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Started by Sierra, January 05, 2013, 01:41:21 PM

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Ebiris

Julia wants the heart of stone.

Sierra

-Belongings carried by the slain vampires:

Cloak of the Salamander (value 6,000 gp): Three times per day, as an immediate action, this cloak may be activated to shroud the wearer in an aura of flame until their next turn. While the flame aura is active, attackers striking the wearer with natural or non-reach weapons suffer 1d6+7 points of fire damage.

Counterstrike Bracers (value 2,500 gp): Twice per day, in response to a failed melee attack against the wearer, these bracers may be activated as an immediate action to grant the wearer an attack of opportunity against the unsuccessful attacker. This ability functions even if the wearer has already used their allotted number of attacks of opportunity for the current round.

Gloves of Dexterity +4 (value 16,000 gp): As per SRD.

Pipes of Frenzied Revelry (value 3,100 gp): This instrument grants a performer a +5 competence bonus to Perform: Wind Instruments provided their alignment is chaotic good, neutral, chaotic neutral, or chaotic evil. Additionally, successfully passing a DC 25 Perform check subjects all living creatures within 30 ft to a Confusion spell (will DC 16 negates) for each round that the performance continues and they remain within hearing (success confers immunity for 24 hours). This effect is slightly different from an ordinary Confusion spell: should the confused victim's roll call for them to attack another creature, they are instead driven to kiss or embrace that creature.

Rod of Enervating Strike (value 18,312 gp): This +1 heavy mace has the additional effect when striking an enemy of subjecting the target to an Inflict Light Wounds spell (1d8+5 negative energy, will DC 11 halves). On a critical hit, this effect is replaced by an Inflict Serious Wounds spell (3d8+15 damage, will DC 14 halves). Both effects are empowered on a minor negative-dominant plane, and maximized on a major negative-dominant plane.

Rogue Blade (value 12,320 gp): This +1 rapier may be activated twice per day as a swift action to provide the bearer the benefit of a Blink spell for 6 rounds. This effect ends early should the wearer cease holding the weapon.

Sierra

#152
It is expected that the heroic axe knight and the traitorous captains should no longer require their equipment. It should be all on their sheets if you want to farm it out/sell it.

~

The vault in the Queen's chambers contained:

-156,387 gp

-54,250 gp worth of gems and jewelry.=

~

Carried by Sir Blevins, the Queen's protector:

-The Tree of Woe (value 42,000 gp): Upon striking with a charging attack, a wielder of this large lance +3 may impale a target of small or medium size upon the weapon with a successful CMB roll. This deals an additional 2d6 points of piercing damage, and for all practical purposes the impaled character is treated as being pinned. The subject may attempt to wriggle off the weapon on their own turn as a full-round action with a DC 23 STR or Escape Artist roll.

If an impaled subject fails to escape, the wielder of the lance may, as a standard action, generate a burst of fire from the lance which ejects the impaled character as a projectile attack (ranged attack roll at -4 penalty, range increment 30 ft, maximum range 120 ft). The character thus flung from the lance suffers 2d6 points of fire damage and is left prone, and characters successfully struck by the ranged attack suffer 2d6 bludgeoning damage. If another character of medium size or smaller is successfully struck by this ranged attack, the target is also knocked prone. Acrobatics DC 23 negates being knocked prone in either case.

-Harvester (value 75,000 gp): A wielder of this large double-bladed sword +3 who has the Whirlwind Attack feat may make two such attacks during the full-round action usually required to execute a Whirlwind Attack. All normal two-weapon fighting penalties apply to both attack rolls.

-Adamantine full plate +4 (value 32,650 gp)

-Adamantine heavy shield +4 (value 18,170 gp)

-Cloak of Resistance +4 (value 16,000 gp): As per SRD.

-Ring of Positive Protection (value 36,000 gp): The wearer of this ring is unaffected by spells that channel positive energy. Additionally, the wearer is immune to the blinding effect of positive-dominant planes, does not gain fast healing when on such a plane, nor is capable of exceeding their normal maximum HP on such a plane.

-Ring of Entropic Deflection (value 8,000 gp): At the end of any turn on which the wearer of this ring has moved at least 10 feet, they gain a 20% miss chance against ranged attacks requiring an attack roll until the start of their next turn. This miss chance increases to 50% if the ring is worn in conjunction with any magic item that provides a bonus to the wearer's speed.

-Boots of Striding and Springing (value 5,500 gp): As per SRD.

~

Auranelle's skeletal servants carried:

-1x flaming keen rapier +2 (value 32,320 gp)

-1x frost keen rapier +2 (value 32,320 gp)

-2x buckler +2 (value 4,165 gp each)

~

Auranelle herself wore the following items:

-Ring of Evasion (value 25,000 gp): As per SRD.

-Royal Aegis (minor artifact): This is the ancestral signet ring of Solata's ruling family, blessed by the gods in ages past. A wearer of the royal bloodline is granted the following benefits while wearing it: a deflection bonus to armor class equal to their charisma modifier (maximum bonus +10); heavy fortification; and immunity to mind-affecting spells and effects.

While intended to safeguard the monarch against all manner of threats, so potent is the enchantment upon this ring that even a mere commoner might derive some diluted benefit from its protective aura. A bearer not of royal blood receives the following benefits while wearing it: a deflection bonus to armor class equal to half their charisma modifier (maximum bonus +5); light fortification; and a +2 sacred bonus to will saves against mind-affecting spells and effects. However, the gods frown upon those trying to usurp royal privileges--a non-royal wearer must pass a DC 30 will save or be paralyzed by divine indignation until the ring is physically removed from her possession. The consequences of success or failure at this save apply to all of an individual's future attempts to don the ring.

The significance of this object exceeds monetary valuation.

-Apotheosis (value 85,000 gp): This enchanted crown confers various effects and abilities upon the wearer dependant upon her alignment:

Lawful Good: The crown radiates an air of authority menacing to those intending to do harm to its bearer. Even if the wearer of the crown is unaware of her assailant's presence, enemies attempting to attack or cast a spell upon the wearer (even an area of effect or multi-target spell simply encompassing her location) must pass a DC 25 will save or be cowed by a crippling aversion to any violent action against her (this is a mind-affecting fear effect). This roll must be made each round of attempted hostilies until successful. Afflicted characters are also dazzled for 1 round, but may still act normally and take hostile action against any other creature they wish.

Neutral Good: The wearer is fundamentally immovable. She is immune to all magical attempts to teleport her from one place to another or relocate her to another plane of existence against her will, up to and including spells to dismiss or banish her to her plane of origin. Additionally, she benefits from acid/cold/electric/fire/sonic resistance 10.

Chaotic Good: As a swift action, the user may teleport without error up to 60 feet from her present location. Doing so generates a burst of divine energy in her wake: all enemies within 10 feet of her point of departure must pass a DC 25 fort save or be stunned for 1 round. This ability is usable a number of times per day equal to the wearer's charisma modifier.

Lawful Neutral: The crown radiates an air of authority menacing to those intending to do harm to its bearer. Even if the wearer of the crown is unaware of her assailant's presence, enemies attempting to attack or cast a spell upon the wearer (even an area of effect or multi-target spell simply encompassing her location) must pass a DC 25 will save or be cowed by a crippling aversion to any violent action against her (this is a mind-affecting fear effect). This roll must be made each round of attempted hostilies until successful. Afflicted characters are also shaken for 1 round, but may still act normally and take hostile action against any other creature they wish.

Neutral: The wearer is fundamentally immovable. She is immune to all magical attempts to teleport her from one place to another or relocate her to another plane of existence against her will, up to and including spells to dismiss or banish her to her plane of origin. Additionally, she benefits from a +5 dodge bonus to CMD (like all dodge bonuses, this does not apply while flat-footed).

Chaotic Neutral: As a swift action, the user may teleport without error up to 60 feet from her present location. Doing so generates a burst of chaotic energy in her wake: all enemies within 10 feet of her point of departure must pass a DC 25 will save or be confused for 1 round. This ability is usable a number of times per day equal to the wearer's charisma bonus.

Lawful Evil: The crown radiates an air of authority menacing to those intending to do harm to its bearer. Even if the wearer of the crown is unaware of her assailant's presence, enemies attempting to attack or cast a spell upon the wearer (even an area of effect or multi-target spell simply encompassing her location) must pass a DC 25 will save or be cowed by a crippling aversion to any violent action against her (this is a mind-affecting fear effect). This roll must be made each round of attempted hostilies until successful. Afflicted characters are also sickened for 1 round, but may still act normally and take hostile action against any other creature they wish.

Neutral Evil: The wearer is fundamentally immovable. She is immune to all magical attempts to teleport her from one place to another or relocate her to another plane of existence against her will, up to and including spells to dismiss or banish her to her plane of origin. Additionally, she is immune to all magical or psionic attempts to discern her thoughts or alignment.

Chaotic Evil: As a swift action, the user may teleport without error up to 60 feet from her present location. Doing so generates a burst of profane energy in her wake: all enemies within 10 feet of her point of departure must pass a DC 25 fort save or be nauseated for 1 round. This ability is usable a number of times per day equal to the wearer's charisma bonus.

Ebiris

Julia would like the ring of positive protection in case we ever visit the opposite plane or ysgard. Or she gets wounded and a well meaning do-gooder tries to 'help'.

Corwin

The queen's crown is a great upgrade from my current crown. Any other interest?

Nothing else really draws me but cash is nice.
<Steph> I might have made a terrible mistake

Ebiris

I kinda want to toss the crown/ring at the feet of the current king, but if we can get better use out of it go for it.

Carthrat

He can have the ring, but the crown isn't *his* crown.

I'll snag the ring of evasion and the cloak of resistance.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Corwin

Yeah, if we toss the crown he'll just go 'you fakers'. But the ring is legit!
<Steph> I might have made a terrible mistake

Carthrat

#158
We have accumulated an awful lot of loot and to be perfectly honest my Bag of Holding surely can't be carrying this much.

So it's a good thing we found a magic boat!

I've tagged items with what people who what took them. Surprisingly few. Let me know if something was missed.

<--->

-235605 total gold pieces and accumulated gemstones.

-Earthplate Armor: Value 41,650 gp. Istradi
-Fiendhelm: Value 10,000 gp.
-Gauntlets of Energy Transformation:  Value 1,000 gp.
-Ring of the Icy Soul: Value 18,000 gp.
-Ring of Mystic Lightning: Value 7,500 gp.
-Yridia's Horn Value 72,308 gp. Istradi

2x ranseur
2x greatsword
4x full plate

Potions collected by Alice:

5x potion of CLW
2x potion of CMW
1x potion of Gaseous Form
1x potion of Rage
1x potion of Remove Fear

Scrolls found by Julia (all CL 6th):

3rd circle: Halt Undead, Haste, Ray of Exhaustion, Vampiric Touch
2nd circle: Command Undead, False Life, Mirror Image, Summon Swarm
1st circle: Hypnotism, Ray of Enfeeblement, Sleep, True Strike

In the apprentice's chest:
Deathguardian Bracers (value 6,000 gp):
Headband of Intellect +4 (value 16,000 gp): as per SRD.

In the master chemist's bedroom:

Amulet of Natural Armor +3 (value 18,000 gp): as per SRD. Julia
Cloak of Resistance +3 (value 9,000 gp): as per SRD.
Efreeti Bottle (value 145,000 gp): as per SRD with the following exception: once the bottle's Wish function has been attained, it ceases functioning altogether. Party is almost certainly hanging onto this.
Ring of Force Shield (value 8,500 gp): as per SRD. Istradi
Ring of Protection +3 (value 18,000 gp): as per SRD. Istradi
-Aroma of Curdled Death (value 4,500 gp):
-Flesheater (value 12,000 gp):
-Harrow Rod (value 14,000 gp):  Julia
-Spider Rod (value 15,000 gp):
-Strand of Acid Pearls (value 10,700 gp):

And various chemicals:

-Potions: Cure Light Wounds x3, Neutralize Poison x2
-Decanter of Endless Water (value 9,000 gp):
-Elixir of Love x2 (value 150 gp each):
-Elixir of Truth x2 (value 500 gp each):
-Eversmoking Bottle (value 5,400 gp):
-Stone Salve (value 4,000 gp):
-Unguent of Timelessness (value 300 gp):

Heart of Stone (value 65,000 gp) Julia
Robe of Arcane Might (value 21,000 gp)
Cloak of Thorns (value 26,000 gp)
Ring of Force Shield (value 8,500 gp)
Ring of Protection +3 (value 18,000 gp)


-Carried by the skeletal warrior:
Destroyer (value 62,325 gp):
Mithril Breastplate +3 (value 13,350 gp)


-Carried by the skeletal inquisitor:

Judgement (value 62,325 gp)
Mithril Full Plate +3 (value 19,650 gp)
Runestaff of Necromancy (value 32,000 gp)
Runestaff of the Undead Slayer (value 37,000 gp)

-Carried by the skeletal archer:

Falling Leaves (+3 Longbow) (value 62,325 gp):
Mithril Chain Shirt +3 (value 10,250 gp)
Cloak of the Salamander (value 6,000 gp)
Counterstrike Bracers (value 2,500 gp)
Gloves of Dexterity +4 (value 16,000 gp)
Pipes of Frenzied Revelry (value 3,100 gp)
Rod of Enervating Strike (value 18,312 gp)

Rogue Blade (value 12,320 gp)

(Auranelle's Chamber)

Carried by Sir Blevins, the Queen's protector:

-The Tree of Woe (value 42,000 gp)
-Harvester (value 75,000 gp):
-Adamantine full plate +4 (value 32,650 gp)
-Adamantine heavy shield +4 (value 18,170 gp)

-Cloak of Resistance +4 (value 16,000 gp) Steph

-Ring of Positive Protection (value 36,000 gp): Julia
-Ring of Entropic Deflection (value 8,000 gp):
-Boots of Striding and Springing (value 5,500 gp): As per SRD.

~

Auranelle's skeletal servants carried:
-1x flaming keen rapier +2 (value 32,320 gp)
-1x frost keen rapier +2 (value 32,320 gp)
-2x buckler +2 (value 4,165 gp each)

~

-Ring of Evasion (value 25,000 gp) Steph
-Apotheosis (value 85,000 gp) Franceska

~

Plus the treacherous (and loyal but dead) minions had:

2x full plate +1 5300
2x full plate +2 13000
2x greataxe +1 4600
2x spiked chain +2 16600
2x composite longbow +2 16600
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Ebiris

Plus the treacherous (and loyal but dead) minions had:

2x full plate +1
2x full plate +2
2x greataxe +1
2x spiked chain +2
2x composite longbow +2

And some corrosive arrows but I lost count when I deleted them from my minion page and a lot were used, so lets just write them off.

Carthrat

I added those with approximate values. They're a little lower since I don't know the exact cost of a greataxe (and it's trivial anyway.)
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Carthrat

...and the total full-price value of unclaimed items is 866882 at first pass.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Sierra

It's good to be the Queen.

Precise values for the minion gear:

2x Full Plate +1: 2,650 each (5,300 gp total)
2x Full Plate +2: 5,650 gp each (11,300 total)
2x Greataxe +1: 2,320 gp each (4,640 gp total)
2x Spiked Chain +2: 8,325 gp each (16,650 gp total)
2x 20 STR Composite Longbow +2: 8,900 gp each (17,800 gp total)

For the rest of the crew killed upstairs rather than converted:

4x Full Plate +1: 2,650 each (10,600 gp total)
2x Ranseur +1: 2,310 gp each (4,620 gp total)
2x Greatsword +1: 2,350 gp each (4,650 gp total)

~

As for your companions:

-Rosey could benefit from both the mithril breastplate +3 and adamantine heavy shield +4. She also has nothing in the gloves slot right now so might take the Gloves of Dexterity if there are no counter claims (being Rosey, she'll yield to any other claimants).

-Marina could use the spare Ring of Protection +3 (and will happily toss her current +2 onto the community loot pile in exchange). The Ring of Mystic Lightning is of some use to her and probably not to anyone else. I also actually had her claim the Strand of Acid Pearls for whenever she ran out of offensive spells (and then promptly forgot she had it when this happened during the last fight).

-Alice doesn't care about any of these material possessions.

-Istradi's already taken plenty (not that this'll stop her from claiming more given opportunity).

Corwin

What does Alice care about? Feel free to post in cryptic symbols.

Split-wise, I propose that what gets sold is divided between us three, Rosemund and Marina (being the ones who set out to come here). Thoughts, objections?
<Steph> I might have made a terrible mistake

Ebiris

Maybe chuck one more mid-tier item at Istradi. We did give her a bunch of cool gear already, but this is a hell of a payday.

And yeah, if Alice wants something she can have it, whether it's a piece of loot, a donation to her favourite charity, or being mentioned in our prayers.