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Note on chargen

Started by Anastasia, October 10, 2006, 09:51:16 PM

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Anastasia

<Merc> Limited Use Items: If you're playing a one-shot random dungeon, one-use items cost 5 times their normal price and charged items have 1/5 as many charges. In a oneshot adventure, in which it doesn't matter if wether you use up your items, one-use and charged items are a lot better than in a regular campaign.

Mmmm. I'll go ahead and not upprice items, but the 1/5 charges ruling is in effect.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Ruling on feather token: tree.

If a token is used in a space where there is not enough room, it will attempt to push through. If this fails the token vanishes, wasted. As a general rule of thumb, thick/solid stone or metal will block it, but more decayed stonework or lighter materials will yield.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

[13:17] * Ebiris isn't sure the wand is at all worth it, now. Basically costs 15gp per HP assuming average rolls.
[13:18] <Halbarad> How much do the potions cost?
[13:18] <Halbarad> 50gp?
[13:18] <Carthrat> Actually, now that I think- yeaaaaaaaah
[13:18] <Ebiris> Yeah.
[13:18] <Carthrat> You can get 10 potions cheaper than the wand

I think you need to either reconsider that rule or go the whole way with it, Dune. As the example posited above makes clear, one-use items now eclipse charged items, which is pretty lame.

Anastasia

Indeed, that's a very good point. Okay, one use items are now doubled in cost. How will that effect the math?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Using Cure Light Wounds as the example, here.

750gp gets either

1 wand with 10 charges for 1d8+1 healing.
7 potions for 1d8+3 healing (and 50gp spare).
15 scrolls for 1d8+1 healing.

Assuming average rolls, it works out as follows.

Wand: 15gp per 1hp
Potions: 14.2gp per 1hp
Scrolls: 10gp per 1hp

Anastasia

In that case I'm going to fully reinstate the above rule from the DMG and factor that into dungeon design.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?