News:

Populated by the admins and moderators of your other favorite sites!

Main Menu

The Battle of Father and Son

Started by Anastasia, May 16, 2019, 02:48:00 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Corwin

19:06 <CC> roll 2d4+2d6+20
19:06 <Penuche> CC invokes Penuche's magic: < 35 > [d4=2,4][d6=5,4]
<Steph> I might have made a terrible mistake

Anastasia

The elemental hits the wall - which erupts in flames and spreads, the entire wall immolated and gone - but the momentum of the elemental is stopped, too.

Instead, the third continues past it to the next one - and breathes out great gouts of fire, swarming and hissing in the air. It blows a path through the rest of the walls, but slows it enough it has to stop, starting to shift. In moments this one takes the face of a roaring dragon, flame leaking out every breath. The flames that reach you are no threat from it, your own evasive skills more than enough.

"SEIRA!"

Donald's voice from behind you and above, flying in. He lands behind you in a crouch, grinning as the ground shakes from his armored landing.

"Heard you needed some backup," he calls, Guardanil at the ready. Ranbar leaping off his back. You feel her quiet prayer wash over all over you, strength and intelligence blooming.

Donald's full moving, Ranbar caught a ride so not to be as occupied moving, so she can snap off a barrage spell. In this case barraged mind of the dragon princess and barraged strength of the dragon princess. +4 insight Int/Str for all of you.

Elle's up.


Amid the meteors looming and flying your way? Elle stays in the air above, coming to a halt as with an almost impossibly fast look, a slice of wrath tears into the primal elemental flung into the air.

> roll 1d20 touch AC so 1/20 check mostly, will do math if needed
<Penuche> Kotono invokes Penuche's magic: < 15 > [d20=15]

240 force damage.


The slash sends the elemental right back down, crashing down hard on what of the walls remain, hissing and streaming from the contact as meteors fall, meteors fall everywhere on the battlefield.

Everyone needs Ref saves.

[spoiler]

Todo add boosting spell when I have a sec before they take actions. Add barraged strength/mind of the dragon princess.

Donald
HP: 792/792
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Quick Cast 6/6 Protection Devotion 1/1 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1 Armor Haste 15/15 Breath Weapon Boost 3/3 Weapon Damage Dice Boost 3/3
Spells Used:
SLAs Used:
Spells Active:
Notes: Two quickened spells/round when under armor's haste, unkillable allows Con saves to not be reduced below 1 HP. Slashing flurry enables extra attacks for penalties.

Elle
HP: 776/776 (fast healing 5)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragon Breath (DD) 1/1 Touch of Vitality 126/126 Mythical Cast Maximize 3/3
Spells Used: Maximized Queen's Displeasure
SLAs Used:
Spells Active: Epic Mage Armor (CL31)
Notes:

Ranbar
HP: 494/494
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Inspiration 23/24 (enc) Cunning Save 4/4
Spells Used: Factotum: Barraged Strength of the Dragon Princess, Barraged Mind of the Dragon Princess.
SLAs Used:
Spells Active:
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

19:55 <CC> roll 1d20+73 improved evasion
19:55 <Penuche> CC invokes Penuche's magic: < 77 > [d20=4]

Could you please also tell me for my information how many of the 13 spells I dispelled?
<Steph> I might have made a terrible mistake

Anastasia

5 of them.

> roll 1d20+54 Donald (+16 Seira)
<Penuche> Kotono invokes Penuche's magic: < 56 > [d20=2]
> roll 1d20+50 Elle (+16 Seira)
<Penuche> Kotono invokes Penuche's magic: < 57 > [d20=7]
> roll 1d20+55 Ranbar  (+16 Seira, +13 facottum)
<Penuche> Kotono invokes Penuche's magic: < 65 > [d20=10]
> roll 1d20+47 improved evasion (+6 volcanic burst)
<Penuche> Kotono invokes Penuche's magic: < 66 > [d20=19]
> roll 1d20+41 improved evasion
<Penuche> Kotono invokes Penuche's magic: < 60 > [d20=19]
> roll 1d20+45 improved evasion
<Penuche> Kotono invokes Penuche's magic: < 64 > [d20=19]
> roll 1d20+43 improved evasion
<Penuche> Kotono invokes Penuche's magic: < 51 > [d20=8]

Everyone made the save, so Seira and Primals take none while Donald, Ranbar and Elle take half.

> roll 10d6 fire
<Penuche> Kotono invokes Penuche's magic: < 34 > [d6=4,5,5,2,2,3,4,3,4,2]
> roll 20d6 metal debris
<Penuche> Kotono invokes Penuche's magic: < 59 > [d6=6,5,1,4,4,3,6,4,1,3,4,1,4,3,2,1,3,1,2,1]

DR applies to the damage from the debris.


Meteors fall over the battlefield, chaos as metal flies everywhere. You don't see anyone hurt too badly - but you're busy dodging, avoiding barrages of flaming metal as...

Init is Primal Fire Elemental 1 (47) > Seira (42) > Primal Fire Elemental 4 (40) > Primal Fire Elemental 2 (36) > Primal Fire Elemental 3 (35) > Ranbar (28) > Donald (22) > Elle (20)

Primal 1 is up and boy it isn't happy.

It's in contact with water, so give me damage as last round.


The elemental lets out a hiss like an angry cat crackling ablaze, surging up in the air shifting. It's big and growing bigger and more humanoid-ish by the moment, as meanwhile, fire blasts all of you from above.

> roll 1d20+49 touch AC vs all
<Penuche> Kotono invokes Penuche's magic: < 65 > [d20=16]

Touch AC?

[spoiler]

Donald
HP: 746/792
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Quick Cast 6/6 Protection Devotion 1/1 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1 Armor Haste 15/15 Breath Weapon Boost 3/3 Weapon Damage Dice Boost 3/3
Spells Used:
SLAs Used:
Spells Active:
Notes: Two quickened spells/round when under armor's haste, unkillable allows Con saves to not be reduced below 1 HP. Slashing flurry enables extra attacks for penalties.

Elle
HP: 759/776 (fast healing 5)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragon Breath (DD) 1/1 Touch of Vitality 126/126 Mythical Cast Maximize 3/3
Spells Used: Maximized Queen's Displeasure
SLAs Used:
Spells Active: Epic Mage Armor (CL31)
Notes:

Ranbar
HP: 448/494
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Inspiration 22/24 (enc) Cunning Save 4/4
Spells Used: Factotum: Barraged Strength of the Dragon Princess, Barraged Mind of the Dragon Princess.
SLAs Used:
Spells Active:
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

72 at present.

Also as requested, same as before:
20:34 <CC> roll 2d4+2d6+20
20:34 <Penuche> CC invokes Penuche's magic: < 34 > [d4=4,3][d6=3,4]
<Steph> I might have made a terrible mistake

Anastasia

> roll 25d6 searing fire
<Penuche> Kotono invokes Penuche's magic: < 77 > [d6=1,2,5,4,2,1,4,2,2,3,4,5,1,5,5,3,5,4,2,3,3,2,2,4,3]

Aegis would've applied if it got your AC, but it didn't make it that far.

Seira's missed, the others are hit.


Flames fly freely, frying your allies. Donald's armor heats up as Elle is knocked back by it and cries out, while Ranbar holds her ground, a curse and a prayer together in a single word, "Seira!" The elemental lands now, off the walls and looming more by the moment as...

Go.

[spoiler]

Donald
HP: 667/792
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Quick Cast 6/6 Protection Devotion 1/1 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1 Armor Haste 15/15 Breath Weapon Boost 3/3 Weapon Damage Dice Boost 3/3
Spells Used:
SLAs Used:
Spells Active:
Notes: Two quickened spells/round when under armor's haste, unkillable allows Con saves to not be reduced below 1 HP. Slashing flurry enables extra attacks for penalties.

Elle
HP: 682/776 (fast healing 5)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragon Breath (DD) 1/1 Touch of Vitality 126/126 Mythical Cast Maximize 3/3
Spells Used: Maximized Queen's Displeasure
SLAs Used:
Spells Active: Epic Mage Armor (CL31)
Notes:

Ranbar
HP: 371/494
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Inspiration 22/24 (enc) Cunning Save 4/4
Spells Used: Factotum: Barraged Strength of the Dragon Princess, Barraged Mind of the Dragon Princess.
SLAs Used:
Spells Active:
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

The enemy is engaging and committing more forces. Beware pyroclastic dragons, fire worgs and more attacks from below.  They're also avoiding attacking you with numbers - they've reasoned or sniffed out the strategy, or were aware of it already. So take advantage of it if you can, make them react to you.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira channels another dispel into Dragon's Grace and summons two large fire elementals behind her target to aid both herself and Donald in flanking, followed by casting Celestial Valor and Recitation upon all allies! While all but daring the primal to strike at her while she's in Gambit!

Recitation and Celestial Valor, obviously. Channeled spell is Chain Dispel again (move action). Summon Monster IX emulated to get 1d4+1 large fire elementals.

20:46 <CC> roll 1d4+1
20:46 <Penuche> CC invokes Penuche's magic: < 2 > [d4=1]


Spoiler: ShowHide
CL 34 spells for all named chars:
Overall: *Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons), Recitation (per round spell)
Defensive: Shield of Warding, Foresight, Visions of the Future, Dragonskin, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all), Delay Poison
Esoteric Boosters: Fortunate Fate, Spell Turning

Benefits:
AC: +17 normal/+12 touch/+12+ghost touch armor/shield incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +3 luck Recitation, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +ghost touch armor/shield)
Attack: +13 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +3 luck Recitation)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +13 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +3 luck Recitation)
Ref Save +16 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +3 luck Recitation, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 165ft radius of you.

I and my avatar also cast the following on ourselves (each on herself):
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana

My numerical benefits:
AC: +14 normal/+9 touch/+17 incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +8 ghost touch shield)
Attack: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp


<Steph> I might have made a terrible mistake

Corwin

Got that already, yes. If they're not sending their army to die, it can only be demoralizing and I'll defend their elites pretty quickly without needing to bother with handling the soldiers. Stay strong, stay safe and let's get to the endgame together!
<Steph> I might have made a terrible mistake

Anastasia

I'll see you over Imix's prone body, Seira!

Quickie, but you're still in gambit, right? Just want to be clear on that before all the primals go.

[spoiler]

Include strength/mind of the dragon princess.

Recitation and Celestial Valor, obviously. Channeled spell is Chain Dispel again (move action).

Donald
HP: 667/792
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Quick Cast 6/6 Protection Devotion 1/1 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1 Armor Haste 15/15 Breath Weapon Boost 3/3 Weapon Damage Dice Boost 3/3
Spells Used:
SLAs Used:
Spells Active:
Notes: Two quickened spells/round when under armor's haste, unkillable allows Con saves to not be reduced below 1 HP. Slashing flurry enables extra attacks for penalties.

Elle
HP: 682/776 (fast healing 5)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragon Breath (DD) 1/1 Touch of Vitality 126/126 Mythical Cast Maximize 3/3
Spells Used: Maximized Queen's Displeasure
SLAs Used:
Spells Active: Epic Mage Armor (CL31)
Notes:

Ranbar
HP: 371/494
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Inspiration 22/24 (enc) Cunning Save 4/4
Spells Used: Factotum: Barraged Strength of the Dragon Princess, Barraged Mind of the Dragon Princess.
SLAs Used:
Spells Active:
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that.
[/quote]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Yes, I'm explicitly in Gambit hoping to get them to AoO me and AoO them back while dodging.
<Steph> I might have made a terrible mistake

Anastasia

Init is Primal Fire Elemental 1 (47) > Seira (42) > Primal Fire Elemental 4 (40) > Primal Fire Elemental 2 (36) > Primal Fire Elemental 3 (35) > Ranbar (28) > Donald (22) > Elle (20)

Like that, the fourth elemental is on you, taking the form of a hound of fire. It snarls and snaps, baring its fire-teeth before lunging at you wildly. Yet as it does, a ripple of magic as...

It's flinging a maximized, empowered and searing orb of fire at you. Going to counter?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

I don't believe Aegis applies since it's not a line, cone or ray. Let's have Spell Turning do it, please roll it for me~
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+49 touch AC vs himself
<Penuche> Kotono invokes Penuche's magic: < 68 > [d20=19]
> roll 1d20+49 touch AC vs himself crit?
<Penuche> Kotono invokes Penuche's magic: < 51 > [d20=2]

Ow. He'll feel this one.


Yet your spell turning flares true, sending the orb back. It flies back right in the elemental's canine face, smacking it back and making it whimper like a dog. This only slows it a moment, face marked by it, as it dives in at you, snarling and snapping with flaming jaws.

> roll 1d20+49 vs Seira
<Penuche> Kotono invokes Penuche's magic: < 50 > [d20=1]
> roll 1d20+49 vs Seira
<Penuche> Kotono invokes Penuche's magic: < 68 > [d20=19]

Forgot the +4 but it's still two clean misses. Gambit him.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

21:44 <CC> roll 1d20+73
21:44 <Penuche> CC invokes Penuche's magic: < 76 > [d20=3]
21:44 <CC> roll 1d20+73
21:44 <Penuche> CC invokes Penuche's magic: < 87 > [d20=14]
21:46 <CC> roll 1d6+109
21:46 <Penuche> CC invokes Penuche's magic: < 110 > [d6=1]
21:46 <CC> roll 1d6+109
21:46 <Penuche> CC invokes Penuche's magic: < 114 > [d6=5]

Attacks should have +2 to them.

Incidentally, the first Primal didn't AoO me when I cast three spells near him? I presume channeling a spell into a weapon as a move action doesn't trigger AoOs.

Also, for information's sake, I would like to know the spells on this guy that just attacked me.
<Steph> I might have made a terrible mistake