The Battle of Father and Son

Started by Anastasia, May 16, 2019, 02:48:00 PM

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Anastasia

Yes. He has bless, recitation, protection from good, lavaflow, energy immunity (cold), greater heroism, mind blank, blazing hound's mantle and flame ascension. 9 total.

Seira's strike tear ino th elemental as she parries its own, cutting into the being of pure flame, wounding it further with long slashes that rip throughout it's currently canine body. As meteors rain down the chaos of the battlefield continues, the second elemental recovers from his crash landing. Water sizzles beneath him as it's gone and gone in instants, the ground starting to tremor again, felt by your senses. It leaps up high, grabbing an incoming meteorite in suddenly massive hands, before lunging down at you, using it like an impromptu club.

> roll 1d20+51 touch AC
<Penuche> Kotono invokes Penuche's magic: < 52 > [d20=1]


Yet he can't handle the momentum. It's too much, sending him awry and falling away, the entire miscue causing him to fall nearby and...

AoO since it's a giant ass thing falling by you. Provokes one from Donald, too.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira slashes upwards with Dragon's Grace! The melee is getting a bit too chaotic, so perhaps it's time to take out a Primal and clear up the field.

22:24 <CC> roll 9#1d20+35 dispel
22:24 <Penuche> CC invokes Penuche's magic: < 49, 49, 55, 39, 47, 54, 39, 49, 46 >
Since the dude I cast next to didn't AoO me, the dog guy gets to have the channeled spell dispel his stuff.

AoO:
22:25 <CC> roll 1d20+75
22:25 <Penuche> CC invokes Penuche's magic: < 79 > [d20=4]
22:25 <CC> roll 1d6+109
22:25 <Penuche> CC invokes Penuche's magic: < 113 > [d6=4]
<Steph> I might have made a terrible mistake

Anastasia

#107
> roll 1d20+79 (+15 various)
<Penuche> Kotono invokes Penuche's magic: < 93 > [d20=14]
> roll 1d10+47
<Penuche> Kotono invokes Penuche's magic: < 54 > [d10=7]


Twin slashes rip through the leemental as magic around it bursts violently, blasts of it basting the two of you as meanwhile the third becomes a great river of flame, soaring up towards Elle, seeking to engulf her within.

> roll 1d20+48 vs touch AC
<Penuche> Kotono invokes Penuche's magic: < 50 > [d20=2]

Elle's touch AC is...not enough.

> roll 25d10 searing Elle ow
<Penuche> Kotono invokes Penuche's magic: < 128 > [d10=2,8,9,9,6,8,3,4,3,1,1,9,7,8,6,9,2,5,10,2,1,8,1,1,5]


Elle is swept away from this, crying out as she burns, searing flames sizzling her reinforced body as...

Init is Primal Fire Elemental 1 (47) > Seira (42) > Primal Fire Elemental 4 (40) > Primal Fire Elemental 2 (36) > Primal Fire Elemental 3 (35) > Ranbar (28) > Donald (22) > Elle (20)

Ranbar is up.


Ranbar steps in, "With Seira's light I'll not fall," she calls, spear lashing out at the primal elemental already wounded by your blade, looming over you with its canine maw.

> roll 1d20+68 (+13 various, +13 factotum)
<Penuche> Kotono invokes Penuche's magic: < 81 > [d20=13]
> roll 1d20+63 (+13 various, +13 factotum)
<Penuche> Kotono invokes Penuche's magic: < 64 > [d20=1]
> roll 1d20+58 (+13 various, +13 factotum)
<Penuche> Kotono invokes Penuche's magic: < 65 > [d20=7]
> roll 1d20+53 (+13 various, +13 factotum)
<Penuche> Kotono invokes Penuche's magic: < 55 > [d20=2]
> roll 1d8+43 (+13 factotum
> roll 1d8+43 (+13 factotum
> roll 1d8+43 (+13 factotum
<Penuche> Kotono invokes Penuche's magic: < 49 > [d8=6]
<Penuche> Kotono invokes Penuche's magic: < 51 > [d8=8]
<Penuche> Kotono invokes Penuche's magic: < 46 > [d8=3]


She manages to tear into it as Donald steps onto your other side, "Not bad, now let's finish this one off," he encourages, "No time to waste!"

> roll 1d20+70 (+15 various, +1 haste, -10 PA, sonic hanshake arcane channeling)
> roll 1d20+70 (+15 various, +1 haste, -10 PA, sonic hanshake arcane channeling)
<Penuche> Kotono invokes Penuche's magic: < 86 > [d20=16]
<Penuche> Kotono invokes Penuche's magic: < 75 > [d20=5]
> roll 1d20+65 (+15 various, +1 haste, -10 PA, sonic hanshake arcane channeling)
<Penuche> Kotono invokes Penuche's magic: < 71 > [d20=6]
> OOC: Taking 10 on the fourth attack for total of 70.
> roll 1d20+60 (+15 various, +1 haste, +5 ws, -10 PA, sonic hanshake arcane channeling)
<Penuche> Kotono invokes Penuche's magic: < 62 > [d20=2]

> roll 1d10+57+20d6
> roll 1d10+57+20d6
> roll 1d10+57+20d6
<Penuche> Kotono invokes Penuche's magic: < 128 > [d10=5][d6=2,3,3,6,3,4,1,5,2,6,3,5,1,5,1,2,3,4,2,5]
> roll 1d10+57+20d6
> roll 1d10+57+20d6
<Penuche> Kotono invokes Penuche's magic: < 139 > [d10=9][d6=3,2,3,6,3,2,1,6,4,4,3,5,4,6,5,4,4,1,5,2]
<Penuche> Kotono invokes Penuche's magic: < 106 > [d10=3][d6=1,6,3,4,1,1,2,2,1,1,4,4,2,1,2,1,1,3,4,2]
<Penuche> Kotono invokes Penuche's magic: < 128 > [d10=1][d6=4,5,2,1,1,2,4,6,5,1,4,1,6,6,1,1,5,4,5,6]
<Penuche> Kotono invokes Penuche's magic: < 133 > [d10=4][d6=3,3,5,5,5,4,2,2,4,1,4,1,4,2,1,6,3,6,6,5]

Init is Primal Fire Elemental 1 (47) > Seira (42) > Primal Fire Elemental 2 (36) > Primal Fire Elemental 3 (35) > Ranbar (28) > Donald (22) > Elle (20)


Got it! Guardianil slices through the elemental as Donald lunches, sonic bursts erupting throughout the flaming body.  He leaps up from its middle, erupting out as the entire mass bursts into flames, falling to the ground and sizzling there, buying you a moment's space and time.

Chance to react, more in the next post since this combat post ran hyper long.

[spoiler]

Include strength/mind of the dragon princess.

Recitation and Celestial Valor, obviously. Channeled spell is Chain Dispel again (move action).

Donald
HP: 667/792
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Quick Cast 6/6 Protection Devotion 1/1 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1 Armor Haste 14/15 Breath Weapon Boost 3/3 Weapon Damage Dice Boost 3/3
Spells Used: 1 8th level duskblade
SLAs Used:
Spells Active:
Notes: Two quickened spells/round when under armor's haste, unkillable allows Con saves to not be reduced below 1 HP. Slashing flurry enables extra attacks for penalties.

Elle
HP: 618/776 (fast healing 5)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragon Breath (DD) 1/1 Touch of Vitality 126/126 Mythical Cast Maximize 3/3
Spells Used: Maximized Queen's Displeasure
SLAs Used:
Spells Active: Epic Mage Armor (CL31)
Notes:

Ranbar
HP: 371/494
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Inspiration 15/24 (enc) Cunning Save 4/4
Spells Used: Factotum: Barraged Strength of the Dragon Princess, Barraged Mind of the Dragon Princess.
SLAs Used:
Spells Active:
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"Nicely done!" Seira cheers. "I think we can manage even better. Let's get rid of another of them before their buddies tunnel from below!"

For my information, can I please be told which spells each of the remaining Primals have?
<Steph> I might have made a terrible mistake

Anastasia

2 has bless, recitation, protection from good, lavaflow, energy immunity (cold), greater heroism, fire reserve, nondetection. 8 total.
3 has bless, recitation, protection from good, lavaflow, energy immunity (cold), fire hero's courage, flame dance, flame wave, mind blank. 9 total.


Elle is stuck in the raging river of searing flames, taken high and up before...

> roll 1d20+45 concentration
<Penuche> Kotono invokes Penuche's magic: < 60 > [d20=15]


Suddenly the fire elemental reverts away from Elle, as she flies there untouched. Whatever she did, it got her off of it. The elemental begins to fall, plummeting back down.

Antimagic zone. It was using primal magic to do that, so that suppresses it.

More meteors so ref.


[spoiler]


Include strength/mind of the dragon princess.

Recitation and Celestial Valor, obviously. Channeled spell is Chain Dispel again (move action).

Donald
HP: 667/792
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Quick Cast 6/6 Protection Devotion 1/1 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1 Armor Haste 14/15 Breath Weapon Boost 3/3 Weapon Damage Dice Boost 3/3
Spells Used: 1 8th level duskblade
SLAs Used:
Spells Active:
Notes: Two quickened spells/round when under armor's haste, unkillable allows Con saves to not be reduced below 1 HP. Slashing flurry enables extra attacks for penalties.

Elle
HP: 623/776 (fast healing 5)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragon Breath (DD) 1/1 Touch of Vitality 126/126 Mythical Cast Maximize 3/3
Spells Used: Maximized Queen's Displeasure, Antimagic Zone.
SLAs Used:
Spells Active: Epic Mage Armor (CL31)
Notes:

Ranbar
HP: 371/494
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Inspiration 15/24 (enc) Cunning Save 4/4
Spells Used: Factotum: Barraged Strength of the Dragon Princess, Barraged Mind of the Dragon Princess.
SLAs Used:
Spells Active:
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

23:38 <CC> roll 1d20+73 improved evasion
23:38 <Penuche> CC invokes Penuche's magic: < 77 > [d20=4]


Spoiler: ShowHide
CL 34 spells for all named chars:
Overall: *Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons), Recitation (per round spell)
Defensive: Shield of Warding, Foresight, Visions of the Future, Dragonskin, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all), Delay Poison
Esoteric Boosters: Fortunate Fate, Spell Turning

Benefits:
AC: +17 normal/+12 touch/+12+ghost touch armor/shield incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +3 luck Recitation, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +ghost touch armor/shield)
Attack: +13 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +3 luck Recitation)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +13 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +3 luck Recitation)
Ref Save +16 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +3 luck Recitation, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 165ft radius of you.

I and my avatar also cast the following on ourselves (each on herself):
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana

My numerical benefits:
AC: +14 normal/+9 touch/+17 incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +8 ghost touch shield)
Attack: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
<Steph> I might have made a terrible mistake

Corwin

Once it's my turn, btw, could you please detail how far each of the remaining primals is to me? Am I still adjacent to #1, for example?
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+54 Donald (+16 Seira)
<Penuche> Kotono invokes Penuche's magic: < 56 > [d20=2]
> roll 1d20+50 Elle (+16 Seira)
<Penuche> Kotono invokes Penuche's magic: < 61 > [d20=11]
> roll 1d20+55 Ranbar  (+16 Seira, +13 facottum)
<Penuche> Kotono invokes Penuche's magic: < 69 > [d20=14]
> roll 1d20+47 improved evasion (+6 volcanic burst)
<Penuche> Kotono invokes Penuche's magic: < 51 > [d20=4]
>  roll 1d20+41 improved evasion
> roll 1d20+45 improved evasion
<Penuche> Kotono invokes Penuche's magic: < 56 > [d20=11]
> roll 1d20+41 improved evasion
<Penuche> Kotono invokes Penuche's magic: < 43 > [d20=2]

On second thought, Elle's off in the air and out of the impact zone, so she'll get a pass.

> roll 10d6 fire
<Penuche> Kotono invokes Penuche's magic: < 42 > [d6=5,6,5,4,6,2,4,5,2,3]
> roll 20d6 metal debris
<Penuche> Kotono invokes Penuche's magic: < 65 > [d6=1,3,3,5,3,4,6,6,2,3,5,2,5,1,1,4,6,2,1,2]


Meteors fall, peppering the battlefield. As metal flies and flames burn, you see Ranbar bloodied, debris raking her form. Yet you hardly have a chance, as you can see it. The same hand spell from the enemy as before, looming before you as...

Chance to counter.

[spoiler]

Include strength/mind of the dragon princess.

Recitation and Celestial Valor, obviously. Channeled spell is Chain Dispel again (move action).

Donald
HP: 614/792
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Quick Cast 6/6 Protection Devotion 1/1 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1 Armor Haste 14/15 Breath Weapon Boost 3/3 Weapon Damage Dice Boost 3/3
Spells Used: 1 8th level duskblade
SLAs Used:
Spells Active:
Notes: Two quickened spells/round when under armor's haste, unkillable allows Con saves to not be reduced below 1 HP. Slashing flurry enables extra attacks for penalties.

Elle
HP: 628/776 (fast healing 5)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragon Breath (DD) 1/1 Touch of Vitality 126/126 Mythical Cast Maximize 3/3
Spells Used: Maximized Queen's Displeasure, Antimagic Zone.
SLAs Used:
Spells Active: Epic Mage Armor (CL31)
Notes:

Ranbar
HP: 318/494
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Inspiration 15/24 (enc) Cunning Save 4/4
Spells Used: Factotum: Barraged Strength of the Dragon Princess, Barraged Mind of the Dragon Princess.
SLAs Used:
Spells Active:
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

If it's targeting me, not this time.
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+78 (+3 ???, +5 ???, +6 volcanic burst, +1 ???, +4 balor lord's nimbus, +10 ???)
<Penuche> Kotono invokes Penuche's magic: < 87 > [d20=9]

CMD?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Much higher especially since boosted by magic.
<Steph> I might have made a terrible mistake

Anastasia

Yet you nimbly dodge the hand as the creature's reform fists come down, trying to grab you directly.

> roll 1d20+78 (+3 ???, +5 ???, +6 volcanic burst, +1 ???, +4 balor lord's nimbus, +10 ???)
<Penuche> Kotono invokes Penuche's magic: < 93 > [d20=15]

Whiff. Do combat maneuvers trigger gambit?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

As they are attack actions I would presume so.

19:16 <CC> roll 1d20+69
19:16 <Penuche> CC invokes Penuche's magic: < 79 > [d20=10]
19:16 <CC> roll 1d6+87
19:17 <Penuche> CC invokes Penuche's magic: < 91 > [d6=4]


Spoiler: ShowHide
CL 34 spells for all named chars:
Overall: *Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons), Recitation (per round spell)
Defensive: Shield of Warding, Foresight, Visions of the Future, Dragonskin, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all), Delay Poison
Esoteric Boosters: Fortunate Fate, Spell Turning

Benefits:
AC: +17 normal/+12 touch/+12+ghost touch armor/shield incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +3 luck Recitation, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +ghost touch armor/shield)
Attack: +13 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +3 luck Recitation)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +13 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +3 luck Recitation)
Ref Save +16 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +3 luck Recitation, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 165ft radius of you.

I and my avatar also cast the following on ourselves (each on herself):
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana

My numerical benefits:
AC: +14 normal/+9 touch/+17 incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +8 ghost touch shield)
Attack: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
<Steph> I might have made a terrible mistake

Anastasia

As you slash into the primal elemental, flames are spread. This one looms above you as you slice it, while farther away is the second, perhaps 50ft back and rallying. Meanwhile, the last is high in the air, falling down from Elle's antimagic field in the sky.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"And then there were two," Seira muses, nodding to her summoned elementals to distract her opponent long enough for her to slide into her attack routine!

Swift to activate the armband of the spark, attack the nearest elemental, swift afterwards to cross the 50ft distance to the one farther back rallying. The other elemental I summoned will go around to reach a flanking position.

19:26 <CC> roll 4#1d20+74
19:26 <Penuche> CC invokes Penuche's magic: < 93, 91, 92, 88 >
19:26 <CC> roll 1d20+69
19:26 <Penuche> CC invokes Penuche's magic: < 85 > [d20=16]
19:26 <CC> roll 1d20+64
19:26 <Penuche> CC invokes Penuche's magic: < 65 > [d20=1]
19:26 <CC> roll 1d20+59
19:26 <Penuche> CC invokes Penuche's magic: < 68 > [d20=9]
19:27 <CC> roll 1d20+74 crit?
19:27 <Penuche> CC invokes Penuche's magic: < 81 > [d20=7]
19:27 <CC> 6#1d6+105+18d6 regular hits
19:27 <CC> roll 6#1d6+105+18d6 regular hits
19:27 <Penuche> CC invokes Penuche's magic: < 170, 178, 175, 174, 173, 156 >
19:28 <CC> roll 2d6+210+18d6 crit
19:28 <Penuche> CC invokes Penuche's magic: < 293 > [d6=6,5,3,6,4,6,6,1,1,2,3,3,6,6,6,3,6,4,2,4]

I think this is enough, but please let me know if not and I'll strike with natural attacks as well. I'm still in Gambit.
<Steph> I might have made a terrible mistake