier (1d) (CL 14) (as a reminder, Jaela & Mirajane have this on them)
Mass Conviction (+4 morale to saving throws, 140m) (CL 14)
Share Talents (CL 14) on Afina+Sylvie
Divine Insight for himself.



Spoiler: ShowHide

Active Spells:  fortunate fate (CL15), planar tolerance (CL7), Superior Resistance (CL 24), Conviction (+4 saving throw), Tyche's Touch (+3 sacred saving throw), Harmonize (CL25), Greater Improvisation (CL25), Share Talents (CL25)
HP: 311/311
AC: 61, 32 touch
17/25 Bardic music uses, Refrain 0/3

Spells:

0th - 7/7 (DC 21)
1st - 4/7
2nd - 3/7
3rd - 3/6
4th - 6/6
5th - 2/6
6th - 3/5
7th - 5/5
8th - 1/2

Favored Soul:

0th - 9/9
1st - 9/9
2nd - 5/9
3rd - 7/8
4th - 8/8
5th - 7/8
6th - 6/7
7th - 4/4

Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls

Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls

Energy Absorption, CL 26, Duration 26 hours/expended


[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.


Elemental Body, CL 26, Duration 26 hours

Spoiler: ShowHide
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.


Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.

Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.

Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.

Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.

Mind Blank, CL 26, Duration 24 hours

Spoiler: ShowHide
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.


Spell Turning, CL 26, Duration 260 Minutes

Spoiler: ShowHide
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.


[/spoiler]