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Started by Anastasia, August 21, 2007, 03:33:41 PM

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Anastasia

Stickying on request.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#16
Saul

Wizard 3/Cleric 3/Mystic Theurge 10

Size/Type: Medium Humanoid(Elf)
Hit Dice: 3d4+12+3d8+12+10d4+30 (98 HP)
Initiative: +1
Speed: 30ft
Armor Class: 11 (+1 dex)
Base Attack/Grapple: +8/+9
Attack: Quarterstaff+10 (1d6+1)
Full Attack:  Quaterstaff+10/+5
Space/Reach: 5ft/5ft
Special Attacks: Spells, Turn Undead
Special Qualities: Immunity to Sleep, Low Light Vision, +2 racial on spot, search and listen checks, domain powers
Saves:    Fort +10, Ref +6, Will +20 (+2 vs enchantment)
Abilities: Str 12, Dex 13, Con 16, Int 24, Wis 25, Cha 12  
Skills: Appraise+7, Concentration+22, Decipher Script+18, Diplomacy+5, Handle Animal+6, Heal+10, Knowledge: Arcana+26, Knowledge: History+10, Knowledge: Nature+13, Knowledge: Nobility and Royalty+13, Knowledge: Religion+26, Knowledge: The Planes+26, Profession(Tailor)+14, Ride+2, Sense Motive+26, Spellcraft+26, Swim+2
Feats: Scribe Scroll(B), Practiced Spellcaster, Maximize Spell, Quicken Spell, Extra Turningx2, Divine Metamagic(Maximize)
Alignment: Neutral Good
Gear: Spellbooks, Holy Symbol, Belt of Health+4, Circlet of Intellect+4, Periphat of Wisdom+4, Rod of Metamagic(Empower), Masterwork Quarterstaff.

Irenes' Curse(Ex): The damage from Irenes lingers in Saul. His constitution is reduced by four points.
Turn Undead: 12/day.
Practiced Spellcaster: Using the +2/+2 variant Shamal used.
Domain powers: Knowledge: All knowledge skills are cleric class skills, cast divinations at +1 caster level. Trade: Can use Detect Thoughts as a free action once per day, with a duration equal to your charisma schore in minutes.

Spells:

Saul casts as a 13th level wizard and a 13th level cleric with the trade and knowledge domains. Caster level 15th for both sets; 16th level for divinations.

Wizard charges:

4/6/6/6/5/4/3/2; DCs are 17+spell level.

Cleric charges:

6/7+1/7+1/6+1/5+1/4+1/3+1/2+1; DCs are 17+spell level.

Domain spells

Knowledge: 1: Detect Secret Doors 2: Detect Thoughts 3: Clairaudience/Clairvoyance 4: Divination 5: True Seeing 6: Find the Path 7: Legend Lore 8: Discern Location 9: Foresight
Trade: 1: Message 2: Gembomb(SC) 3: Eagle's Splendor 4: Sending 5: Fabricate 6: True Seeing 7: Magnificent Mansion 8: Mind Blank 9: Discern Location
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Since he was mentioned I thought I'd post Claris stats. He's gained a level or two while running Valandia but he's mostly a figurehead.

Claris Brightsun

Size/Type: Medium Humanoid(Human)
Hit Dice: 12d8+24+12 (105 HP)
Initiative: +2
Speed: 30ft
Armor Class: 21 (+2 dex, +7 armor, +2 deflection)
Base Attack/Grapple: +9/+11
Attack: Masterwork Mace+12 (1d8+2)
Full Attack: Masterwork Mace+12/+7
Space/Reach: 5ft/5ft
Special Attacks: Turn Undead, spells.
Special Qualities: Aura, Damage Reduction 5/evil.
Saves:    Fort +10, Ref +6, Will +14
Abilities: Str 14, Dex 15, Con 14, Int 13, Wis 22, Cha 14
Skills: Concentration+17, Diplomacy+17, Knowledge(Arcana)+16, Knowledge(Religion)+16, Knowledge(Local, Malmuth/Valandia)+16, Spellcraft+16.
Feats: Improved Turning, Extra Turning x2, Toughness, Disciple of the Sun, Heighten Turning.
Alignment: Neutral Good
Gear: Masterwork Mace, Breastplate+2, grants DR 5/evil, Ring of Protection+2.

Claris casts as a 12th level cleric with access to the Good and Healing Domains. (Default spellset shown; 13th level for healing and good spells.)

6, 7+1, 6+1, 5+1, 4+1, 4+1, 3+1

0: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Lightx2
1: (Protection from Evil), Bless Water, Bless, Detect Undead, Entropic Shield, Shield of Faith, Sanctuary.
2: (Aid), Consecrate, Eagle's Splendor, Hold Person, Lesser Restoration, Spiritual Weapon, Zone of Truth.
3: (Circle of Protection from Evil), Continual Flame, Daylight, Dispel Magic, Searing Light, Summon Monster 3.
4: (Holy Smite), Death Ward, Divination, Neutralize Poison, Restoration.
5: (Dispel Evil), Break Enchantment, Flame Strike, Hallow, Righteous Might.
6: (Heal), Greater Dispel Magic, Heal, Summon Monster 6,

Turn Undead(Su): 13/day. +1 effective level, +2 to check from K:R synergy.

Aura(Su): Radiate an overwhelming aura of good.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

I've been meaning to post Engan forever. He's spent most of his time in Balmuria training guards and helping Demedais; he's gained more levels than the static and occupied Claris. I don't know if he'll come up much, but he's due and getting him together is a good thing. His weapon is insane because he's a Kensai, he's under-equipped otherwise.

Instill's ID part needs to be reworked but I'll do that another time. Do

Engan, Fighter 5/Kensai 9

Size/Type: Medium Humanoid(Human)
Hit Dice: 5d10+15+9d10+27 (116 HP)
Initiative: +4
Speed: 30ft
Armor Class: 24 (+4 dex, +6 armor, +4 shield) touch 20 flat-footed 20
Base Attack/Grapple: +11/+16
Attack: Oathblood+24 (1d10+14 and 2d6 holy or 1d10+14+1d6 and 2d6 holy nonlethal)
Full Attack: Oathblood+24/+19/+14
Space/Reach: 5ft/5ft
Special Attacks: Power Surge
Special Qualities: Signature Weapon, Ki Projection
Saves:    Fort +10, Ref +8, Will +7
Abilities: Str 20, Dex 18, Con 17, Int 13, Wis 10, Cha 14
Skills: Climb+21, Concentration+20, Diplomacy+27, Intimidate+27, Jump+22, Ride+21
Feats: Apt Learner(Diplomacy and Concentration), Weapon Focus(Bastard Sword), Exotic Weapon Proficiency(Bastard Sword), Combat Expertise, Power Attack, Weapon Specialization(Bastard Sword), Shield Specialization, Shield Ward, Melee Weapon Mastery(Slashing)
Alignment: Lawful Neutral(Good tendencies)
Gear: Oathblood(Bastard Sword+5, Greater Dispelling, Holy and Merciful.), Mithral Breastplate+1, Heavy Steel Shield+1.

Power Surge(Ex): Make a DC 15 concentration check, gain +8 str for 4 rounds. Each time you use it in a 24 hour period, DC rises by 5.

Ki Projection(Ex): Add class level to bluff, diplo, gather information and initimidate checks.

Withstand(Ex): May use a concentration check in place of a reflex save for radius damage.

Instill(Ex): Once per day, as a full round action may instill up to class level from his BAB or base save bonuses and add it to the recipient. This lasts for 1 hour. Should the beneficiary die, the Kensai must roll a fort save(5+targets HD) or die as well.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Desticky time! It's been an era, NPC topic! No go into retirement and haunt Shamal or something.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?