Liber (Jaela, Moore)

Started by Anastasia, February 09, 2017, 02:33:24 PM

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Nephrite

I am not. If conditions are such that It's obvious I'd need that kind of amplification then I can redo the standard action if allowed.

Anastasia

Yes, it's getting rather loud and apocalypsy out here.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Apocalypsy is a good word.

For the time being, Moore stays where he is and offers further support to his allies -- if he has to raise his voice louder, he will!

Standard action to cast Carrying Voice to improve his ability to be heard in the loud noises.

Inspire Greatness on himself, Sylvie, Mirajane, Jaela and Afina. This is 8d10 temp HP for all of them, +8 to attack rolls and +4 to fort saves, they are competence bonuses.


Finally he's using an immediate to activate his Badge of Valor, which increases Inspire Courage by 2.

This means that everyone should have a total of +14+2+8 to attack rolls, and 14+2 to damage rolls.

Inspire Courage is now at 10 rounds left.


Spoiler: ShowHide

Active Spells:  fortunate fate (CL15), planar tolerance (CL7), Superior Resistance (CL 24), Conviction (+4 saving throw), Tyche's Touch (+3 sacred saving throw), Harmonize (CL25), Greater Improvisation (CL25) (49 points left), Share Talents (CL25), Divine Insight, Surefooted Stride (CL25)
HP: (52)311+40/311
AC: 61, 32 touch
16/25 Bardic music uses, Refrain 0/3

Spells:

0th - 7/7 (DC 21)
1st - 4/7
2nd - 3/7
3rd - 2/6
4th - 6/6
5th - 1/6
6th - 3/5
7th - 5/5
8th - 1/2

Favored Soul:

0th - 9/9
1st - 9/9
2nd - 5/9
3rd - 7/8
4th - 8/8
5th - 7/8
6th - 6/7
7th - 4/4

Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls

Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls

Energy Absorption, CL 26, Duration 26 hours/expended


[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.


Elemental Body, CL 26, Duration 26 hours

Spoiler: ShowHide
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.


Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.

Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.

Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.

Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.

Mind Blank, CL 26, Duration 24 hours

Spoiler: ShowHide
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.


Spell Turning, CL 26, Duration 260 Minutes

Spoiler: ShowHide
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.


[/spoiler]


Anastasia

Words of power are sent through the wind, voice projecting far louder than it should be. It's heard by all as...

Init is Afina (46) > Moore = Sylvie (38) > Jaela (36) > Spirit of Malice (33) > Mirajane (9)

Jaela.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Gripping Gae Dioltas's shaft tighter, Jaela decides to focus on finesse this time around. Too much strength lead her blow astray before, so now she focuses on making a cleaner hit!

[20:53] <@Rin> roll 1d20+43+1+5+1+2+14+2+8+2+3-10 divine might,10pa
[20:53] <Serith> Rin roll for Serith < 81 > [d20=10]
Forgot Mirajane's +4, so 85.

[20:54] <@Rin> roll 4d8+116+20+56+8+12+12+40+56+2d6+4d6 last is goldenfire
[20:55] <Serith> Rin roll for Serith < 360 > [d8=1,5,1,7][d6=5,6,2,4,4,5]

Anything to dispel?

[20:55] <@Rin> roll 8d10
[20:55] <Serith> Rin roll for Serith < 47 > [d10=2,2,9,9,9,3,7,6]
Temp hp.


Spoiler: ShowHide
Init +13
HP: 457+47/490
AC: 73 =65base+1AotDP(armor max dex +8)+2Foresight+5SoW, 20% miss chance (airborne creatures take a -1 penalty on attack rolls and damage rolls against you).
Full Attack (Gae Bolg, GMW, HW, K:D +5, CMT +1luck, CMT +2competence, HF +1morale/GH +4 morale, SofDP +2 attack/+3 damage, DM, vs devils only): +59/+54/+49/+44 or +63 AoO, 2d8+56+8d6+4d6 last is goldenfire
Spells Active: Energy Absorption CL 26, Create Magic Tattoo x2 CL 26, Elemental Body/Air CL 26, Surraruthru's Stupendous Dragonskin CL 26, Agility of the Dragon Princess CL 26, Strength of the Dragon Princess CL 26, Mind of the Dragon Princess CL 26, Stoneskin CL 26, Spell Turning CL 26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Longstrider CL23, Divine Insight CL28, Lore of the Gods CL28, Mind Blank (CL26), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Righteous Halo CL28, Greater Heroism CL28, Tyche's Touch CL14 (+4 sacred to next save), Share Talents CL14 (+2 untyped to skills), Moment of Prescience CL23, Good Hope CL28, Shield of Warding CL28, Crown of Flames CL28, Mass Death Ward CL24.
Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron (10/Adamantium from Stoneskin), Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Never surprised or flat-footed/Foresight, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body (Air).

Spells Left (1-9): 8/9/8/1/8/5/8/2/7
Spells Left (10-11): 6/2

Saves: Fort +61, Ref +62, Will +61
-True Strike x3
-Turning x3
-Teleport x1
-Greater Teleport x1
-Moment of Prescience x2
-3 smite
-True Seeing component x1
-Stoneskin 120/150

Chain Dispel -> Gae Dioltas
<Steph> I might have made a terrible mistake

Anastasia

Nothing to dispel and hit. Are you just making the one attack?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Since her strike didn't seem to bother their opponent too much, Jaela decides to set it on fire as an afterthought.

Swift for Flame Strike.

[21:12] <@Rin> roll 1d20+25 SR
[21:12] <Serith> Rin roll for Serith < 34 > [d20=9]
[21:12] <@Rin> roll 15d6+4d6 flame strike, goldenfire, DC29
[21:12] <Serith> Rin roll for Serith < 79 > [d6=6,5,4,5,4,1,2,5,5,4,6,3,6,6,5,6,1,4,1]


Spoiler: ShowHide

Divine Might 14/14 rounds
Init +13
HP: 457+47/490
AC: 73 =65base+1AotDP(armor max dex +8)+2Foresight+5SoW, 20% miss chance (airborne creatures take a -1 penalty on attack rolls and damage rolls against you).
Full Attack (Gae Bolg, GMW, HW, K:D +5, CMT +1luck, CMT +2competence, HF +1morale/GH +4 morale, SofDP +2 attack/+3 damage, DM, vs devils only): +59/+54/+49/+44 or +63 AoO, 2d8+56+8d6+4d6 last is goldenfire
Spells Active: Energy Absorption CL 26, Create Magic Tattoo x2 CL 26, Elemental Body/Air CL 26, Surraruthru's Stupendous Dragonskin CL 26, Agility of the Dragon Princess CL 26, Strength of the Dragon Princess CL 26, Mind of the Dragon Princess CL 26, Stoneskin CL 26, Spell Turning CL 26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Longstrider CL23, Divine Insight CL28, Lore of the Gods CL28, Mind Blank (CL26), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Righteous Halo CL28, Greater Heroism CL28, Tyche's Touch CL14 (+4 sacred to next save), Share Talents CL14 (+2 untyped to skills), Moment of Prescience CL23, Good Hope CL28, Shield of Warding CL28, Crown of Flames CL28, Mass Death Ward CL24.
Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron (10/Adamantium from Stoneskin), Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Never surprised or flat-footed/Foresight, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body (Air).

Spells Left (1-9): 8/9/8/1/8/5/8/2/7
Spells Left (10-11): 6/2

Saves: Fort +61, Ref +62, Will +61
-True Strike x3
-Turning x4
-Teleport x1
-Greater Teleport x1
-Moment of Prescience x2
-3 smite
-True Seeing component x1
-Stoneskin 120/150
<Steph> I might have made a terrible mistake

Anastasia

#157
You hit - striking it deeply into it, your goldenfire spear making the spirit wail. A wail of sublime agony, shaking in place as your flame strike fizzles against it, consumed.

At the same time Sylvie positions as 21 is withdrawn, three profound words uttered as...

> roll 21d12+21
<Serith> Kotono roll for Serith < 163 > [d12=2,10,6,5,6,7,4,7,9,6,6,8,12,2,7,11,8,11,5,1,9]
> roll 1d20+30
<Serith> Kotono roll for Serith < 40 > [d20=10]/i]

Wounded from your strike, the spirit breaks apart and is completely dissolved in 21's light. But that doesn't stop the hail falling all around you.

Ref saves and then we'll go into free act after I resolve this. Reasonably tough but not a ton of HP by standards.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

[21:23] <@Rin> roll 1d20+62+2 evasion
[21:23] <Serith> Rin roll for Serith < 83 > [d20=19]
<Steph> I might have made a terrible mistake

Nephrite

[14:27] <Nephrite> roll 1d20+50 evasion
[14:27] <Serith> Nephrite roll for Serith < 64 > [d20=14]

Ebiris

[19:29] <@Ebiris> roll 1d20+44 evasion
[19:29] <Serith> Ebiris roll for Serith < 55 > [d20=11]

Anastasia

> roll 1d20+43 Mirajane
<Serith> Kotono roll for Serith < 45 > [d20=2]
> roll 1d20+51 Sylvie 11/3 inspiration fo rencounter
<Serith> Kotono roll for Serith < 69 > [d20=18]

No one's hit and you all have evasion, so free act for now.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

"Back to Aurora until we see another!" Afina calls, heading back for the gates to get under shelter once more.

Corwin

Jaela sees no reason to object, zooming towards the gates.
<Steph> I might have made a terrible mistake

Nephrite

Moore will follow along with the others, continuing his words of encouragement and bolstering.

He'll just maintain Inspire Greatness for the foreseeable future.