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Gar-Malleos

Started by Anastasia, October 31, 2017, 11:25:15 AM

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Corwin

[22:09] <@Lisa> roll 1d20+22
[22:09] <Rei-chan> Lisa rolled : 1d20+22 --> [ 1d20=12 ]{34}

+14 comes up to 48.
<Steph> I might have made a terrible mistake

Nephrite

[15:11] <Nephrite> roll 1d20+26 surru
[15:12] <Rei-chan> Nephrite rolled : 1d20+26 surru --> [ 1d20=10 ]{36}

Anastasia

> roll 1d20+9 devils
<Rei-chan> Kotono rolled : 1d20+9 devils --> [ 1d20=10 ]{19}
> roll 1d20+18 Canderella
<Rei-chan> Kotono rolled : 1d20+18 Canderella --> [ 1d20=12 ]{30}
> OOC: Mei will take 1, bring up the rear since there's no point to her rolling since she can't lose init to the devils.

Init is Moore (54) > Afina (52) > Surraruthru (36) > Jaela (34) > Canderella (30) > Mei (21) > Devils (19)

Moore opens.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#483
"I'll keep you all going and try and harry them as best as I can. If you want me doing something specific, let me know!"

With that, his voice raises above the despair and loss and utter evil in front of them. "We will not lose here!"

Moore's activating his belt which gives +2 to the bonus of Inspire Courage. He's also using a swift for Inspirational Boost, which is another +1 on top of that.

+18 morale bonus on saving throws against charm and fear effects and a +18 morale bonus on attack and weapon damage rolls. Afina gets +20 to these. In addition everyone gets +2 to attack and +2 to CL for the duration.


"WE WILL WIN!"

Inspire Greatness, not using Words of Creation since the temp HP is kind of wasted. So everyone gets +4 attack rolls and +3 competence to fort. In addition, Candy, Surru, Afina, Jaela and Mei all get a free Widen Metamagic applied to their next spell.

Total Attack Bonus is 22, Weapon Damage is 18.


Spoiler: ShowHide

Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27), Harmonize (CL27)
HP: 363(7)(415/415)
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
24/32 Bardic music uses 2/3 Refrain
Fort +36 (40), Ref +40 (46), Will +41 (43) (+6 due to Superior Resistance)

+14 to initiative for everyone

Spells:

0th - 4/4 (DC 22)
1st - 7/7
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 5/6
6th - 6/6
7th - 4/6
8th - 5/5
9th - 1/1

Favored Soul:

0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 5/8
7th - 6/6
8th - 4/4

Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls

Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls

Energy Absorption, CL 26, Duration 26 hours/expended

[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.


Elemental Body, CL 26, Duration 26 hours

Spoiler: ShowHide
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.


Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.

Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.

Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.

Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.

Mind Blank, CL 26, Duration 24 hours
Spoiler: ShowHide
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.

Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.

Spell Turning, CL 26, Duration 260 Minutes

Spoiler: ShowHide
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.


Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.

[/spoiler]

Corwin

#484
Jaela accepts the embrace of Selune, her glow shifting in intensity and scarring devils for over a hundred feet away! The very ceiling of the cavern tears itself apart, then, easily three hundred feet across, and the heavens weep for the depravity gathered in this place!

As Jaela charges right into that storm of holy acid, Gae Malleos itself is struck by an earthquake that shakes its very foundations and seeks to dislodge the foolish devils from the battlements they cling to! And should a cannon follow suit, only to land on the hapless defenders below, all the better!

Moonlight Revelation, Widened Twinned Cleansing Rain, Earthquake.

[22:03] <@Lisa> roll 20d6
[22:03] <Rei-chan> Lisa rolled : 20d6 --> [ 20d6=65 ]{65}

Cleansing Rain damage is 130 per round for an area 320ft across, Ref DC 36. Evil outsiders save at -4, that becomes -8 within 40ft of me. I autopass SR with Candy there.


Spoiler: ShowHide
Init: +18/+22 with Sign

HP: 52+490/490

AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance

AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4

Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage

[not used: Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.

Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27.

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).

Spells Left (1-9): 7/9/4/5/8/6/7/3/2
Spells Left (10-12): 5/1/4
DC: 26 + spell level

Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2

Saves: Fort +72, Ref +73, Will +70

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 16/19
-Smite x3

Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54

-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting

Hidden Dawn used with Canderella

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
<Steph> I might have made a terrible mistake

Ebiris

With Moore's boost meaning her spells can cover a surprisingly wide area, Afina flies straight at the first row of defending devils and detonates, boosting her fireburst spell to unfathomable heights as it consumes those devils and then ripples, dozens of explosions forming from the first devils slain and spreading it to affect hundreds, and then thousands, a rolling cascade of fire from which nothing can escape and nothing can endure. Even a mighty nessian which can survive a single detonation can scarce hold fast when tens of nearby minions all detonate with identical ferocity to Afina's original blast all around it!

[21:10] <@Ebiris> roll 1d20+35+16 SR
[21:10] <Rei-chan> Ebiris rolled : 1d20+35+16 SR --> [ 1d20=13 ]{64}
Using Fire Apotheosis for a free energy admixture on a spell enhancered searing contagious fireburst.

Detonates for 400 fire damage within 30 feet, DC 39 reflex half. Ignores resistance/immunity.


Spoiler: ShowHide

Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/7/6/3/7/7/3/3
Attack: +93 (1d4+54 + various)

Iron Dragoon

Surraruthru eyes the defenses.

"Be ready. I'm going to try and open a path and hopefully take some of our stronger opposition down while I do it."

Surraruthru begins chanting, aiming his spell to take advantage of the damage done by Afina and Jaela, aiming his spell to miss friendlies while covering as many of the Pit Fiends, fliers, and minions as possible.

Rain of Devastation, CL 30+1 CL/+2 CL vs. Evil Subtype (Aligned Spellcaster), Widen Spell via Moore, Maximized via Rod of Maximize.

Need to know how many dispel checks to make.


Surraruthru
Spoiler: ShowHide
HP: 359/359 (359 base)
AC: 52+4+2 (Deflection/Morale)
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38+2 (Morale)
Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28), Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Spell Turning (CL28)
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Go ahead and make 50. IF I need more when I get to yours, I'll prompt you.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

#488
> roll 50#1d20+40 Dispel Check
<Serith> Iddy roll for Serith < 57, 48, 60, 57, 43, 52, 46, 56, 56, 45, 52, 52, 43, 60, 44, 41, 48, 46, 42, 52, 42, 51, 49, 54, 54, 47, 47, 60, 52, 43, 56, 41, 56, 56, 59, 52, 41, 57, 56, 57, 48, 58, 49, 49, 41, 47, 52, 56, 58, 57 >

+1 to all of those if they're Evil Subtype.
This is not the greatest post in the world, no... this is just a tribute.

Ebiris

slight edit, the contagious fireburst DC is 41. Forgot the charisma boost from Surru.

Anastasia

Great. I'm going to do this in init order and adjust or allow regos as needed, if previous actions moot current ones.

Moore is first, that's just buffing so not a lot to say to it. Next is Afina's widened Simmer's Contagious Fireburst, so let's resolve that. There will be a single roll with a degree of adjudication, as rolling all the saves to simulate this properly would have us here a long time.

> roll 1d20+30
<Rei-chan> Kotono rolled : 1d20+30 --> [ 1d20=5 ]{35}


Explosions rock everything. Utter chaos spreads in a split second as legions of devils are obliterated by Afina's irresistible fires, great blasts going from here to Gar Malleos itself. When it clears, perhaps 80% of the devils ahead are gone. A few are surrounded by shimmering fields of force, a few straggers are somehow untouched and a couple of hard points were just well enough removed from everything to be out of range. But by and large the castle walls are bare now, the way ahead cleared a good deal.

Yet more remain.Then Surraruthru's rains come on the remaining hard points in your way, the straggling survivors as magic is undone and acid rain sears into them.

Iddy rolled a bunch of dispels, it was enough. He did 50d6 (the cap) with this, so would someone roll this? As noted in chat, his maximize doesn't apply past 9th so it needs to be rolled out.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

[12:47] <Nephrite> roll 50d6 come on 300
[12:47] <Rei-chan> Nephrite rolled : 50d6 come on 300 --> [ 50d6=191 ]{191}

Anastasia

#492
> roll 1d20+30 fort
<Rei-chan> Kotono rolled : 1d20+30 fort --> [ 1d20=5 ]{35}


Acid dissolves what resistance remains between you and Gar Malleos, save for a few stragglers far on the edges, often then burned but surviving. In a few instants the party has wiped out an entire army force, as...

Jaela.  Does this change your action? If so feel free to redo, otherwise let me know and I'll go ahead with it.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Since every defender was basically eliminated Jaela makes a dash for Gar Malleous!
<Steph> I might have made a terrible mistake

Nephrite

It looks like the DC for the spell is 33 based on the buffs Surru has.