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The first peaceful day

Started by Anastasia, July 22, 2019, 10:13:11 PM

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Nephrite

"Understood." Moore says as he approaches, anxious and curious!

Anastasia

Okay, this is a bit of tying and I want to focus on Seira and Alicia for the rest of the session, so post here at or before evening session's start.  Just gimme a reply so you have the last post and I don't think I'm waiting on you.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite


Anastasia

Time is what it takes. Time to learn and consider, long hours and hours passing. A day and another, until at last you grasp the spell. On a starry night you rest back, hands around the prize at last.

Anathemic Knowledge
Abjuration
Level: Brd 9, Sor/Wiz 10, Clr 10
Components: V, S, M
Casting Time: 1 week
Range: Special; see text
Target: Special; see text
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

This spell wraps an idea in the anathema of knowledge, which makes it impossible for creatures to remember or knowledge of it to be recorded. Any creature who sees, learns of or otherwise comes in contact with the idea loses all memory of it in one week's time. Attempts to record this knowledge likewise fail. The written word will erase itself, magical recordings will vanish as if they never were and so forth. In essence, the idea naturally returns to a state of being unknown.

There are several rules that govern anathemic knowledge. First and foremost, any creature aware of anathemic knowledge before it becomes anathemic knowledge does not forget it. They are immune to this instance of anathemic knowledge, but not other instances. Any idea known by more than 100 creatures cannot be affected by this spell. Any sort of idea that could be considered primal to Creation - such as air, the sun or death - cannot be made anathemic knowledge. Deities are immune to this spell's effects.

No mortal means can counter or stop anathemic knowledge, not even a wish or a miracle. Anathemic knowledge cannot be dispelled by dispel magic or similar creatures. Dead magic areas and areas affected by antimagic field prevent anathemic knowledge from being forgotten or erased as long as it stays within it, but the knowledge is forgotten or erased once it leaves such areas. There are epic spells that can counter and undo this spell.

This is not an exhaustive listing of all quantities and types of anathemic knowledge. Further spells exist as well as other methods, as well as ways to overcome anathemic knowledge.

Material Component

A drop of blood from the caster.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Moore nods after the final bit of information is presented.

"I appreciate you taking the time to teach me something as powerful as this." He says. "It's... interesting, to think of something I battled so hard against for so long being compressed into a spell, though."

Anastasia

"Do not spread it lightly," Your teacher says, expression serious, "It is troublesome to undo, and there are those who take exception to it being used frivolously."
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"This is an odd question, but... is the knowledge of this spell, in and of itself, anathemic knowledge?" He asks.

Anastasia

"No,' Is the answer, "But it is..." A moment's hesitation, "Difficult in its ways."
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Moore nods. "I understand. If you'd ever like to come to Hope's Landing, it's in Lunia, you're always welcome there."

Anastasia

"All I hope is that you find her," The angel says, "She's lonely."
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Moore blinks, then blinks again... then closes his eyes and nods. "I know. I will."

Anastasia

"I only met her a moment," Is the last thing he says, then says, "I know you will. Good luck in your quest."
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"Thank you." Moore says. "I hope you'll visit someday."

With that said and done, it's time to return to Hope's Landing and see if anything transpired in the last few days!

Anastasia

Well now you inspired me. Gimme a d100.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

[22:03] <Nephrite> roll 1d100
[22:03] <Penuche> Nephrite invokes Penuche's magic: < 35 > [d100=35]