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To defeat a daemon (Jaela, Afina)

Started by Anastasia, March 02, 2017, 03:19:47 PM

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Corwin

CL23 on my spell, for record-keeping.
<Steph> I might have made a terrible mistake

Anastasia

The path ahead is down, which Afina clears.

The acid falls as it continues to spray, the path down revealed via one disintegrate.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

"We're on the right track," Afina says as Jaela gives her precognitive insights as to where to go, fluttering downwards at a quick pace so she doesn't have to deal with this acid for much longer.

Corwin

"Try to follow Afina as closely as you can, the insights won't be shared with all of us instinctively," Jaela cautions, floating down.
<Steph> I might have made a terrible mistake

Anastasia

Like this the party flees the acid - but you can see right away it's going to be raining down on you as you go, falling from where it's shooting out above.

A chance to do something about it or just endure it.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Afina will use control winds to put in a strong updraft above us to keep the acid off.

Corwin

If that fails, Mirima will block it off with a wall of force.
<Steph> I might have made a terrible mistake

Anastasia

The wind is enough to hold it back until you reach the bottom - but there's a thin puddle of acid here now. That might be a problem for your feet. It's a little recess in the ground, with a passage leader deeper in from here.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Afina uses a ray of frost cantrip to freeze up the acid so it's less of an issue for those who're confined to the ground, flying onwards through the passage.

[18:50] <@Ebiris> roll 1d20+43 ranged touch
[18:50] <Serith> Ebiris roll for Serith < 45 > [d20=2]


Spoiler: ShowHide

Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23)
AC 96, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy
Spell charges: 5/9/9/8/7/9/7/7/6/8/6/1

Bubbles
HP: 265/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:

Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.

[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome

Corwin

Mirima relies on the Fly spell, just in case.

Spoiler: ShowHide
Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.

Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4

Saves: Fort +62, Ref +61, Will +62

Turning Left: 16/17

-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)

Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:

---

Spell like abilities

1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.

Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.

-1 lvl3 spell
<Steph> I might have made a terrible mistake

Anastasia

Easy enough. Ice freezes the acid and the party lands. The passage is narrow and dark, leading into the bowels of the earth.

"There's no way there isn't another trap awaiting us," Bubbles says with a grimace, "Dearie, would you do something about that?"
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

"Alright," Afina says, once they're out from under the acid rain she'd been holding off, she changes her wind control to instead precede their path with a strong gust of tornado force winds to shake loose anything on the path ahead that might give them trouble. Then it's onwards, her Jaela-granted precognition helping her evade any traps still present.

Anastasia

#282
Afina can tell the path ahead is full of pressure plates. Stepping down in the slightest will result in all sorts of merry hell to shoot her - darts, spears, caltrops, fire and acid. Really, flying is advised.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

"Lots of pressure plates ahead," Afina warns. "Jaela, can you carry Mirima?" she asks, casting Air Walk on Bubbles so she can walk above them.

Air Walk SLA used.

Spoiler: ShowHide

Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23)
AC 96, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy
Spell charges: 5/9/9/8/7/9/7/7/6/8/6/1

Bubbles
HP: 265/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:

Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.

[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome

Corwin

"I'll keep an eye out," Jaela promises, maneuvering herself between Bubbles and Mirima, while the latter flies under her own power in the meantime.

She cast Fly earlier, if the path goes for 10 minutes or more I'll reconsider. Also keeping close enough to basically AoO catch either of them if magic fails.

Spoiler: ShowHide
Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.

Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4

Saves: Fort +62, Ref +61, Will +62

Turning Left: 16/17

-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)

Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:

---

Spell like abilities

1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.

Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.

-1 lvl3 spell
<Steph> I might have made a terrible mistake