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Started by Anastasia, December 26, 2012, 11:30:09 PM

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VySaika

Autumn Crow has gained a level!

Autumn Crow's Dexterity has increased!

Autumn Crow's Mind has increased!

Autumn Crow has become more skilled! She has gained in Cooking skill! She has gained in Athletic skill!

Autumn Crow has learned [Aura Bolt]! Now she can attack with Ancient EgyptianMartial Arts Laser Beams!

Autumn Crow's HP is now 74!
All About Monks
<Marisa> They're OP as fuck
<Marisa> They definitely don't blow in 3.5
<Marisa> after a certain level they basically just attack repeatedly until it dies
<Marisa> they're immune to a bunch of high level effects
<Marisa> just by being monks

Merc

Picking up "Grim Reaper", putting points in PWR+DEX, and skills into inquiry+scavenge. I'd also like to retrain "Beso Toxico" for "Image".

I want to switch to Warrior after next boss fight we have. If we level up before then, I'll pick up Beso Toxico again. On the off-chance we don't fight a boss before two level-ups happen, I'll pick up Unspell for level 4.
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Nephrite

#77
If I were to hypothetically take a weapon with Wind Strike, how would Wind Shear be affected?

Wind Shear (Offensive): Multiple blasts of cutting air are launched through the sky toward the target, dealing (Highest Attribute x Half Level) + 2d6 points of Wind damage to one enemy. If you possess the Wind Strike property, Wind Shear deals an additional two steps of damage.

Would it be (Highest X Half Level X 2) in that case? So it'd get a modest damage increase but really pick up at level 4?

EDIT: Actually, I think it'd be (Highest Attribute X (Half Level + 2)), so it'd be x 3 since it seems that "Two steps" is additive...

Anastasia

We'll go with the edit for now. I'm still looking this up since it's unclear and I may wanna fiddle with it in the future. We'll see how that works.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Okay, we'll see if there's an In-character way for Morrie to use a Fan then.

Anyway, picking up Earth's Embrace and putting my extra 2 skill points (plus the other 2 I had from character creation) into Synthesis: Armor.

Anastasia

Quote from: Gatewalker on January 30, 2013, 12:49:51 AM
Autumn Crow has gained a level!

Autumn Crow's Dexterity has increased!

Autumn Crow's Mind has increased!

Autumn Crow has become more skilled! She has gained in Cooking skill! She has gained in Athletic skill!

Autumn Crow has learned [Aura Bolt]! Now she can attack with Ancient EgyptianMartial Arts Laser Beams!

Autumn Crow's HP is now 74!

Looks solid. Aura Bolt using MND is sorta dumb, but MNDxtwice level looks like a strong damage curve. I'm not so fond of 1/session usability, since sessions are never any uniform IC time. Is this the only skill  (barring level up thingies coming up) that uses it for y'all?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Nephrite on January 30, 2013, 02:17:01 PM
Okay, we'll see if there's an In-character way for Morrie to use a Fan then.

Anyway, picking up Earth's Embrace and putting my extra 2 skill points (plus the other 2 I had from character creation) into Synthesis: Armor.

Sounds good.

Speaking of since it came up last night, does this system have any codified retraining rules? I haven't seen any.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Merc on January 30, 2013, 01:01:05 AM
Picking up "Grim Reaper", putting points in PWR+DEX, and skills into inquiry+scavenge. I'd also like to retrain "Beso Toxico" for "Image".

I want to switch to Warrior after next boss fight we have. If we level up before then, I'll pick up Beso Toxico again. On the off-chance we don't fight a boss before two level-ups happen, I'll pick up Unspell for level 4.

For Grim Reaper, make sure you understand that going first=/=pre-emptive round. More on this in a bit since I'm gonna talk about initiative in a few posts. Image looks good except see Aura Bolt about 1/session things. More on this in another post too.

I'm not planning for skimping on boss fights and there's no way you'll gain a level without at least one, and in fact will probably have more. Level 1 was an anomaly since y'all really needed a level up for durability and resources.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Okay, let's talk house rules.

8. Rule of boss HP shenanigans. Notorious monster, boss and final boss HPs are subject to DM discretion. Sometimes I want 'em higher, sometimes I want 'em lower. <--- This one is in house rules now. Doesn't matter for y'all except as a heads up. Normal enemies will continue to use the normal formula. Other enemies will use the normal formulas as a base and then see revision as I deem fit. For example, I modified the Red Bone's hit points. RAW he had 200, but in prep I decided that was too high.

As for new house rules? First of all, how do you all like initiative? We're using a simple system and it moves fast. On the other hand, it doesn't really factor in anything else besides the fact that you're the heroes. Do you all like this or would you prefer another initiative method? I'm fully aware that going first is a distinct advantage for all y'all. While we're on the subject, the turn order has been the order in which your hit points are listed in the #dunes topic. Want me to switch that around at all? It's entirely arbitrary.

Secondly, I'm not so fond of 1/session abilities. While it's a clean and easy way to determine what can be used, it does invite some silliness. For example, only being able to use an ability once a week if that's how long passes in one session, while in another you can use it once an hour if a chain of sessions is full of time consuming combat. Do y'all want this changed? If so, any suggestions on what you'd like?

Third, how have you all liked the enemy drop system so far? I've modeled it after FF4, with several possible drops and the possibility of rare and unusual items. That tent that dropped from an imp was massively useful, for instance. I'm also trying to make enough drops so that the party's total gil is split between enemy gil+treasure chest gil+treasure chest items+dropped items+other things.

Finally, let's talk about summons and limit breaks. It's entirely possible they'll come up, but they're largely in the realm of the DM. If summons come into play, they'll most likely be in a modified form to better handle what fits into the plot. Limit breaks will be relatively unaltered if they come up, but obtaining them is left to the DM. It probably won't be for at least another level or two, as I don't want to add that complication to things yet. I'm also mildly wary of Destiny stockpiling+limit break spam to do hideous things to bosses. Nothing I can't handle, but the thought crossed my mind.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

I'm all for making abilities 1/battle, I think that's more fair.

I'm not sure how I feel about enemy drops, but we've had the incentive of Scavenge and other party abilities, so it may be fine?

I'm not sure what to say about Summons yet.

VySaika

Re: 1/session abilities - I'm cool with making it 1/in-game day, if you'd rather. Or 1/battle is also fine.

Re: Summons - No real opinion on summons with this char. Crow isn't a summoner.

Re: Wind Strike weapon for Morrie - I think you can try weapon synth even without having a component. Just takes the $$$. I will admit that I'm a big fan of different chars having different weapon types, so someone else using Crow's fan/scarf weapons would irritate me. If you want to go for a wind weapon now, I'd be willing to lend you cash to try and synth a wind crystal rather then have you use a fan.

Re: Limit Breaks - I absolutely love limit breaks, and the fact that they cost so much destiny is sad to me. I really would like to see them in the game though, I've already got plans for what I'd like limits for Crow to be(happy to toss 'em out for you in PM if you want. Buff/Debuff based, not damage limits!). Not sure how to prevent save limits -> smash bosses, since that's kinda the point of limits in the FF games, you know? Well, we can figure something out.

Re: Init - Init's been working for me just fine. So long as we have the option of delaying to let an ally go first(like if Santos needs to delay a second to let me burn my Chain points before finishing off the dude I'd been building them on or something) then I see no need to change.

Re: Enemy Drops - Drops are working out just fine. Getting synth components from notorious/boss monsters is funtimes, so glad to see those are easier to get with the Savange checks. Hope someone keeps good ranks in that!

Re: Boss HP - I assume literally everything about enemy design is subject to GM whim, so this is a non-thing to me. <_<

Re: Boss Fights before levelups - Can I request that I get some advance notice before a level at some point in the future? As I've said before, I want to grab Samurai and get Flawless Form, but until I get that level and take Flawless Form, I am *useless* as a Samurai. Job switching before getting that level could leave me stranded in a class I have crap for value in for who knows how long until the level happens. Unless I can have Draw Out work with Fans or Scarves instead of Blades for her, then I could handle Samurai until the level. No armor and non-Monk HP would still suck, but I'd have huge damage from Draw Out to fall back on.
All About Monks
<Marisa> They're OP as fuck
<Marisa> They definitely don't blow in 3.5
<Marisa> after a certain level they basically just attack repeatedly until it dies
<Marisa> they're immune to a bunch of high level effects
<Marisa> just by being monks

Nephrite

I hadn't thought about just synthing a Wind Strike weapon. I'll do that.

Anastasia

Quote from: Nephrite on January 30, 2013, 03:32:24 PM
I hadn't thought about just synthing a Wind Strike weapon. I'll do that.

Lemme deal with this real quick.

Okay, what tier of weapon do you wanna synth, first of all? You have to pay half of the default cost, pass or fail.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Gatewalker on January 30, 2013, 03:17:30 PM
Re: 1/session abilities - I'm cool with making it 1/in-game day, if you'd rather. Or 1/battle is also fine.

Those are both viable. Lemme see what the others think first.

QuoteRe: Limit Breaks - I absolutely love limit breaks, and the fact that they cost so much destiny is sad to me. I really would like to see them in the game though, I've already got plans for what I'd like limits for Crow to be(happy to toss 'em out for you in PM if you want. Buff/Debuff based, not damage limits!). Not sure how to prevent save limits -> smash bosses, since that's kinda the point of limits in the FF games, you know? Well, we can figure something out.

Yeah, toss me a board PM. I'll look at it and keep 'em in mind.

QuoteRe: Boss Fights before levelups - Can I request that I get some advance notice before a level at some point in the future? As I've said before, I want to grab Samurai and get Flawless Form, but until I get that level and take Flawless Form, I am *useless* as a Samurai. Job switching before getting that level could leave me stranded in a class I have crap for value in for who knows how long until the level happens. Unless I can have Draw Out work with Fans or Scarves instead of Blades for her, then I could handle Samurai until the level. No armor and non-Monk HP would still suck, but I'd have huge damage from Draw Out to fall back on.

Okay, that's fair.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Quote from: Anastasia on January 30, 2013, 03:42:23 PM
Quote from: Nephrite on January 30, 2013, 03:32:24 PM
I hadn't thought about just synthing a Wind Strike weapon. I'll do that.

Lemme deal with this real quick.

Okay, what tier of weapon do you wanna synth, first of all? You have to pay half of the default cost, pass or fail.

Crystal, all it needs is Wind Strike on it.