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DM Nagging: It's pretty much my job

Started by Anastasia, April 12, 2018, 12:35:58 PM

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Iron Dragoon

#1950
Requesting a transmutation damage spells for level 11, 12, and 13. (I have no ideas for one)

Also, some sort of alternative to Dragonshape as a source of Temp HP would be nice. Alyssa's not much for dragon-y things for herself.
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Emily reaches level 33.

- Sorcerer 33 and Dragonfire Knight 23.
- 4 on a d10 for a total of 14 hit points and a grant total of 503 hit points.
- +1 BAB for a total of +31.
- Gains 33rd level sorcerer casting. This grants her 1 new 13th level spell per day and 3 14th level spells, as well as 1 new 14th level spell known. She selects Emily's Forceful Strike, obviously.
- Gains 29th level favored soul casting. This grants her another 12th level spell per day and 1 12th level spell known. She selects Seira's Majestic Visage.
- No change to saves.
- Skills go up as normal.
- A new feat, which is Great Ability(Charisma)(33).

Solid enough level for her. She might dip next level, not sure.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

I have things going on this morning, so Ianvasah's level/custom spells/Seira's realm post/loot post/other misc will be delayed until tonight or the weekend.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

What spell level would an enlarge person variant working for anyone (ie dragons) be?
<Steph> I might have made a terrible mistake

Anastasia

Quote from: Corwin on March 15, 2019, 02:13:18 PM
What spell level would an enlarge person variant working for anyone (ie dragons) be?

Anywhere from 3-5, I'd imagine? That's off the top of my head.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

There's a couple spells that I want to get my own variants of.

First, this one, where the only change is to the energy type.

Quote
Seira's Fiery Leap (Lightning Leap)

Transmutation [Fire]
Level: Sorcerer/wizard 5
Components: V
Casting Time: 1 standard action
Range: Personal and 60 ft.
Target/Area: You/10-to–60-ft. line
Duration: Instantaneous
Saving Throw: None and Reflex half
Spell Resistance: No and Yes

With a sudden flash, you find yourself standing on the other side of the battle, leaving a smoking trail behind you.

You transform yourself into a stream of plasma. This line can be of any length from 10 feet to 60 feet, measured in 5-foot increments. You reappear in any square adjacent to the last square entered by the line, along with any gear worn or carried (up to a maximum of your heavy load limit). You can't bring along other creatures except for your familiar.

The line deals 1d6 points of fire damage per caster level (maximum 15d6) to anything in its area. A successful Reflex save halves this damage, and spell resistance applies.

For this one, I took out the part about not making attacks of opportunity and removed the saving throw corresponding to it. If I read the original spell wrong and the save was also for the flanking aspect, I'd prefer to price it higher to compensate. Also, it gained a thematic change as well.

Quote
Seira's Phantom Battle (Phantom Battle)
(Player's Handbook II, p. 120)

Illusion (Figment)
Level: Sorcerer 4/Wizard 4
Components: V, S,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius spread
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes

You create an illusory horde of snarling reds and proud gold dragons locked in battle.
Creatures in the area move cautiously as they are caught up in the phantom melee.
This spell creates the illusion of a fierce battle.
Your enemies move cautiously, since the roar and confusion of the battle distracts them.
All creatures within the area are considered flanked.
A creature ignores this effect when it leaves the spell's area.
A phantom battle spell produces noise appropriate to fierce dragons locked in battle.
Anyone in the battle can plainly see that the conjured dragons are no threat, since they strike solely at their brethren, but the din, tumult, and confusion make it difficult to focus on the true foes at hand.
When you cast this spell, you can choose for it not to affect a number of allies you designate less than or equal to your caster level.

I kept on going back and forth with you on this spell, and since it went nowhere I decided to go for the original Pathfinder option. Of course, if that was an oversight and you actually approve of my revision in that link, that's even better.

Quote
Seira's Healing Flames
Conjuration (Healing) [Fire, Good]
Level: Clr 4, Pal 4
Components: V, S, DF
Area: 10-ft.-radius burst, centered on you
Duration: Instantaneous
Saving Throw: Reflex half; see text;
Spell Resistance: Yes

You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power. This deals damage to evil creatures and heals good creatures in the area. The amount of damage dealt and the number of hit points restored in each case is 1d8 points per 2 caster levels (maximum 5d8).

Half of the damage this spell deals to evil creatures is fire damage, and half of the damage is pure divine power that is therefore not subject to reduction by energy resistance to fire-based attacks.

Neutral enemies within the spell's area of effect also take the fire damage, but do not take the divine damage. Neutral allies within the area are healed by half as much as good creatures. A successful Reflex saving throw halves the damage taken in all cases.
<Steph> I might have made a terrible mistake

Nephrite

#1956
Moore reaches level 33, to much fanfare and definitely not rain on a parade.

Singer of the Celestial Choir 3 and Favored Soul 3.

+1 BAB to 25.

6 on a d8 for a total of 15 and a grand total of 425 Hit points, due to losing 1 con modifier.

Well, except he's taking Epic Toughness, so, that means he gains +1 con modifier here, so that instead puts his HP to 458... wait, no, it's actually one thing higher, so it should be 491.

Due to losing 3 Intelligence, Moore lost 1 modifier on his skills, so those are all fucked up. I will probably just take out Acrobatics for now to maintain skill point parity. We'll see, but I'll get back to this.

I know we talked about it before, but I need to change out Melodic Casting for something else. I thought I did that already, but apparently not. I think now's as good a time as any to do so, so I'll swap it for Negotiator.


Singer of the Celestial Choir 3 gets me Song of Purification and Bard 32nd casting, which gets him a 3rd level 10th spell there. He'll pick up Bredanalundalum's Wit. It doesn't play nice with the Knowledge Prism he has, but the "ask questions" part is cool.

Favored soul casting goes to 21, so he also gets 3 10th level spells there and will pick up Energy Immunity, Gae Assail and Greater True Seeing. May as well have someone else who can do Energy Immunity in a pinch.

EDIT: I forgot, with FS3 Moore gets Deity's Weapon Focus, so he gains Weapon Focus: Quarterstaff. YES!!!!
EDIT2: I'm going to get rid of Haunting Melody also, because I don't think I've ever actually used that feat ever. I have no idea what to replace here, I'll get back to you. I guess I'll take Soothe the Beast, it may actually matter someday. Probably not. But it's more useful than Haunting Melody.



Anastasia

Just a quick note, there will be no content update this weekend due to the demands of leveling up. If you happen to care about the streak in the topic tracking that, this weekend is waived and doesn't count.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

A reminder that I'm waiting on the following list.

What I'm looking from this is either some off-screen recruitment for our forces by Donald and Kascha and some insight into Calley's notes, or IC hooks for me to pursue for much the same (and perhaps something awesome as a result of meeting them).
<Steph> I might have made a terrible mistake

Anastasia

Ianvasah reaches level 33.

- Druid 33 and Dragonheart Shapeshifter 13.
- 8 on a d8 for a total of 18 hit points and a grand total of 492 hit points.
- BAB does not rise. A dead BAB level for her, ow.
- Breath weapon damage rises by 1d10.
- Gains 33rd level druid casting. This grants another 13th level spell and 1 14th level spell. She grabs another quickened prismatic sphere and mass power of the huntress. One or both are placeholders when I do custom spells a bit later.
- No change to saves.
- Skills go up as normal.
- A new feat, which is Great Ability(Constitution).

Eh level. She may dip a bit in the next level or two depending on how she performs.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Cresiel reaches level 33.

- Solar 33 and Hellreaver 22.
- Max hit points per hit die, for a total of 22 hit points and a grand total of 745 hit poitns.
- +1 BAB for a total of +33.
- Regeneration rises by 1 to 19.
- Spell resistance rises by 1 to 46.
- Holy fury points rise by 1 to 32.
- Furious strike rises by +2/+1d6 to +16/+8d6.
- Gains 30th level cleric casting. This grants a 12th level spell, and 2+1 13th level spells. He grabs burst of glory, instant regeneration and cresiel's valiant standx2. No surprises there.
- No change to saves.
- Skills go up as normal.
- Cresiel gets a feat, which turns into Multiaction(33). Hello more swift action healing.

Solid level, gains all around.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Rules for an epic warmage are over in Homebrew now. Xandra is being made compliant with them as we speak.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Xandra reaches level 33.

- Trumpet Archon 33 and Mage of the Illuminated Temple 21.
- 7 on a d8 for a total of 16 hit points and a grand total of 551 hit points.
- +1 BAB for a total of +33.
- Spell resistance rises by 1 to 50.
- Gains 31st level warmage casting. More on this later when she's fully transitioned, see the previous post.
- No change to saves.
- Skills go up as normal.
- Gets Great Ability(Charisma) as her new feat.

Eh level. Really kind of a gap level for her and a readjustment.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Before I begin, I've been considering reworking Kaja because he's a bit too good at what he does. On analysis, it's as much being with Moore as Kaja being broken. He has the right build to really leverage Moore's typical routine, by and large it's not a matter of toning him down. By himself he competes with the bigger damage dealer NPCs like Antenora. I will tone down his crit game in the near future, but that's a todo rather than being a part of the level up. I can tell I over optimized that part of his game.

Kaja reaches level 33.

- Fighter 33 and Dervish 23.
- 5 on a d10 for a total of 16 hit points and a grand total of 545 hit points.
- +1 BAB for a total of +33.
- Dragonscale husk rises by 1 to 17.
- Another daily use of dervish dance.
- Bonus to movement speed rises by 5ft.
- The bonus to hit and damage in dervish dance rises to +12.
- No change to saves.
- Skills go up as normal.
- Kaja's new feat is Armor Skin(33).

Solid level.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Inspired by Fireburst and Disintegrating Burst

Seira's Fireburst

Evocation [Fire]
Level: Sor/Wiz 10
Components: V, S
Casting Time: 1 standard action
Range: 5 ft.
Effect: Burst of fire extending 5 ft. from you
Duration: Instantaneous
Saving Throw: Fortitude partial (object)
Spell Resistance: Yes

This spell functions like fireburst, except that it deals 2d12 points of fire damage per caster level (maximum 40d12).

A creature or object that makes a successful Fortitude save is partially affected, taking only 8d12 points of damage.

Any creature or object reduced by this spell to 0 or fewer hit points is burnt into ashes.
<Steph> I might have made a terrible mistake