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A new sultan?

Started by Anastasia, July 19, 2019, 02:35:32 PM

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Corwin

21:42 <Seira> roll 1d20+70+25
21:42 <Penuche> Seira invokes Penuche's magic: < 96 > [d20=1]
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+52 Ranbar
<Penuche> Kotono invokes Penuche's magic: < 71 > [d20=19]
> OOC: -7, grabbed the wron gsave.
> roll 1d20+54 Luneli
<Penuche> Kotono invokes Penuche's magic: < 73 > [d20=19]
> roll 1d20+43
<Penuche> Kotono invokes Penuche's magic: < 46 > [d20=3]

> roll 20d6
<Penuche> Kotono invokes Penuche's magic: < 89 > [d6=1,5,6,3,4,5,5,4,6,2,6,6,6,6,6,2,6,3,1,6]

All three of you halve this damage.


The blast is massive, leavign the ground shaking and the Shadow Shar reeling back. Whatever that was has your ears ringing, as amid the lunar battle above, horrors held back? The wave is getting closer. It's roaring in fast and atop it you see them standing atop it. Hundreds of warriors clad in armor and arms, all night black and riding in. Sharran dark justicars, Seira's knowledge tells her, warriors dedicated to Shar's service.

Selune!

Let the light of the moon vanquish every shadow before me!

Far above you see it - a warrior clad in darkness, flickering. A dancer, erotic and stunning. A creeping shadow, hands outreaching. So many and more, for you feel it. An avatar of Shar, approaching Selune.

Init is Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > Shadow Shar (43) > Wave (0)

Note the addition to init. Go.

[spoiler]

Ranbar
HP: 454/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

#242
Hey, it's the head night walker!

Since things seem to be heating up, Seira does her best to help that along by setting herself on fire and striking at Shar's pale shadow!

Swift for Heal, swift for Dragonfire Wrath, full attack shadow 'Shar'!

22:05 <Seira> roll 4#1d20+75+40
22:05 <Penuche> Seira invokes Penuche's magic: < 120, 118, 118, 118 >
22:05 <Seira> roll 1d20+70+40
22:05 <Penuche> Seira invokes Penuche's magic: < 117 > [d20=7]
22:05 <Seira> roll 1d20+65+40
22:05 <Penuche> Seira invokes Penuche's magic: < 109 > [d20=4]
22:05 <Seira> roll 1d20+60+40
22:05 <Penuche> Seira invokes Penuche's magic: < 107 > [d20=7]
22:06 <Seira> roll 5#1d20+70+40
22:06 <Penuche> Seira invokes Penuche's magic: < 125, 118, 111, 114, 123 >

22:06 <Seira> roll 7#6d10+95+40+1d6+16d6+3d8
22:06 <Penuche> Seira invokes Penuche's magic: < 248, 241, 247, 238, 239, 256, 230 >
22:07 <Seira> roll 4d6+113+16d6+40+3d8+1d6
22:07 <Penuche> Seira invokes Penuche's magic: < 225 > [d6=2,1,4,5,1,1,2,4,3,1,5,5,3,2,2,5,3,2,4,5][d8=4,4,2][d6=2]
22:07 <Seira> roll 2d8+103+16d6+40+3d8+1d6
22:07 <Penuche> Seira invokes Penuche's magic: < 226 > [d8=5,3][d6=5,1,6,5,5,2,1,5,5,3,4,3,6,2,2,4][d8=1,5,5][d6=5]
22:07 <Seira> roll 2d6+103+16d6+40+3d8+1d6
22:07 <Penuche> Seira invokes Penuche's magic: < 219 > [d6=5,5,3,4,5,3,1,5,1,2,3,6,5,5,1,3,6,1][d8=3,5,3][d6=1]
22:07 <Seira> roll 2d6+103+16d6+40+3d8+1d6
22:07 <Penuche> Seira invokes Penuche's magic: < 243 > [d6=5,4,6,4,1,6,1,6,4,6,5,2,6,5,5,5,2,4][d8=6,7,6][d6=4]
22:08 <Seira> roll 2d8+123+16d6+40+3d8+1d6
22:08 <Penuche> Seira invokes Penuche's magic: < 249 > [d8=6,3][d6=3,2,1,6,2,1,2,2,2,4,6,3,3,5,2,6][d8=8,6,7][d6=6]


Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 7/10 rounds
Fire Devotion 9/10 rounds
Dragonfire Wrath 10/10 rounds

HP: 677/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana
<Steph> I might have made a terrible mistake

Anastasia

Init is Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > Wave (0)

With full savagery and wrath, Seira grabs the Shadow Shar and tears it apart in both claws, again sundering it. This buys her a moment to heal further, calling on more of her power, gathering more of it deeply inside of her.

"We have to do something about the wave," Luneli shouts, "Can you?"
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"Yes, as it happens," Seira calls back. "The two of you, stick together. Ranbar go for magic-boosted melee to try it out."
<Steph> I might have made a terrible mistake

Anastasia

Ranbar nods nad braces then, ready to intercept the wave when it comes.

Luneli does the same, bracing as, "Then we break the wall when it gets to us."

Okay, Alicia needs to catch up since the wall shenanigans and how you all deal with this needs to be in tandem. More after that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira prepares to get some distance from her two companions so that she could use her more explosive spells at leisure....

Incidentally, distance to the wave and its apparent speed of movement per round would be useful.
<Steph> I might have made a terrible mistake

Anastasia

It's 3000ft away and closing in -fast-. This round fast.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Since I already killed stuff this round, unless Luneli can grant me an extra action as the wave approaches I can only hope it doesn't arrive entirely this round.
<Steph> I might have made a terrible mistake

Anastasia

Flashes of light. Ahead, radiant storms slam into the wave as part of is gone, expanding as an assault from many comes. A flash of light as another radiant storm bursts, Empress Sulia glimpsed in the air standing tall. A silver blast of moonlight disintegrates more of the wall, and then it comes.

Fire, ice, lightning, winds, force, stone. Walls, blasts, bursts. A steady barrage batters the wall amid this all. With the army holding well, no one overwhelmed? It is enough. The wave putters out, broken, dark justicars taking to the battlefield amid it all.

A gruff voice is heard now, yet undeniably commanding. Fight with all the strength of the stones.

Init is Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44)

Go Seira, you have a relative lull in combat. Dark justicars range from 3000ft away to 1000ft away - they're scattered. For reference, Alicia's 3000ft ahead facing down a fuck off huge army.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Since the battlefield got reshuffled and I can both see and affect other teams, I would appreciate some information.

-You said the army is roughly 2 miles across in #e, but here the enemies are listed as 1000ft to 3000ft away. Which is it?
-Since the wave is broken and everyone is scattered, is there a spot where all/most of the enemies can be hit except those directly in melee with others? Assuming I can travel there, of course.
<Steph> I might have made a terrible mistake

Anastasia

The army ahead is an army of Faces of Loss, the dark justicars are scattered about from the wave and another force altogether.

If you mean the dark justicars, they're fairly scattered and tough to get too many of them in a radius unless you're taking huge radius spells.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira stops time.

At her speed, catching up to Alicia is the work of moments, and Seira leaves a few surprises past her friend's range that would explode against fresh enemies as time resumes before dropping back to the midway spot between Alicia's group and Luneli and Ranbar.

And then, as time resumes, a great deal explodes in fire!

20:40 <Seira> roll 1d4+1
20:40 <Penuche> Seira invokes Penuche's magic: < 4 > [d4=3]

Round 1: Run for 1,400ft, one swift to emulate Arcane Spellsurge, one swift for Arcane Thesis
Round 2: Run for 1,400ft, two swifts for Widened Maximized Delayed Blast Fireball x2 (distance for them ~1,160ft from Alicia and friends, that's also their radius)
Round 3: Move for 350ft further, two swifts for Widened Enhanced Maximized Delayed Blast Fireball x2 (distance for them ~1,510ft from Alicia and friends, that's also their radius), move for 350ft back
Round 4: Run for 1,400ft back, swift for Spell Enhancer, swift for True Casting; predicting the use of Widened Enhanced Maximized Empowered Twinned Greater Fireburst

Time resumes: Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2 (radius ~1,400ft, enough to not hit my guys or Alicia due to stopping midway between them)

No longer using Gambit.
<Steph> I might have made a terrible mistake

Anastasia

Okay, that looks fine. How many saves do I need?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

On the far side from Alicia:

Widened Maximized Delayed Blast Fireball x2 (distance for them ~1,160ft from Alicia and friends, that's also their radius):
21:17 <Seira> roll 1d20+66 SR
21:17 <Seira> roll 1d20+66 SR
21:17 <Penuche> Seira invokes Penuche's magic: < 85 > [d20=19]
21:17 <Penuche> Seira invokes Penuche's magic: < 82 > [d20=16]

Spell 1: 137 goldenfire damage, Ref DC 46 half
Spell 2: 137 goldenfire damage, Ref DC 46 half

Widened Enhanced Maximized Delayed Blast Fireball x2 (distance for them ~1,510ft from Alicia and friends, that's also their radius):
21:17 <Seira> roll 1d20+66 SR
21:17 <Seira> roll 1d20+66 SR
21:17 <Penuche> Seira invokes Penuche's magic: < 73 > [d20=7]
21:17 <Penuche> Seira invokes Penuche's magic: < 69 > [d20=3]

Spell 1: 197 goldenfire damage, Ref DC 47 half
Spell 2: 197 goldenfire damage, Ref DC 47 half

On the in-between range from Alicia to my original location:

Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2 (radius ~1,400ft, enough to not hit my guys or Alicia due to stopping midway between them):
21:17 <Seira> roll 1d20+78 SR
21:17 <Penuche> Seira invokes Penuche's magic: < 82 > [d20=4]
21:17 <Seira> roll 1d20+66 SR
21:17 <Penuche> Seira invokes Penuche's magic: < 73 > [d20=7]

Spell 1: 834 goldenfire damage, Ref DC 52 half
Spell 2: 834 goldenfire damage, Ref DC 51 half

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 7/10 rounds
Fire Devotion 9/10 rounds
Dragonfire Wrath 10/10 rounds

HP: 677/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
<Steph> I might have made a terrible mistake