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Started by Anastasia, October 31, 2017, 11:25:15 AM

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Nephrite

[20:44] <Nephrite> roll 1d20+46 evasion Afina
[20:44] <Kobot> Nephrite rolled 1d20+46 evasion --> [ 1d20=14 ]{60}

Anastasia

Great hunks of the wall crumble as Mei blasts through it, already weakened and collapsing. It's not longer a serious barrier, most of it down as...

???1 is up.

The ground beneath Moore erupts open like a bleeding wound. The earth recoils from the horror within - a Nessian Pit Fiend bursts out, a tremendous groan as the earth breaks around it, clawed hand reaching out for Moore as it surges forward.

"YOU WILL NOT ESCAPE!"

> roll 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???)
<Kobot> Kowork rolled 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???) --> [ 1d20=12 ]{78}

AC, Moore? Foresight prevents this from being flatfooted AC.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

He's going to cheat and cast Greater Mirror Image and hope this idiot doesn't have True Seeing. Actually he's going to do that anyway even though his AC is 86.

Anastasia

The fiend's claw closes in around you - but the glimmering of mage armor blocks it, pushing it away. Safe! As Moore becomes many, magic flows from it and...

Superb dispelling, Jaela. Going to try and counter?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"Stop that!" Jaela orders, and the forming magic breaks apart!

Super Dispelling autocounters his.

Spoiler: ShowHide
Init: +18/+22 with Sign

HP: 490+52/490

AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance

AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1

Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, CMT +2 competence/attack, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic

[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.

Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).

Spells Left (1-9): 7/9/4/5/8/8/8/6/7
Spells Left (10-12): 8/3/4
DC: 26 + spell level

Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2

Saves: Fort +68, Ref +69, Will +66

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 19/19

Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54

-Flame Strike x2

Hidden Dawn used with Canderella

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
<Steph> I might have made a terrible mistake

Anastasia

Init is Afina (64) > Moore (50) > Jaela (40) > Surraruthru (38) > Devil Line = Devil Line 2 = Ball of Roiling Hate (32) > Mei (31) > ???? (27) > Canderella (24) > ???? 1 (22) > Lava (20)

Yet the spell is countered, fizzling out from a burst of Jaela's magic. As it shatters, silver spell-weave dissipating in the air...

Canderella is up.

"My my," Canderella smiles, "Bursting on up like that. Are you happy to see me?" The succubus slides forward 5ft towards the barrier, carefully concentrating as twin moonbows form in her hands, electric motes all racing towards the Nessian.

Twinned moonbow, total spell level 9th.

> roll 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 1
<Rei-chan> Kotono rolled : 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 1 --> [ 1d20=1 ]{56}
> roll 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 2
<Rei-chan> Kotono rolled : 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 2 --> [ 1d20=3 ]{58}
> roll 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 3
<Rei-chan> Kotono rolled : 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 3 --> [ 1d20=14 ]{69}
> roll 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 4
<Rei-chan> Kotono rolled : 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 4 --> [ 1d20=17 ]{72}
> roll 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 5
<Rei-chan> Kotono rolled : 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 5 --> [ 1d20=5 ]{60}
> roll 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 6
<Rei-chan> Kotono rolled : 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 6 --> [ 1d20=6 ]{61}

> roll 10d6 1
> roll 10d6 2
<Rei-chan> Kotono rolled : 10d6  --> [ 10d6=37 ]{37}
> roll 10d6 3
<Rei-chan> Kotono rolled : 10d6  --> [ 10d6=32 ]{32}
> roll 10d6 4
<Rei-chan> Kotono rolled : 10d6  --> [ 10d6=33 ]{33}
<Rei-chan> Kotono rolled : 10d6  --> [ 10d6=27 ]{27}
> roll 10d6 5
<Rei-chan> Kotono rolled : 10d6  --> [ 10d6=38 ]{38}
> roll 1d20+42 spell resistance mote 2
> roll 1d20+42 spell resistance mote 3
<Rei-chan> Kotono rolled : 1d20+42 spell resistance mote 2 --> [ 1d20=9 ]{51}
<Rei-chan> Kotono rolled : 1d20+42 spell resistance mote 3 --> [ 1d20=11 ]{53}
> roll 1d20+42 spell resistance mote 4
<Rei-chan> Kotono rolled : 1d20+42 spell resistance mote 4 --> [ 1d20=20 ]{62}
> roll 1d20+42 spell resistance mote 5
<Rei-chan> Kotono rolled : 1d20+42 spell resistance mote 5 --> [ 1d20=5 ]{47}
> roll 1d20+42 spell resistance mote 6
<Rei-chan> Kotono rolled : 1d20+42 spell resistance mote 6 --> [ 1d20=6 ]{48}


The motes fly true, all but one striking the Nessian. Yet it barely flinches from the assault, attention still on Moore. A sweep of its tail slams into the wall, shaking it and his head butts against the ceiling.

???2 is up.

From below Mei the ground shatters, a single red claw reaching up to grab Mei, wreathed in flames.

> roll 1d20+80 (+1 ???, +3 ???, +2 ???, +8 ???) vs Mei's CMD of 91
<Rei-chan> Kotono rolled : 1d20+80 (+1 ???, +3 ???, +2 ???, +8 ???) vs Mei's CMD of 91 --> [ 1d20=2 ]{82}


Mei throws herself back into the wall, dodging it with the grace that only comes from elven blood. The stone around the hand - the claw of a Nessian, it looks like - sizzles and melts, as the lava veins around you erupt out, again assaulting the party.

Ref saves, all.

[spoiler]

Canderella
HP: 383+52/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 1 9th, 2 11th level spells

Mei
HP: 502+52/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:

Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.

+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.

In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

[17:37] <@Ebiris> roll 1d20+47 evasion
[17:37] <Rei-chan> Ebiris rolled : 1d20+47 evasion --> [ 1d20=1 ]{48}

I will point out Afina is in the middle of all the devil dudes, so anything hitting her would hit them as well.

Nephrite

[12:41] <Nephrite> roll 1d20+43 surru
[12:41] <Rei-chan> Nephrite rolled : 1d20+43 surru --> [ 1d20=19 ]{62}
[12:42] <Nephrite> roll 1d20+48 Moore evasion
[12:42] <Rei-chan> Nephrite rolled : 1d20+48 Moore evasion --> [ 1d20=10 ]{58}

Corwin

[20:02] <@Luiza> roll 1d20+69 evasion
[20:02] <Rei-chan> Luiza rolled : 1d20+69 evasion --> [ 1d20=4 ]{73}


Spoiler: ShowHide
Init: +18/+22 with Sign

HP: 490+52/490

AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance

AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1

Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, CMT +2 competence/attack, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic

[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.

Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).

Spells Left (1-9): 7/9/4/5/8/8/8/6/7
Spells Left (10-12): 8/3/4
DC: 26 + spell level

Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2

Saves: Fort +68, Ref +69, Will +66

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 19/19

Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54

-Flame Strike x2

Hidden Dawn used with Canderella

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+45 Canderella
<Rei-chan> Kotono rolled : 1d20+45 Canderella --> [ 1d20=4 ]{49}
> roll 1d20+42 Mei
<Rei-chan> Kotono rolled : 1d20+42 Mei --> [ 1d20=6 ]{48}

> roll 1d20+26 evasion the cultists
<Rei-chan> Kotono rolled : 1d20+26 evasion the cultists --> [ 1d20=12 ]{38}

Nessians are immune.

> roll 20d6 Moore none, Jaela none, Afina full, Mei half, Canderella half ignores resistance/immunity
<Rei-chan> Kotono rolled : 20d6 Moore none, Jaela none, Afina full, Mei half, Canderella half ignores resistance/immunity --> [ 20d6=72 ]{72}


Flames ravage out, but againt he party dodges - save for Afina. There's too many around her, body hacked and burned by the flames as...

Go AFina.

[spoiler]

Canderella
HP: 383+26/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 1 9th, 2 11th level spells

Mei
HP: 502+26/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:

Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.

+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.

In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

4th level slot sacrificed to negate 20 damage

Well with Jaela in close she can't detonate again... not that it seems to matter anyway. Since things they can dodge against don't work, Afina changes tack as she weaves amidst them, ignoring the dull litany of charges. With a thought she extracts the bodily fluids from all the cultists around her and behind the second wall, the two nessians... even the walls, really. They seem fleshy enough.

[18:21] <@Ebiris> roll 1d20+27+16 horrid wilting SR
[18:21] <Rei-chan> Ebiris rolled : 1d20+27+16 horrid wilting SR --> [ 1d20=2 ]{45}
[18:21] <@Ebiris> roll 20d6
[18:21] <Rei-chan> Ebiris rolled : 20d6 --> [ 20d6=65 ]{65}

DC 35 fort half

Also using Afame as swift for +4 dodge to AC


Spoiler: ShowHide

Afina 383/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/10/9/6/8/9/6/8/7/7/4/3
Attack: +61 (1d4+28 + various)

Nephrite

If it somehow matters, everyone does still get the +2 to Caster level from Moore so that'd be 47 if it didn't pierce SR at 45.

Anastasia

> roll 1d20+16 not so good at this cultists
<Rei-chan> Kotono rolled : 1d20+16 not so good at this cultists --> [ 1d20=7 ]{23}

Just missed the Nessian's SR. Or not with Moore's interjection.


The cultists are withered, the last of the wall behind you collapsing, while the wall behind you doesn't seem effected, what little is gone already regrowing. The Nessians are blood-drawn, withered slightly but enduring with steely, unrelenting hate, rolling off them in waves. It's choking, their presence like a needle driven into your brain.

Moore.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#118
"Keep up the pressure!" Moore calls out, further bolstering his allies with his words!

Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.

He's also casting Inspire Great spells with a swift action.

Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.

This increases the attack bonuses to:

+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)

Weapon damage: +16 (morale), +4 (untyped)

Please smash.


Spoiler: ShowHide

Surru stats: 369/369[423/423]+54

Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27)
HP: 363(31)(415/415)+52
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
28/32 Bardic music uses 3/3 Refrain
Fort +36 (40), Ref +40 (46), Will +41 (43) (+6 due to Superior Resistance)

+14 to initiative for everyone

Spells:

0th - 4/4 (DC 22)
1st - 7/7
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 6/6
6th - 6/6
7th - 6/6
8th - 5/5
9th - 1/1

Favored Soul:

0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 8/8
7th - 6/6
8th - 4/4

Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls

Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls

Energy Absorption, CL 26, Duration 26 hours/expended

[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.


Elemental Body, CL 26, Duration 26 hours

Spoiler: ShowHide
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.


Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.

Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.

Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.

Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.

Mind Blank, CL 26, Duration 24 hours
Spoiler: ShowHide
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.

Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.

Spell Turning, CL 26, Duration 260 Minutes

Spoiler: ShowHide
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.


Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.

[/spoiler]

Anastasia

Moore's words fill the air, further bolstering everyone as...

Jaela time.

[spoiler]

Canderella
HP: 383+26/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 1 9th, 2 11th level spells

Mei
HP: 502+26/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:

Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.

+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.

In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.

Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.

He's also casting Inspire Great spells with a swift action.

Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.

This increases the attack bonuses to:

+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)

Weapon damage: +16 (morale), +4 (untyped)
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?